aliens

Author Topic: Craft Armamament Weaponry and Is the crowbar broken ?  (Read 3859 times)

Offline agriasrose

  • Squaddie
  • *
  • Posts: 3
    • View Profile
Craft Armamament Weaponry and Is the crowbar broken ?
« on: December 18, 2016, 05:09:28 am »
Hi,

I play the pirate z and for the first time I got an airbus which had no ship weaponry. After a while I play and after quite a struggle I manage to get contacts got the missile launchers for aircraft / vehicle.

But problem is that what sort of crafts that can be fitted with a missile launcher ?

Further my contacts and get the crafts that can be fitted with vehicle guns and I manage to get contacts that will sell me skyranger. But the problem is that I have no idea to get the aircraft guns.

So does anyone know or have played the game and able to get the vehicle weaponry as big guns can you please be so kind as to give me a hint of what to research or what contacts to get to be able to have vehicle weaponry because there is lot of research.

Also I want to ask, does anyone having problem with the crowbar mod that come with the pirate z ? Each time I use the weapon against someone it crashes.


Offline karadoc

  • Colonel
  • ****
  • Posts: 232
    • View Profile
Re: Craft Armamament Weaponry and Is the crowbar broken ?
« Reply #1 on: December 18, 2016, 06:40:11 am »
There are three types of weapon slots: Light, Heavy, and Missile. The weapon slots are abbreviated as LT, HV, and MS in the in-game 'pedia. Each type of craft weapon can only be equipped in its matching slot type. For example, 25mm cannon is a light weapon, so it can only be equipped with a LT slot. Seagull missile launcher can only be equipped in a MS slot.

It is possible to browse the tech tree of the game either inside the game, or on the wiki website; so you can find out what you need to research to get bigger weapons from that; but my advice is this: just play the game. Don't bother try to bee-line particular tech types, especially on your first playthrough. Just play the game using the information presented to you in the game. If you don't have craft weapons - that's no big deal, it just means you aren't ready to start shooting down ships yet. Just do the best you can with what you've got; and what you've got will increase as you progress through the game. That journey is what the game is about.

Offline ohartenstein23

  • Commander
  • *****
  • Posts: 1933
  • Flamethrowers fry cyberdisk circuits
    • View Profile
Re: Craft Armamament Weaponry and Is the crowbar broken ?
« Reply #2 on: December 18, 2016, 07:02:05 am »
The crowbar mod is bugged, since it is trying to call for a sound file from another mod, which you can't do.  This causes the CTD.  Expect a fix with the next release.

Offline agriasrose

  • Squaddie
  • *
  • Posts: 3
    • View Profile
Re: Craft Armamament Weaponry and Is the crowbar broken ?
« Reply #3 on: December 18, 2016, 10:41:02 am »
Thank you karadoc and ohartenstein23 for the tips and the reply I really appreciate it and I will play the game some more.  ;D

Online Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11730
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Craft Armamament Weaponry and Is the crowbar broken ?
« Reply #4 on: December 18, 2016, 04:16:43 pm »
Just for clarification: I am aware of the crowbar problem, but Dioxine said he'd integrate it in the main mod anyway, so I decided to not release a fix since the new Piratez version will be soon. Sorry for the mess...

And regarding air combat: the best way to shoot down a craft is to let it land. ;) Try following ships, some of them do land (though most don't).
« Last Edit: December 18, 2016, 04:18:56 pm by Solarius Scorch »