Thanks cc.
Another thing. I would like to make starting Escaped Lunatics more uniqe in comparison to all other mercenaries you can get later and improve their early survivabillity. Two ideas:
1) Give them +5 starting armor OR
2) Give them passive HP regeneration.
I have tried to find some clues looking at werewolf race and mutated reaper at Piratez.rul but don't see any entries about regeneration. Is it connected to armor?
In that case to be able to do 1 or 2 I should update every armor entry in Piratez.rul with +5 armor and regeneration formula?
Is race "STR_SOLDIER" related only to Escaped Lunatics?
What does that entry mean:
dogfightExperience:
bravery: 10
reactions: 75
firing: 75
?
Max bravery/reactions/firing training from airgame?