Ok so after 4 months the game is much better than the initial one.
The things discovered so far:
- Brainers are a must, otherwise you lack the tech to do anything. Five as soon as possible and 10 as the "sustainable" value (with 50 runts).
- Main base follows the one extractor expansion, some prisoner cells and a second hangar:
*One additional extractor enables to use the drill inmediately, which helps quite a lot and also opens the research of the next ship.
*The numbers of X-grog goes down the drain, the main advantage is the increment of Chateau de la morte production, which leaps 800k each 20 runts per month. Mass production gives you income early to spend, if you have the apples, which encourages the rat rodeo & lock'narr help.
*The prision cells is a fast buffer for live captures, specially for the hunting.
*If you run out of hellerium, you'll need the manpower to extract the hellerium to feed the Pachyderm with the flamethrower.
- Secondary bases with radar coverage. One of the most isolated receives also an outpost and an aircar. The investment is recovered after 4-5 civilian ships.
- Selective research is a must, the previous one i was researching too many weapons which didn't gives any progress to the tech.
- Pachyderm is vastly superior to the Airturtle, the techs can be reached almost simultaneously. Also is space approved
.
- The early oscillator gun from sea missions is perfect for the aircar.
- Several zombie encounters. One was a smuggler ship with combat shotguns. They are perfect for zombie and creature hunting.
- There is a "exploit" of the surrender system, which is throwing a Molotov to the last guy standing. If it goes well is instant capture.
My main armor is warrior armor, before was barbarian as the most cheap-available. Warrior works well to manage most of the initial missions without any deads and many prisoners.
On the weaponry department I suck and quite a lot. Munnitions are scarce so I rely on sustainable sources such as "cannon/ballista", flintlock rifles and pistols. Close combat is fine (specially with an anomalous lady with 128 melee combat). Now I have upgraded to assault rifles, assault machineguns and combat shotguns as long as the munition can last (I hope I can reach manufacturing by then). I bring the cannon and the blackpowder bombs just I case I find something armored.
BTW, domestic shotgun with rubber slugs is quite crappy. You need to shot at least 2-3 times to a guy to take him down. The TUs and the distance required invites you throw the gun, take the club and go personal.