Author Topic: XCOM Crossovers that'd never work  (Read 31309 times)

Offline Hobbes

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Re: XCOM Crossovers that'd never work
« Reply #30 on: May 31, 2018, 04:53:55 pm »
Have you been reading my future mod plans?

Jurassic-Com!

The aliens decide to turn all of Earth into a galactic dinosaur theme park where extraterrestrial visitors can see and appreciate giant lizards. Your job is to help mankind survive both dinosaurs and the aliens ;)

Offline Solarius Scorch

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Re: XCOM Crossovers that'd never work
« Reply #31 on: May 31, 2018, 08:32:38 pm »
Jurassic-Com!

The aliens decide to turn all of Earth into a galactic dinosaur theme park where extraterrestrial visitors can see and appreciate giant lizards. Your job is to help mankind survive both dinosaurs and the aliens ;)

I thought it would be: the alien lizards decide to turn all of Earth into a human theme park where extraterrestrial visitors can see and appreciate homo sapiens in their daily struggle with depression, tiredness, and identity crisis. Your job is to open the damn electric gate and shoot every tourist dead!

Offline ohartenstein23

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Re: XCOM Crossovers that'd never work
« Reply #32 on: May 31, 2018, 08:35:59 pm »
I thought it would be: the alien lizards decide to turn all of Earth into a human theme park where extraterrestrial visitors can see and appreciate homo sapiens in their daily struggle with depression, tiredness, and identity crisis. Your job is to open the damn electric gate and shoot every tourist dead!

Complete with reverse terror missions where you fight against the alien lizard security teams while hunting down the tourists!

Offline Solarius Scorch

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Re: XCOM Crossovers that'd never work
« Reply #33 on: May 31, 2018, 08:41:16 pm »
Complete with reverse terror missions where you fight against the alien lizard security teams while hunting down the tourists!

Yeah, that's most of the game, at least until your alien overlords send in special forces.
Shooting hapless tourists is more of a bonus.

The_Funktasm

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Re: XCOM Crossovers that'd never work
« Reply #34 on: November 18, 2018, 02:19:44 pm »
XCom meets Hotline Miami. One squaddie has to clear the entire ufo in a bloodsoaked panic.

Offline The Reaver of Darkness

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Re: XCOM Crossovers that'd never work
« Reply #35 on: November 18, 2018, 02:41:41 pm »
X-Com meets any zombie apocalypse movie: you do terror missions in which the zombified civilians turn other civilians into zombies and your job is to shoot the civilians who are still okay before they turn into zombies.

This could be an X-Com/Warcraft 3 crossover.

The_Funktasm

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Re: XCOM Crossovers that'd never work
« Reply #36 on: November 18, 2018, 04:16:43 pm »
In the opposite direction to the usual one...

Darkest Dungeon and XCOM.

"Steadfast soldiers stand against the alien horde, armed by conquest!"

Offline Hobbes

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Re: XCOM Crossovers that'd never work
« Reply #37 on: November 18, 2018, 11:18:25 pm »
XCom meets Hotline Miami.

XCom meets Miami Vice

Crockett and Tubbs fighting aliens.

The_Funktasm

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Re: XCOM Crossovers that'd never work
« Reply #38 on: November 22, 2018, 02:32:34 pm »
XCom meets Miami Vice

Crockett and Tubbs fighting aliens.

If such a mod existed, I would certainly use the soundtrack for general gameplay.

https://www.youtube.com/watch?v=4hvNQTXaWLU

Not gonna lie, in the right themed mod a midi of the theme would be a great GMDEFEND replacement. In any mod it'd be a great GMDEFEND replacement.

Offline tarkalak

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Re: XCOM Crossovers that'd never work
« Reply #39 on: May 31, 2019, 02:35:31 pm »
Song of Ice and X-fire. (Game of Thrones)

Geoscope:
1. An enlarged map of Westeros (it is the size of South America) surrounded by sea.
You play the Targariens during the conquest.
or
2. The whole world and you play Old Valyria.

You have two crafts:
Land armies that move extremely slow.
Dragon flights that accept only dragon riders.

Your soldiers are the generals, and their armor is the type of unit they command - archers, cavalry, etc.
The Targariens/Valyrians can accept both Dragons or ground unit armors.

You cannot build Dragons, or if Valyria it takes forever to make new ones.

