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genMissionType questions
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Topic: genMissionType questions (Read 9431 times)
Nord
Commander
Posts: 1746
The Gate is open.
Re: genMissionType questions
«
Reply #15 on:
December 09, 2016, 10:13:59 pm »
If it is a plague, maps must be different one from another, but yes, caves and chryssalids are frightening combination.
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Solarius Scorch
Global Moderator
Commander
Posts: 11721
WE MUST DISSENT
Re: genMissionType questions
«
Reply #16 on:
December 10, 2016, 01:05:56 pm »
Guys, stop spoiling my mod.
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robin
Commander
Posts: 1224
ULTIMATE ROOKIE
Re: genMissionType questions
«
Reply #17 on:
December 10, 2016, 01:53:21 pm »
speaking of alien bases, iwonder if it's possible to make them spawn directly. I've been testing the following and it does not seem to work:
- type: STR_CULT_BASE
points: 40
objective: 2
siteType: STR_CULT_BASE_ASSAULT
spawnZone: 4 #Mission zone for alien bases
raceWeights:
0:
STR_CULT: 100
waves:
- ufo: STR_CULT_BASE_ASSAULT # spawn this site directly
count: 1
trajectory: P7
timer: 0
objective: true
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robin
Commander
Posts: 1224
ULTIMATE ROOKIE
Re: genMissionType questions
«
Reply #18 on:
December 11, 2016, 02:09:53 pm »
another dumb question:
genMissionFreq: 6
that means 6% daily chance of generating the mission right?
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Hobbes
Commander
Posts: 2102
Infiltration subroutine in progress
Re: genMissionType questions
«
Reply #19 on:
December 11, 2016, 05:02:29 pm »
Quote from: robin on December 11, 2016, 02:09:53 pm
another dumb question:
genMissionFreq: 6
that means 6% daily chance of generating the mission right?
Yes
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