Yesyes, TYVM, gentlemen.
I have thought about these things, loot and hovertanks.
So, loot - just put , f.e., all personal databases, in one place. In one base. Ship 'em all there. Do so with everything else that ought to be treated like this. Right click, see what it does, how much do you need, see how much you can sell, i.e. how often do you get to have that loot. And act accordingly.
Hovertanks. Yes, bullets can't harm a tank, that's right. I am devising my tac against those, but have forgotten about the acid flasks. Their only con is the limited range.
Thanks.
Yea, which shotgun do you find best? I - the CAWS, for now. It has tight grouping and does exceptionally well VS Zombies. Imagine 3 little Loknars on a Ratmen Cache mission defeating a horde of Z's? With CAWS - yes.
About Loknars. I see that they are really stealthy and many good armors are available for them later on. Would you create a specialized, dedicated team of Loknars for all kind of missions. Hm? Do we give the cute Bigears a chance?
ATTN Devon_V:
Yea, the Poisoned Knives rule(z). You get poison on
Them's the main reason I almost never use any other melee, LOLZ - and have full ship of it.
Man, I got this very large Acad ship yesterday, the one they spread propaganda with - THAT was a feeling. Oh frack, I love this game.