The graphics of the units are hundreds of men in 2x2 units and of course fire breathing dragons.

Fire and Blood.
(And lots of boobs obviously.) ;)

« Last Edit: May 31, 2019, 02:46:04 pm by tarkalak »

Offline N7Kopper

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Re: XCOM Crossovers that'd never work
« Reply #40 on: September 28, 2019, 10:59:22 am »
Funny how this thread's titled "crossovers that'll never work" and there are some legit ones here. Here's my crack!

Quest for Glory VI: X-traterrestrial Action (look the series never had much consistent subtitling okay?)

How would you mesh a heroic fantasy with a gritty alien invasion simulator? How would you balance character imports and how frankly OP the Magic ability is (especially on the three classes that don't have it by default, and especially on the Paladin) without trivialising the strategic and tactical parts of the game? Hell, half of the wives you could have by the end of Dragon Fire could be considered so OP that they should have Geoscape abilities! As in, instant mission deployment with no ship, full healing in both Geo and Battlescapes, shooting down a battleship with a few clicks or pacifying a Terror Mission so effectively you get free research kind of powerful. Then again, OXCE supports mana now... :) (but not a full suite of intrinsic abilities that could be used for learned spells - I'm sure you're limited to one special intrinsic weapon without using hand slots)

Anyway, it would probably have Weirdlings and the aliens from Space Quest (being a Sierra game and all) - and knowing their sense of humour, you'd probably need Roger Wilco to save the Earth/Gloriana, having to first figure out how to get him out from wherever he is in space, time, and sequels. And even with the power of X-Com and Devon Aidendale at your command, the final mission would just be defending some VIPs for a set number of turns before Roger manages to press the self-destruct button on the super toilet housing the gaggle of galactic insurance salesmen.

Song of Ice and X-fire.
Seems more like a total conversion than a crossover. Perhaps if those were the enemy factions and you played as X-COM somehow? Put you in mostly the reverse position of your technology being superior to the enemy's (although not enough to be a complete walkover - consider the absolute force of a bullet compared to an arrow or bolt), but you still needing to do research to learn all that magic and how to tame dragons and junk.

Offline The Reaver of Darkness

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Re: XCOM Crossovers that'd never work
« Reply #41 on: September 29, 2019, 02:53:20 am »
Song of Ice and X-fire. (Game of Thrones)

Geoscape time controls:

[1 hour] [1 day]
[1 week] [1 month]
[1 year] [10 years]

= = = = = = = = = = = = = = = =

Here's a twist on X-Com, rather than a crossover: the aliens are primitive steampunk people who travel the galaxy in wooden spaceships powered with coal. Their sheer numbers and economic power clash against our extremely advanced warfare technology.

Actually come to think of it, it might play almost the same as X-Com.
« Last Edit: September 29, 2019, 02:55:54 am by The Reaver of Darkness »

Offline betatester

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Re: XCOM Crossovers that'd never work
« Reply #42 on: October 19, 2019, 11:16:36 pm »
Xcom vs Discwold

because the discwold is a disc and not a sphere.

One possible mod: aliens are discworld inhabitants that the great A'tuin have brought here Magicians and the Librarian, Witches, Barbarians, Assassins, Trolls, Watch, or worst Mimes. The Commander of all being Vetinari.

The mission to cydonia is in fact a fly to A'tuin and Ankh Morpork invasion

Offline Nikita_Sadkov

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Re: XCOM Crossovers that'd never work
« Reply #43 on: November 04, 2019, 12:38:36 am »
Maybe something of Silent Hill vs Pokemons crossover set inside XCOM like mechanics. Say city of Silent Hill gradually merges with Pokemon city. Now you have the same city in superposition of several dimensions.

Also, I believe there was already a Mario game with XCOM-like gameplay.

« Last Edit: November 04, 2019, 12:41:48 am by Nikita_Sadkov »

Offline Mathel

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Re: XCOM Crossovers that'd never work
« Reply #44 on: November 04, 2019, 11:49:20 am »
Harry Potter vs X-Com aliens. The wizards would be horribly outmatched.  You would play as the wizards. They would have Apparation, Floo, Portkey and Brooms as "crafts", and their armors would be various robes and brooms. They could have magical creatures as "HWP"s. The Brooms craft would only allow entities capable of flight.
The wizards' weapons would be wands and they would cast various spells out of them. They could also have other magical weapons, such as dungbombs.