hi piratez!
can you help me with ruleset/script changes to avoid gvts destroying the pirates after 2 consecutive bad months? additionally i want to prevent a single gvt, which thinks the pirates are a joke, to leave the flock, of those paying protection money, forever, if such a thing exists in piratez+.
my last game was my first piratez game and i did ok. 19 missions, 3 lost, 1000+ average monthly rating on jack sparrow/supermutant difficulty. and then, the last month the gvts were bloody scared of me and the next month they unite and destroy me via a text screen.
i was ... surprised. then i read on the forums about the 2-consecutive-bad-months-and-it-is-over mechanic.
now i ask for guidelines on how i can achieve the following behavior in piratez:
1. completely disable the 2-consecutive-bad-months-and-it-is-over mechanic
(this is obvious. i want to be able to, although i had some bad months, be bad-gals-ass back with a new transport, better equipment and a larger crew after i prepared and hid some months in my hid-out.)
2. change the percentage in changes in protection money if gvts are more or less scared
(this i want, so i can make the impact of more or less scareddom be larger. and i would like to see it so that the drop in PM of a less scared gvt is larger than the rise in PM of a more scared gvt. this way the way up is hard and the way down easy)
3. if there is a game mechanic like in vanilla and OXC, by which not scared at all gvts are leaving the group of those paying PM, i want to disable that. - and/or change it, so the PM of a not scared gvt drops to 0$ instantly (this way i will think twice, trice and quadruple before i let myself appear like a joke. but if i did so, i can always work my way back into the gvts pockets)
4. if it is not too complex: let not-scared-at-all gvts launch attacks on my hideouts frequently (additional punishment and danger on one side, but also some sort of potential additional income during bad times)
i like the scenario a lot - if things go that bad - where we (the pirates) are decimated, worn and fought down considerably and forced to retreat to our hideouts, left to sell x-grog (and ourselfs) to the locals for some income while hiding in the dark, manufactoring and restocking gear and building up numbers. preparing for our comeback. after all, with some slimming down, it always was possible to become halfway selfsustaining in XC by producing the stuff with the biggest profit/workhours ratio. and if it wasn't for that ability to destroy us via a text screen, i know we will recover from setbacks and eventually prevail against all odds (and odd aliens).
i would be glad about some instructions.