Author Topic: The most unusual moments at your campaigns  (Read 17984 times)

Offline BBHood217

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Re: The most unusual moments at your campaigns
« Reply #30 on: June 26, 2017, 03:34:21 am »
So I detected this escort that was on a courier run, and it was being flown by "unknown".  I shot it down and checked it out.

It was full of zombie troopers, heavily armed ones at that.  And the precious cargo they were carrying?

A single zombie fatman.  All that firepower just to protect a fatman.  It was an amusing sight, not to mention difficult as zombie troopers are quite tough.

Offline Ethereal_Medic

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Re: The most unusual moments at your campaigns
« Reply #31 on: June 28, 2017, 11:27:30 pm »
Most "unknown" will be zombies, sometimes you'll get surprised by even basic missions like Church Temple or monster hunts.

Pest-Control Managers/Nomads/Ratman Bandits bumrushing your craft in BIG numbers.
A temple of sirius is suddenly inhabitated by zombies, have fun pumping leed into them.

Offline BBHood217

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Re: The most unusual moments at your campaigns
« Reply #32 on: June 29, 2017, 01:28:21 am »
Most of my "monster" hunts have actually been non-basic; I've only had one such hunt where it was actually monsters (blood hounds), but the rest so far have been not-monsters like ratmen, nomads, and sky ninjas.

At least shambler hunts always gave me shamblers, but I don't think those count as monster hunts.

Offline juff

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Re: The most unusual moments at your campaigns
« Reply #33 on: June 29, 2017, 03:43:48 am »
shamblers will always only have shamblers. the other monster hunts only spawn monsters 35% of the time after the first 16 months

Offline BBHood217

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Re: The most unusual moments at your campaigns
« Reply #34 on: June 29, 2017, 07:41:16 am »
Well, I just got another monster hunt with actual monsters this time.  It was blood hounds again.

The weird part was that the hunt took place at an Academy facility, the kind that you see in science experiment missions.  So I even got an experiment victim after the hunt was done.

Offline Absalom

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Re: The most unusual moments at your campaigns
« Reply #35 on: July 05, 2017, 12:09:31 am »
Monster hunts in superhuman are a strange thing indeed


Offline legionof1

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Re: The most unusual moments at your campaigns
« Reply #36 on: July 05, 2017, 09:33:03 am »
Reminds me of the Watchtower completely filled with zombies, i saw once. The highest difficulty setting do odd things to the smallest map deployments.

Offline Bacon_Hero

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Re: The most unusual moments at your campaigns
« Reply #37 on: July 05, 2017, 12:12:48 pm »
I had something very similar happen once, also on a superhuman beast hunt with nomad spawns. It was in a ratman village map.

The entire front of the map only had 6 enemies. The rest of the nomads were in an open field at the back - like more than 15 of them I think. They were confused and kept walking left and right but they didn't leave the field.

My grav girls armed with arena fireball launchers and mortars had such a good time - it was a fiery massacre

Offline greattuna

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Re: The most unusual moments at your campaigns
« Reply #38 on: July 06, 2017, 12:16:26 am »
I wish I had the same luck as you. One of my monster hunts got ugly very fast, because I landed on megascorpion hunt... at night... in desert, where my armored gals take a lot of stun damage... and got instantly surrounded by 40 ratmen, wielding hunting rifles, muskets and shotguns, while I have to walk into their fire just to see them. Of course, I had to win, because it was the first time I saw hunting rifles, and I really really wanted them.

