After playing around with openxcom and the original UFO for a while I got really really frustrated with some of the functionality.
As changes to the main game loop is probably off the table for a UFO remake I have focused on features that would make the game easier, more convenient and less frustrating to use - hopefully not things that have a significant impact on the game difficulty or tactics used to play it.
While playing I thought about how to provide as much and clear information to the player as possible, so he knows what his choices mean. Much of the original game is really fuzzy in that way - difficult to understand the exact consequences of actions due to a lack of appropriate feedback.
I really hope SupSuper is interested in feedback on these issues - anyways, here is my first batch of general issues. More to come later
GENERAL ISSUES: These are probably the least controversial points
# Make key shortcuts for game actions
* This would make it significantly easier to play the game - especially tactical missions
# Create main menu options to setup key shortcuts
* Often personal play styles and international keyboard setups require this feature
# No limit to save game slots
* Just plain silly to limit saves - would be more accessible if scrolling was put into the save/load-dialog
# Ability to deselect a save game after clicking it, without overwriting the previous save
* Just one of those irrational design decision that makes it difficult and frustrating to use the game
# Ability to differentiate between strategic and tactical save games
* In UFO only the entered text description shows - it would be significantly easier to use if there was a difference between the two
# Move cursor around in text fields without deleting existing characters
* Basic text editing feature I guess...
# Mouse scroll in all lists with arrown in the side
* So far I have come across research and manufacture lists, but I am sure there are more