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[Documentation] Getting High on Vertical Terrain
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Topic: [Documentation] Getting High on Vertical Terrain (Read 14923 times)
robin
Commander
Posts: 1216
ULTIMATE ROOKIE
Re: [Documentation] Getting High on Vertical Terrain
«
Reply #30 on:
May 19, 2019, 05:47:58 pm »
Hey ohartenstein23 I might *potentially* have found a bug (I say "potentially" because it could very well be my fault).
Sometimes a layer from a 2x2 map block is placed over another 2x2 map block. It only seems to happen happen for that specific 2x2 lava map block you can seen in the screens (maybe because it is the only flat 2x2 map block? Its height is still 4 like the rest but unlike them only the fist layer contains tiles). Quite strange.
I don't seem to have this anymore. Maybe some stuff wasn't properly updated somehow. Idk
«
Last Edit: November 20, 2019, 09:43:55 pm by robin
»
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ohartenstein23
Commander
Posts: 1931
Flamethrowers fry cyberdisk circuits
Re: [Documentation] Getting High on Vertical Terrain
«
Reply #31 on:
May 19, 2019, 05:57:35 pm »
Can you post your mapScript or the WIP mod for this?
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robin
Commander
Posts: 1216
ULTIMATE ROOKIE
Re: [Documentation] Getting High on Vertical Terrain
«
Reply #32 on:
May 19, 2019, 06:08:13 pm »
here:
https://mega.nz/#!Fi4A2ajC!7SB5-3kKD_DT4K-v8Nz_kbmMtdv41mqZhskkO2Aj92Q
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ohartenstein23
Commander
Posts: 1931
Flamethrowers fry cyberdisk circuits
Re: [Documentation] Getting High on Vertical Terrain
«
Reply #33 on:
May 19, 2019, 06:44:10 pm »
This is for the alien gate assault mission, using the mapScript "U_DIMENSION", correct? I haven't been able to reproduce what you've been seeing. Can you upload either a save or come up with some instructions to reproduce it?
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robin
Commander
Posts: 1216
ULTIMATE ROOKIE
Re: [Documentation] Getting High on Vertical Terrain
«
Reply #34 on:
May 19, 2019, 07:26:52 pm »
Yes, the U_DIMENSION script.
Here's a save, the block affected is in the top right corner of the map. It is still 2x2 but for once it is not the flat lava block.
I uploaded a new version of the mod with some fixes, the save is made with this version:
https://mega.nz/#!YnJBhASL!WZeLvFMXjzLJus6rDgL1j2Lx0cDo9h2frEMuyDuUGwI
«
Last Edit: May 19, 2019, 07:36:38 pm by robin
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ohartenstein23
Commander
Posts: 1931
Flamethrowers fry cyberdisk circuits
Re: [Documentation] Getting High on Vertical Terrain
«
Reply #35 on:
May 19, 2019, 07:32:22 pm »
A battlescape save doesn't help to debug this since the map is already generated but the issue happens during generation : P If you can get a geoscape save just beforehand that'd be the best chance for me to figure this out, otherwise I'll have to check it out in depth later.
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robin
Commander
Posts: 1216
ULTIMATE ROOKIE
Re: [Documentation] Getting High on Vertical Terrain
«
Reply #36 on:
May 19, 2019, 07:36:12 pm »
I don't have a geoscape save, it's from the New Battle mode.
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[Documentation] Getting High on Vertical Terrain