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Author Topic: Sell / Sack menu  (Read 30238 times)

Offline StarkMad

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Sell / Sack menu
« on: July 10, 2012, 05:47:07 am »
One thing that has always bugged me about Xcom is the user interfaces. I really disliked having everything in your base dumped onto one list without any kind of organization to the list. I remember one time when I first played the game that I accidently sold my skyranger because I didn't realize it was thrown in with the pistols and grenades. To remedy the problem I modified the sell screen to make use of tabs.

Sacking lazy employees


Junking that old lemon


Selling items


I would really like to break the 'Items' tab down into better defined categories and move craft weapons like Avalanche launcher/ammo to the craft tab, but I need to delve deeper into the data files to find out if that is even possible.

P.S. Apparently I'm horrible at figuring out how the img tags work.
« Last Edit: July 10, 2012, 05:54:08 am by StarkMad »

Offline hsbckb

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Re: Sell / Sack menu
« Reply #1 on: July 10, 2012, 06:37:48 am »
The sorting and tab down function of base inventory management will surely improve the gameplay.

I always think that the letters for weapon and ammo should use different colors.

Offline michal

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Re: Sell / Sack menu
« Reply #2 on: July 10, 2012, 07:23:41 am »
I like it. But i'm not sure about colors. Maybe it would be better if you invert them - grey - inactive tab, blue - active ?

Or make them similar to time buttons on geoscape - they have clicked state.

« Last Edit: July 10, 2012, 08:36:32 am by michal »

Offline moriarty

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Re: Sell / Sack menu
« Reply #3 on: July 10, 2012, 09:17:33 am »
oh, totally +1 on this.

And the "clicked" state from geoscape should be used, I agree - no need to invent something new when we can use something that already exists, right?

Offline Daiky

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Re: Sell / Sack menu
« Reply #4 on: July 10, 2012, 10:18:44 am »
When I played xcom last weekend, I had a moment where my storages were full at some point.
What I wanted to do is to sell items until I had again a little bit of space, but I had to sell something, switch back to base information to check how it affected the storage space, back to sell, back to base info, etc...

So information about the storage space on both sell and buy screens would be nice too, since there is a little space to the right of those buttons, you can only make use of the precious screen space  ;D
« Last Edit: July 10, 2012, 10:23:43 am by Daiky »

Volutar

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Re: Sell / Sack menu
« Reply #5 on: July 10, 2012, 10:27:19 am »
Daiky, nice font:)
I bet such HD xcom would be more informative :)

Btw, 32/150 occupied or free? :)

Offline pmprog

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Re: Sell / Sack menu
« Reply #6 on: July 10, 2012, 10:54:28 am »
So information about the storage space on both sell and buy screens would be nice too
Would that be to storage space currently in use, or the list of things being purchased/sold. Either way, I like both the seperation and space ideas

Offline michal

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Re: Sell / Sack menu
« Reply #7 on: July 10, 2012, 10:58:27 am »
I think currently used, but with realtime updates when you buy or sell smth.

Offline Daiky

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Re: Sell / Sack menu
« Reply #8 on: July 10, 2012, 11:07:46 am »
to be defined :-) just to have an idea how your storage space is doing. However, an extra column with the amount of storage space each of your items takes, can be useful too.
I'm just brainstorming :)

Volutar

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Re: Sell / Sack menu
« Reply #9 on: July 10, 2012, 11:15:04 am »
Sell: Space used> 32(-7)/150
Purchased: Space used> 32(+7)/150

Another question - openxcom uses floating point (with one decimal after point) space size - if we try to show this fractional part - it probably become too long.

Offline michal

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Re: Sell / Sack menu
« Reply #10 on: July 10, 2012, 11:23:59 am »
I like Volutar's proposal.

Offline luke83

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Re: Sell / Sack menu
« Reply #11 on: July 10, 2012, 11:37:04 am »
+1 vote for all suggestions above, these are excellent suggestions.

Offline moriarty

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Re: Sell / Sack menu
« Reply #12 on: July 10, 2012, 11:53:51 am »
+1 from me as well. this will make things more comfortable. now we only need that click-and-drag-the-cursor-down-the-sell-buttons function from the original to sell lots of stuff at once. :D

Offline hsbckb

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Re: Sell / Sack menu
« Reply #13 on: July 10, 2012, 11:57:57 am »
Can the item being ordered but not yet delivered be shown?

Volutar

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Re: Sell / Sack menu
« Reply #14 on: July 10, 2012, 12:15:56 pm »
hsbckb, I suppose it will require another column for sell/purchase/manufacture menus... But I guess it will make "transfers" button obsolete :)