First up: Thanks for saying hi
Solarius Scorch* I hope you enjoy the UFO AM mod, it's been out a fewyears and not sure if anyoen has even tried it- no replies anyway.
* i have alot of things (mods) like this done for many games, my dosbox collection and duke nukem collection (most comprehensive and clean installation available on the web) are especially sweet
I still cannot find any guides or a history of what people did
(inadequate info). Just endless links to content, which are no good
(i already posted these destinations that i visited in the first post)It Seems
openxcom works fine with
ufo enemy unknown (how i have it setup in dosbox), but has some issues with applying the same methods to
xcom ufo defense (with what i assume it is gold version that was recently given away free on steam/ humble bundle)Anyway, all that matters is the resultso...here's the result:- PSX music - from PSX game. - the actual audio, ".wav" not 'ogg' or' mp3'.
- PSX sfx - from online, will use these as a kinda reference for the naming structure
- CAT packer to manually make the PSX .CAT files for use with dosbox,
- an example rules set so it can be applied as a mod (in openxcom), rather than a hard audio swap (which will be used for DoSbox).
[openxcom with my dosbox installation, finally got it working without the audio breaking]
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The main thing was finding the Gravis Ultrasound sf2. The differences are still pretty huge but its as close as i can get open xcom to sounding like dosbox.
Thanks for the links and repliesalso if people upload the PSX audio files, they might aswel just upload a complete pack of openxcom, UFO and the audio. The rules have already been broken with the audio u/l so making mutliple people do the same process to achieve the same results is kinda redundant.. Whatever, time to enjoy XCOM PSX with OpenXCom
### Bugs (or bad behaviour) in OpenXCom ###
- changing audio volume cancels cut scene
- some of the shaders (most of them) are pretty rubbish
- lack of compatibility with existing shaders. e.g .like dosbox
- the patch method, i think needs reworking and more consideration to people who have pre-patched there game correctly, like 10 years ago.
- lack of use of original files geoscape.exe etc [i do not like having things hidden of it weird exe's and this also makes it very confusing for a using who has hex editied there original install to fix bugs, it is unclear what happens with this- but this was the sole reason my audio broke]
- Resolution issues;
i thought this was hilariousThe game runs native 320x200, 2x would be 640x400, but 640x480 appears as an option ?
- Having surpassed the aforementioned resolutions (i.e. go to 1920x1080). Scrolling back down eradicates the 640x400 option, thus you cannot choose 2xnative. LOL! - the wiki website even states the resolutions and clealry the biggest part of openxcom would start with - compatibility for larger resolutions.Come on guys... sort it out lol
Many Thanks and nice software, albeit a bit buggy.