aliens

Author Topic: [TFTD] [Expansion] TWoTS Release (v.1.08)  (Read 57457 times)

Offline drke

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Re: [TFTD] [Expansion] TWoTS Release (v.1.02)
« Reply #30 on: March 06, 2017, 08:18:40 am »
Here's a save of the Naga crash, there's 1 unconscious one on the top floor of the dreadnought, killing the last alien outside while leaving the unconscious one alone results in a crash.

Offline Nord

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Re: [TFTD] [Expansion] TWoTS Release (v.1.02)
« Reply #31 on: March 06, 2017, 11:59:28 am »
Live recovery again... Ok, maybe i must recheck it from the beginning.
Sorry for slow response, working 11 hours in a day.

Offline Dr.Crowley

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Re: [TFTD] [Expansion] TWoTS Release (v.1.02)
« Reply #32 on: March 06, 2017, 05:20:06 pm »
BTW I had 5 or 6 missions (4-5 cultist raids and 1 terror) that took place on the "cargo ship" map with completely the same layout. Dunno if that was intended.

Offline Nord

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Re: [TFTD] [Expansion] TWoTS Release (v.1.02)
« Reply #33 on: March 07, 2017, 12:51:13 am »
Ok, i found what's wrong. Somehow ruleset files i used for v.1.00 is from some older version, like 0.7-0.8. And now it is easier to rewrite them, than redact a correct one. I will upload patch 1.03 as soon as possible.

Offline drke

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Re: [TFTD] [Expansion] TWoTS Release (v.1.02)
« Reply #34 on: March 07, 2017, 01:08:45 am »
You may want to make the research of an alien Navigator prerequisite also accept an Aquatoid Navigator in addition to Lobster Man and Freak(which I never encountered)

Offline Nord

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Re: [TFTD] [Expansion] TWoTS Release (v.1.02)
« Reply #35 on: March 07, 2017, 11:53:58 am »
You may want to make the research of an alien Navigator prerequisite also accept an Aquatoid Navigator in addition to Lobster Man and Freak(which I never encountered)
No, it will be too easy.
BTW I had 5 or 6 missions (4-5 cultist raids and 1 terror) that took place on the "cargo ship" map with completely the same layout. Dunno if that was intended.
Yes, it is normal. Cultists do not interested in hostages, only silent robbery of cargo ships. And aliens - just random.

Upate 1.03 is here.
Changelog:
 - fixed live alien recovery (third try, including naga, polyph and freak);
 - fixed broken ufopedia articles: sonic tech, alien cruise;
 - slightly nerfed gas cannon ap ammo and buffed supercavity harpoons;
 - fixed zrbite ammo research.
« Last Edit: March 07, 2017, 12:04:16 pm by Nord »

Offline drke

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Re: [TFTD] [Expansion] TWoTS Release (v.1.03)
« Reply #36 on: March 07, 2017, 02:39:51 pm »
I can respect that. Just was not sure if it was intended. I know vanilla TFTD insisted on specifically Lobster Man Navigator for Magnetic Navigation at one point but was patched out.

Offline Dr.Crowley

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Re: [TFTD] [Expansion] TWoTS Release (v.1.02)
« Reply #37 on: March 07, 2017, 05:47:46 pm »
Yes, it is normal. Cultists do not interested in hostages, only silent robbery of cargo ships. And aliens - just random.
Errr... are they raiding the same ship over and over again? :D

Offline Nord

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Re: [TFTD] [Expansion] TWoTS Release (v.1.03)
« Reply #38 on: March 08, 2017, 11:24:31 am »
Not the same, but similar, yes.

Offline drke

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Re: [TFTD] [Expansion] TWoTS Release (v.1.03)
« Reply #39 on: March 10, 2017, 02:43:54 pm »
I played a little more. Still experiencing crashes when trying to play out the church ship missions, and some stuff is using the technical names e.g. sonic/displacer is being referred to as STR_SONIC_TANK in research, and there's an item called STR_MOLECTRONICS

Good job with the mod though. I like how you implemented the sonic autogun and the ion weapons.

Offline Nord

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Re: [TFTD] [Expansion] TWoTS Release (v.1.03)
« Reply #40 on: March 10, 2017, 03:33:51 pm »
Thanks for the feedback. Please, provide savefile for crash situation on the piracy mission.

Sorry, can not upload new version, awful internet connection. Maybe tomorrow.

Upd.:
Version 1.04
 - fixed church temple spawning and deployement;
 - fixed alien reanimation research;
 - added missing strings;
 - minor fixes.
« Last Edit: March 11, 2017, 01:43:50 am by Nord »

Offline drke

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Re: [TFTD] [Expansion] TWoTS Release (v.1.04)
« Reply #41 on: March 11, 2017, 03:54:37 am »
Here. It seems related to the church guy near the spawn point with a melee weapon. End the turn.
« Last Edit: March 11, 2017, 03:59:12 am by drke »

Offline Nord

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Re: [TFTD] [Expansion] TWoTS Release (v.1.04)
« Reply #42 on: March 11, 2017, 11:40:40 am »
I has ecountered a strange bug in test play. "Invisible bases", because of alien bases are generated with deployement " STR_PORT_TERROR" or "STR_ISLAND_TERROR". Maybe someone know how is it even possible?

Offline Meridian

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Re: [TFTD] [Expansion] TWoTS Release (v.1.04)
« Reply #43 on: March 11, 2017, 11:58:14 am »
I has ecountered a strange bug in test play. "Invisible bases", because of alien bases are generated with deployement " STR_PORT_TERROR" or "STR_ISLAND_TERROR". Maybe someone know how is it even possible?

You're probably mixing newer and older game versions?
Like nightly and android version?

Offline Nord

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Re: [TFTD] [Expansion] TWoTS Release (v.1.04)
« Reply #44 on: March 11, 2017, 12:08:31 pm »
Yes, because it shows up only in android version.