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Author Topic: A thread for little questions  (Read 1316987 times)

Offline bouchacha

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Re: A thread for little questions
« Reply #1140 on: May 06, 2018, 05:51:27 pm »
Why poison daggers specifically?

Offline legionof1

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Re: A thread for little questions
« Reply #1141 on: May 06, 2018, 07:15:24 pm »
Poison Daggers are Bio type damage. Few units have any substantial resistance, this is usually balanced out by most of these type of weapons being relatively low damage.

The dagger however has 50% scaling with 2 stats and 50% armor pen. With both stats at max you get 130 base dmg with a 50-150% dmg roll, half armor, low cost so can move alot or swing multiple times. And that not even counting potential armor stat boosts. Also reasonably early on the tech tree and reasonably easy materials to get.

Downside there are some units, usually mechanical, that are fully immune, and not gonna get any captures with it. 

Snip
(shot, not thrown = can't throw at all inside the base because of the ceiling)
snip

Not entirely true, one can crouch and get some throws off. Certainly limiting but not impossible.

Offline HT

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Re: A thread for little questions
« Reply #1142 on: May 06, 2018, 07:23:16 pm »
Random questions: How does one get the Excalibat? Random loot? The description mentions something having to fight zombies naked, but not sure if that's a hint or not.

What about the magical guitar thing?

Offline legionof1

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Re: A thread for little questions
« Reply #1143 on: May 06, 2018, 07:42:27 pm »
Dunno about the Excalibat.

The astrocaster on the other hand requires the Heavy Metal tech which in turn requires Battle Pipes, Power Station, Power Tools, Gemology, and Stardom techs.

Question of my own, anybody know the string for living blood? editing saves for testing purposes.
« Last Edit: May 06, 2018, 07:44:12 pm by legionof1 »

Offline Zharkov

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Re: A thread for little questions
« Reply #1144 on: May 06, 2018, 08:50:09 pm »
Dunno about the Excalibat.

The astrocaster on the other hand requires the Heavy Metal tech which in turn requires Battle Pipes, Power Station, Power Tools, Gemology, and Stardom techs.

Question of my own, anybody know the string for living blood? editing saves for testing purposes.

STR_VAMPIRE_ESSENCE

Offline bouchacha

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Re: A thread for little questions
« Reply #1145 on: May 07, 2018, 01:54:39 pm »
Do you need a workshop for anything if you have a factory?

Offline JustTheDude/CABSHEP

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Re: A thread for little questions
« Reply #1146 on: May 09, 2018, 10:37:30 am »
How to use "bare hands"? It says "Click on empty hand to use", but I'm trying and I can't figure it out.

Offline Solarius Scorch

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Re: A thread for little questions
« Reply #1147 on: May 09, 2018, 01:41:06 pm »
Do you need a workshop for anything if you have a factory?

Good question. Probably not, but I can check in the evening.

How to use "bare hands"? It says "Click on empty hand to use", but I'm trying and I can't figure it out.

It's an experimental feature, you need to use the alternate .exe to access it (should be bundled with the mod).
The next release will include this officially.

Offline Martin

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Re: A thread for little questions
« Reply #1148 on: May 09, 2018, 03:59:03 pm »
The dagger however has 50% scaling with 2 stats and 50% armor pen. With both stats at max you get 130 base dmg with a 50-150% dmg roll, half armor, low cost so can move alot or swing multiple times. And that not even counting potential armor stat boosts. Also reasonably early on the tech tree and reasonably easy materials to get.

That should be changed.

A poison is poison no matter how powerfull the stab with the poisoned dagger is.

Offline JustTheDude/CABSHEP

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Re: A thread for little questions
« Reply #1149 on: May 09, 2018, 05:54:30 pm »
Thanks for answer.

That should be changed.

A poison is poison no matter how powerfull the stab with the poisoned dagger is.

But amount of poison can be changed with more powerfull blows, as they cut deeper, cause more bleeding etc.

Offline Ethereal_Medic

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Re: A thread for little questions
« Reply #1150 on: May 09, 2018, 08:06:58 pm »
Can we not ruin a totally okay dagger?
Afterall you still need to get close to a target. Getting close fast and sporting enough TUs and stamina to stab requires light-medium armor, trained hands and a good roll to pass enemy evasion.

Offline cc

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Re: A thread for little questions
« Reply #1151 on: May 10, 2018, 01:10:12 am »
Do you need a workshop for anything if you have a factory?
Workshop:
provideBaseFunc: [WORKS, SHOP]

Factory:
provideBaseFunc: [WORKS, SHOP]

So, no.

Offline legionof1

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Re: A thread for little questions
« Reply #1152 on: May 10, 2018, 04:08:21 am »
Yeah Poison dagger is just fine as is. It may be powerful but has an element of risk, dosen't work at all on a sufficient number of units which prevents it being the apex lethal melee option. Also sourcing the materials in the early game can be quite dangerous.

It is certainly in the upper 1/4 of melee picks but that dosen't mean its unbalanced.

Offline BBHood217

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Re: A thread for little questions
« Reply #1153 on: May 11, 2018, 01:18:55 am »
Workshop:
provideBaseFunc: [WORKS, SHOP]

Factory:
provideBaseFunc: [WORKS, SHOP]

So, no.

But does that mean you still need an Industrial Printer, since it can manufacture things that a Workshop (and by extension, a Factory) can't?

Offline legionof1

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Re: A thread for little questions
« Reply #1154 on: May 11, 2018, 02:24:22 am »
Unfortunately yes. Your almost forced to build an entire base up just to accommodate the factory and its late game products since so many of them also require other facilities like fusion core, surgery, ect and the housing for runts to use the factory+printer efficiently.

You need either every tile or you give up an all in one production facility.