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Author Topic: The most unusual moments at your campaigns  (Read 21595 times)

Offline MAX BAX

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The most unusual moments at your campaigns
« on: February 27, 2017, 02:56:53 pm »
At 4x strategy forums participants often lays out AAR (After Action Reports). I propose to organise something similar here, at this thread, but in brief form.

So... the unusual moments, which I memorized for a long time.

1. Unexpected creepy
It happened when jetbike chased one small ship, which subsequently makes landing in the desert. Imagine my astonishment when the seizure mission began: the ship was full of... zombies. As for me, a scene for a horror movie. However, the source of zombies shows up quickly, so my surprise did not lasts long. Of course it was a Cryssalid. But... wait... what he did on the ship all that time? Who ever guessed to take hostile Cryssalid on board?

2. The hunt on giant spiders turned into a civilians rescue mission. LITERALLY: when the mission began, at the site already been ... neutral civilians, which the girls had to rescue.

And what memorable for you?
« Last Edit: February 27, 2017, 03:00:14 pm by MAX BAX »

Offline sectopod

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Re: The most unusual moments at your campaigns
« Reply #1 on: February 27, 2017, 06:57:32 pm »
i keep being amazed about all that new content and game mechanics in piratez.

in my new newbie attempt on jack sparrow, i went on the mission with the yeti-like monsters. in which some of the gals froze stiff. but we made it.

then i landed next to an avenger with a spartan cohort in it. somewhere in a red desert. the spartans, like 15 or more of them, storming in the direction of my craft, were put to sleep one by one. by the heat? there was a strange sound. it felt like there was an invisible creature doing that. i could not find out. that would have been an awesome victory and a bunch of prisoners. but i had to pull out. next time i bring more refreshments to the desert.

then i lost 3 gals trying to raid an evil ceremony taking place somewhere in the jungle. there were werewolves there. first time. too fast and strong for the gals with spears, which usually make short work of human enemies. after the first loss i tried to bring a werewolf corpse to the craft before i pull out. to take it back to base for examination. but after the carrying gal and another one got slaughtered as well, i cut the losses and departed with the rest. but now i still don't know their weakness.

i like that kind of shit. ... it is just very cool.

i am thinking about writing a story post on how i (a newbie to piratez) am experiencing the mod.

Offline nrafield

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Re: The most unusual moments at your campaigns
« Reply #2 on: February 27, 2017, 08:07:54 pm »
When the AI actually acts smart. Just likely there was a Church Zealot who actually was giving me trouble - he took a position on the second level of a church ship and used it to exit the ship's door, fire his explosive cannon at my gals, and retreat. Since I don't pay much attention/equip my gals for situations like this, I wound up losing 2 of my gals to this.

Offline Marza

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Re: The most unusual moments at your campaigns
« Reply #3 on: February 27, 2017, 09:13:51 pm »
Casually doing a milkrun on an academy outpost with tac-armour, handles and domestic shotguns loaded with stun rounds, only to encounter a chrysalid and some zombies. Troll of the century.

Observing the DOOM faction engage in crackdown missions. Finally got a chance to see the elusive baron of hell.

Discovering baby nukes.

Pink ships.

Siberia.

Online Meridian

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Re: The most unusual moments at your campaigns
« Reply #4 on: February 27, 2017, 09:56:53 pm »
Seeing Provost pedia picture for the first (and hopefully last) time.

Hammering an armored car.

Mutated reaper vs. Cyclops

Parrots!

Offline BetaSpectre

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Re: The most unusual moments at your campaigns
« Reply #5 on: February 28, 2017, 03:17:19 am »
Enemy Friendly fire, especially when the miss with baby nukes, killing everything around my gals. I recall in an old version with the Bonny some Osiron dude fired a mini-nuke it passed by my gal by a hair, and through the side of a building, then blew up around the ship. Incinerating 3 of his buds, but leaving no one injured from the crew.

Though one of my most shocking moments was finding the people controlling Siberia. I was not expected that faction, let alone facing one of their toughest units off the bat. Albiet Mercs are usually tougher.

Offline LuigiWhatif

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Re: The most unusual moments at your campaigns
« Reply #6 on: February 28, 2017, 09:37:59 am »
I once had my aircar follow a pretty fast moving ship, and It turned out to be smugglers.  I felt pretty daring so I tried to level up my gal by sniping from the car.  I had taken out two when out of nowhere a bugbear walked into my car and put a light cannon shot right in her face.  She somehow survived, but I knew I had no way to kill them.  Then I remembered I was still in my car so I just took off, capturing them in the process.  The best part was that bugbear was the first engineer I got of that game.

Offline legionof1

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Re: The most unusual moments at your campaigns
« Reply #7 on: February 28, 2017, 11:26:40 am »
The first time i tried out the Dragon rocket. Wiped out 95% of a base defense in a single shot. The entire hanger floor ended up in the sewers. Unfortunately i damaged the room adjacent to the elevator to much so the whole base shut down for a month.
 

Offline MAX BAX

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Re: The most unusual moments at your campaigns
« Reply #8 on: February 28, 2017, 06:19:17 pm »
Oh yes. When I try it first time, there was a shrine ship map. The key word is "was".

Offline KiriKaneko

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Re: The most unusual moments at your campaigns
« Reply #9 on: March 06, 2017, 02:29:16 pm »
I was rushed by a chrysalid at an academy outpost once. It ran right up and face tanked like 10 heavy shotgun shells. Then it did a little dance in a circle and it was my turn again, it didn't get another chance

Did it panic?

Offline legionof1

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Re: The most unusual moments at your campaigns
« Reply #10 on: March 06, 2017, 04:40:20 pm »
The "herky jerky" is a side effect of the ai having a disposition to retreat if it has too many foes in line of sight. The triggering of this behavior is rechecked with every change of vision. So sometimes it turns away to begin running but only needs to face away to fail the retreat conditional, it goes back on the offense, turns around again triggers retreat conditions, ect, ect. Fault of attempting to emulate tactical reasoning with 1994 if X than Y logic. Melee only units suffer from it the most.

Offline KiriKaneko

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Re: The most unusual moments at your campaigns
« Reply #11 on: March 10, 2017, 12:58:14 am »
O i c, that explains it then, too bad they dont reliably do this for me though

Offline Scorrpio

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Re: The most unusual moments at your campaigns
« Reply #12 on: March 16, 2017, 10:47:14 pm »
...standing over my first Marsec bodyguard bleeding on the ground and agonizing if I want to patch him up for questioning or coup de grace for power armor research.  Finally decided on the former.   Got him questioned, and the free tech I get...  power armor.  :)
Then there was a deep one pogrom.  Final tally:31 dead enemies, 3 captured.  Top killers were my 140 melee gals with katanas. 

Offline Marza

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Re: The most unusual moments at your campaigns
« Reply #13 on: March 17, 2017, 05:48:50 am »
Early game crackdowns from the Academy's mysterious Dr. X.

Offline legionof1

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Re: The most unusual moments at your campaigns
« Reply #14 on: March 17, 2017, 06:56:26 am »
Dr X turning up in year 7, cause new missions don't give a fuck.