Offline Bacon_Hero

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Re: The most unusual moments at your campaigns
« Reply #39 on: July 06, 2017, 03:47:35 am »
Hah reminds me of my first and only Deep One terror mission. Surrounded by a million creeps and lobstermen covered by fartbags that can instant kill a girl. I had to resort to my super cowardly strategy of laying mines near the ramp of my Shadow Bat and end turn with my girls up the ramp  ;D I spent like the first 6 turns running out, laying mines and taking pot shots, running back and waiting for those fools to walk up

If you think that was bad look at the last mission I got \/ \/


Incidentally, I've found out that the neural whip can 1-shot KO, if you're lucky, cyberdiscs but they may not survive the subsequent blast. Your girl will definitely take blast damage as well Old version nevermind

« Last Edit: July 06, 2017, 02:10:59 pm by Bacon_Hero »

Offline Ethereal_Medic

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Re: The most unusual moments at your campaigns
« Reply #40 on: July 06, 2017, 11:23:48 pm »
Church of Sirius (Temple Raid)
January 2601
Population: Zombies
Lack of Firepower = Retreat into Airbus

Offline khade

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Re: The most unusual moments at your campaigns
« Reply #41 on: July 07, 2017, 12:40:04 am »
For my current campaign, Save a Sister mission, day, landed south of the target building, across a good sized street. No really great cover and lots of Hoes wandering around. I ended up in a shootout with a bunch of whores, while trying to snipe the johns and pimps in the building.  Luckily no one seemed to have anything stronger than a niner and mostly had holdouts.

Offline karadoc

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Re: The most unusual moments at your campaigns
« Reply #42 on: July 07, 2017, 07:39:11 am »
The talk of zombie missions reminded me of a screenshot that I got from early in the campaign.

It was a zombie mission, and I'd cleared it out except for one enemy which I couldn't find. Eventually, "bug hunt mode" activated and so I found where they were...    It turned out to be a chrysalid.

Now, if I'd seen the chrysalid early in the mission I would have just bailed immediately; but this was after I'd already taken ages clearing out the entire map. I didn't want to lose all my loot and waste all that time. So I carefully set up a situation where the 'lid would charge towards me and not quite get a chance to attack, then I'd slam it with a heap of melee attacks; axes, sabres, etc.

The plan worked. At least, the part I described worked. It charged, and I hit it with melee weapons. Unfortunately, it didn't actually die.

The screenshot is what the start of the next turn looked like.

The only reason I had one soldier left alive was that they were already panicking too much to get into position properly for the ambush...

This particular situation went so poorly that I reloaded a geoscape autosave and didn't do the mission. I figured that it was basically game-over if I played on, given that I'd lost my entire crew and my only ship. (There's actually a follow-up story to this as well, but I'll save that for another time.)

Offline Bacon_Hero

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Re: The most unusual moments at your campaigns
« Reply #43 on: July 07, 2017, 01:42:59 pm »
Holy shit wow!

I haven't seen crysalids yet and I'm already starting my 3rd year

Offline Serpentium

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Re: The most unusual moments at your campaigns
« Reply #44 on: July 07, 2017, 08:18:50 pm »
I started playing with the new update, things have been pretty good so far. First year, into October, I stumble upon a ship that just so happens to have smugglers aboard. I'm still using the Airbus and I only have weapons like niners, domestic shotguns and harpoon guns with stun rounds. I decide to take a gamble and have my gal with the highest firing accuracy take pot shots with the Harpoon gun and... it works fantastically! I capture some bugbears, the goons and their smuggler captain, and even one of their cat girls (who, like an idiot, stood over the sleeping body of one of the goons I took out via melee near my Airbus).

Guess what I found them smuggling? Freaking Assassin Armor and a damn Splatty gun! At first, I didn't know what the Splatty gun did, but I soon found out that it works a lot like the Self-Charging laser pistol, but fires like a shotgun!

So here I am with my best stated gal running around in Assassin Armor, with a Splatty gun that just murders everything around the first year in-game. Unfortunately, a few missions later, I bump into a Cyberdisk after sneaking up on a landed Academy ship. Before I knew what I was getting into, my crazy gal with the Splatty and Assassin Armor ends up taking reaction fire from the Cyberdisk and instantly dies. I think she even had the disintegration animation play, because I couldn't even find a freaking body left! I had two more gals run out to recover the Splatty gun; the first one takes the remaining reaction fire and disintegrates aswell, the other one manages to take the gun and we all get the hell out of there.

At least I still have that awesome gun, easy come, easy go!