Regarding PRIZES (Jack, Goblin Zaxx, Mutant Alliance)
Man, I had some serious fight with the Smugglers yesterday. Holy Lasergun... Those goddamn Catwomen. And that verfuchte Seise Pub(l)ic Enemy. God. I had 3 (THREE) fights yesterday with them and, for anyone interested, HERE's how you win these (learned da rock hard way):
Spoiler:
Save/QS yer game. Try to tail (shadow, follow...) them until they land. If it's daytime, land and attack. If you can't ground attack during the day, load the game and shoot them down. Return when daylight. GROUND ATTACK: Be prepared for a LOT of savescumming, this one is hard. Before fight, arm your gals as you want - but mind you, Smugglers are not an everyday encounter, so you'll want prisoners. BRING ARMORED CARS!! Possibly with Heavy MG, you don't want to blow up the loot. Have your vehicles scout the map and possibly find and disable the enemies that are out of their craft, including the Public Enemy - the "Jedi" that attacks yer gals with evil magic. WATCH OUT, it has a Laser Sword and is GOOD with it. As for gals, deploy them inside of your craft to be in cover and protect the entrances. The Catwomen are very hard to see, you'll have NO CHANCE in the open!! They are armed with very powerful guns. The best way to search with your vehicles would be to advance along the Battlescape (IN PAIR!!), retreat a 1/3 or maybe 1/2 of the space you have covered, etc. When you (hopefully) clear the Battlescape, pray and send a squad to their craft's entrance ramp. If the Public Enemy wasn't out there, it WILL BE in there, do 3-4 gals and a vehicle, deployed to crossfire cover the entrance will be good enough to kill the Seise. MIND YOU, you'll want a HOVER Gal or two to lurk at the enemy's craft wall, a level below the roof, and pop out every turn to see if an enemy came out to the roof. !!!SAVE AT THE END OF EACH TURN!!!
OK, so much from me. You devise your own tactics for this.
BUT YOU WANT EACH AND EVERY NE OF THIS KIND DONE, TRUST ME.
WHY?
The LOOT is OUTSTANDING!