I asked about a converter with BombBloke and he has asked for a example CAD file, i don't know if this is the best direction to be going but to me it sounds reasonable. Please note , i have had no promise that he Will create a solution , he is simply looking into it.
I to am curious what will happen with different size worlds ?
Also my next thought leads to multiply worlds ( Mars or the Moon).
As usual just wanting to know what we can and cant do
Technically yes you can make your own planet, it's just a matter of putting all the relevant data together in a better externalized / editable format. Planet size is hardcoded but could probably be tweaked.
This is all the info relevant to the Geoscape planet:
- Landmass: The polygons that form the planet you see, defining what counts as "land" (for building bases, landing UFOs, doing missions, etc.) and its respective terrain for crash sites. (currently loaded from WORLD.DAT, to be moved to ruleset)
- Details: Superficial stuff like border lines, country labels, etc. (currently hardcoded and in ruleset)
- Countries: The nations that fund you and what parts of the map affect them (currently loaded from ruleset).
- Regions: The areas of the world that correspond to each region, which affects graph data and alien AI (currently loaded from ruleset).
- Cities: The points in the world that correspond to cities, which are targeted by certain missions (currently loaded from ruleset).
- Trajectories: The paths that UFOs take when performing missions (not implemented yet).