Author Topic: Bugs, crashes, typos & bad taste  (Read 1393641 times)

Offline Fiskun1

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Re: Bugs, crashes, typos & bad taste
« Reply #1140 on: June 04, 2018, 02:00:58 pm »
I can't check now, but I bet it's either the sewers or the catacombs. Both maps may require some digging.
It's a factory, I guess.
There are rails, trolleys, a big crane ...
I will have to cancel the mission, unfortunately ((
I hope that this will be further developed in the next versions, because the modification is still very cool, yes!  ;)

Online Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #1141 on: June 04, 2018, 02:26:33 pm »
OK, I will check it - it sounds like something new.

Offline legionof1

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Re: Bugs, crashes, typos & bad taste
« Reply #1142 on: June 04, 2018, 07:21:06 pm »
Checked the save Fiskun, not new, it's just the railyard tileset being stupid. It didn't spawn with a segment with doors into the brick enclosed rail line that usually divides the map on that tileset.

Not much of a problem on other mods with access to explosives from the start or near nuff. But here in files where its promotion 2 for demo options....kinda bad.

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Re: Bugs, crashes, typos & bad taste
« Reply #1143 on: June 04, 2018, 08:22:07 pm »
Hmmm... I guess I'll have to remove this terrain from "Arrest the suspects". :P

Offline Fiskun1

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Re: Bugs, crashes, typos & bad taste
« Reply #1144 on: June 05, 2018, 08:25:46 am »
Checked the save Fiskun, not new, it's just the railyard tileset being stupid. It didn't spawn with a segment with doors into the brick enclosed rail line that usually divides the map on that tileset.
Thank you for your attention to my problem!
I think it would be better if it was just my own stupidity)  :)
Hmmm... I guess I'll have to remove this terrain from "Arrest the suspects". :P
More interesting maps ... and more!  ;)

Offline Fiskun1

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Re: Bugs, crashes, typos & bad taste
« Reply #1145 on: June 06, 2018, 03:24:39 pm »
In this modification there are large maps, for example, 80x80?
While I come across quite a few small maps.

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Re: Bugs, crashes, typos & bad taste
« Reply #1146 on: June 06, 2018, 09:08:46 pm »
In this modification there are large maps, for example, 80x80?
While I come across quite a few small maps.

Yeah, most maps are 60x60, but some are bigger.

Offline Rich

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Re: Bugs, crashes, typos & bad taste
« Reply #1147 on: June 06, 2018, 11:35:56 pm »
Welp, was able to bring tazers on a ski mission but no tazers ammo. Needless to say nobody was taken alive  ::)

Offline BlackStaff

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Re: Bugs, crashes, typos & bad taste
« Reply #1148 on: June 06, 2018, 11:59:26 pm »
Welp, was able to bring tazers on a ski mission but no tazers ammo. Needless to say nobody was taken alive 
True !
"STR_SPORTS" missing in line "categories" in tab "- type: STR_TASER_CLIP" in items_XCOMFILES.rul file ! ;)

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Re: Bugs, crashes, typos & bad taste
« Reply #1149 on: June 07, 2018, 01:43:37 am »
Oops, my bad XD

Offline Lohland

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Re: Bugs, crashes, typos & bad taste
« Reply #1150 on: June 13, 2018, 07:46:38 pm »
missing a line of cylinders for a heavy flamethrower

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Re: Bugs, crashes, typos & bad taste
« Reply #1151 on: June 13, 2018, 09:46:43 pm »
Yeah, thanks - fixed already.

Offline BlackStaff

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Re: Bugs, crashes, typos & bad taste
« Reply #1152 on: June 15, 2018, 08:00:49 pm »
v0.91
Today I had the misfortune to have a mission against lobstermen! "Feral Lobsterman"!
I did some research right away (autopsy corpse) !
When the search was complete, no text appeared and the UFOpedia gave nothing!  :-[

[Edit]
I think the error came from the ufopedia.rul file!
I read :
  - id: STR_LOBSTERMAN_FERAL_AUTOPSY
    type_id: 7
    section: STR_ALIEN_LIFE_FORMS
    requires:
      - STR_LOBSTERMAN_CORPSE
    image_id: UFOPEDIA_IMG_LOBSTERMAN_AUTOPSY
    text: STR_LOBSTERMAN_FERAL_AUTOPSY_UFOPEDIA
    text_width: 150
    listOrder: 16359

I think it would be better with:
    requires:
      - STR_LOBSTERMAN_FERAL_CORPSE

 :-[
« Last Edit: June 15, 2018, 09:50:17 pm by BlackStaff »

Offline Dakkon

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Re: Bugs, crashes, typos & bad taste
« Reply #1153 on: June 15, 2018, 10:27:42 pm »
I'm not sure if I've run into a bug or not, but I can't seem to recruit the chief engineer.

I've already researched X-Com PAU: General Strategy, and I've got all the other staff needed to advanced to Promotion II expect for the chief engineer. The only other prerequisite the tech tree viewer lists as needed to recruit the chief engineer is Cool Alien Gadget and I already have multiple items that are prerequisites for that research topic. I haven't seen it (Cool Alien Gadget) from the list of available topics that can be researched so I guess I'm kinda stuck (it's not that much of an issue though when you equip your skilled agents with magnums , at least for awhile).

If you need more information please let me know. *Oh, I forgot to mention that the version I was using was 0.9.*
« Last Edit: June 15, 2018, 10:47:53 pm by Dakkon »

Offline legionof1

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Re: Bugs, crashes, typos & bad taste
« Reply #1154 on: June 15, 2018, 11:00:23 pm »
Haven't checked the save, but have you researched one of the qualifying items?