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Author Topic: Weighting in missionScripts does apparently not work  (Read 1875 times)

Offline clownagent

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Weighting in missionScripts does apparently not work
« on: December 05, 2016, 12:06:18 am »
I tried to use the weighting command in the mission scripts:

Code: [Select]
  - type: milit
    missionWeights:
      0:
        STR_ALIEN_HARVEST: 1
        STR_ALIEN_RESEARCH: 100
    useTable: false
    startDelay: 150
    targetBaseOdds: 100

However, the above code spawns approximately 50% of HARVEST and RESEARCH missions.

I think one can circumvent this with "executionOdds", but I just wanted to notify others.