aliens

Author Topic: Bugs, crashes, typos & bad taste  (Read 1388811 times)

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #1125 on: May 22, 2018, 06:57:15 pm »
Will there be any changes in AI aliens on the map?
Thanks you!

Sorry, I don't understand your question.
What does AI have to do with maps???

Offline Fiskun1

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Re: Bugs, crashes, typos & bad taste
« Reply #1126 on: May 23, 2018, 08:23:23 am »
Sorry for my bad english  :-\
I wanted to ask, did the aliens act smarter?
Usually AI acts very straightforward.
Yesterday I launched the mod, just to get a first impression.
It is interesting :)
« Last Edit: May 23, 2018, 08:25:22 am by Fiskun1 »

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #1127 on: May 23, 2018, 11:38:41 am »
Sorry for my bad english  :-\
I wanted to ask, did the aliens act smarter?
Usually AI acts very straightforward.
Yesterday I launched the mod, just to get a first impression.
It is interesting :)

Yes, there are some significant improvements to the AI. Off the top of my head:
1) AI units can properly use weapons with limited range (like flamethrowers).
2) Some (not all!) units are able to use "squad sight", which means shooting at targets they can't see but they, specially trained friends can. This generally applies to the aliens and highly trained humans. However, their accuracy when taking such shots is halved (the same applies to player units).
3) Some (not all!) melee units use the "Leeroy Jenkins" mode, which means they will always charge and disregard their own safety. This applies to zombies, for example.
4) Not exactly an AI feature, but related: some units (both AI and player units) have additional vision modes, like psi vision. This may give them the ability to spot you through walls.
I probably forgot something important. :)

Offline Fiskun1

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Re: Bugs, crashes, typos & bad taste
« Reply #1128 on: May 23, 2018, 01:46:07 pm »
Thanks for the explanation!
This is very good, but the player always wants something more!  ;)

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #1129 on: May 24, 2018, 01:47:34 am »
Thanks for the explanation!
This is very good, but the player always wants something more!  ;)

Feel free to suggest new things, preferably on the OXCE+ thread.
Let's leave this thread here for bugs. ;)

Offline Fiskun1

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Re: Bugs, crashes, typos & bad taste
« Reply #1130 on: May 29, 2018, 11:40:29 am »
After the change, some settings are highlighted in purple and I can not change them anymore.
And, sometimes I choose one value, and as a result I get another (Yes instead of NO or vice versa)
I can not understand what's wrong here ... :(

Offline krautbernd

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Re: Bugs, crashes, typos & bad taste
« Reply #1131 on: May 29, 2018, 12:35:43 pm »
After the change, some settings are highlighted in purple and I can not change them anymore.
And, sometimes I choose one value, and as a result I get another (Yes instead of NO or vice versa)
I can not understand what's wrong here ... :(
Those values are locked for an optimal game experience. You can edit your game-config to change them if you want. I don't quite understand the second part of your question - of course you'll switch options when you click on them...?

Offline Fiskun1

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Re: Bugs, crashes, typos & bad taste
« Reply #1132 on: May 29, 2018, 02:06:42 pm »
Those values are locked for an optimal game experience. You can edit your game-config to change them if you want.
Thanks for the answer.
Now I know.
« Last Edit: May 29, 2018, 03:10:50 pm by Fiskun1 »

Offline David Stormwell

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Re: Bugs, crashes, typos & bad taste
« Reply #1133 on: May 31, 2018, 02:46:59 am »
Hello!
I'm kinda new here since i just made an account to post questions and problems.
Im using the android version of Open Xcom+, the game on Fmp and others like Piratez work well and it still runs with x files expect for 1 bug, on month 1 ufos already start comming out which makes the game unplayable for past then 1 ingame month
Thanks!

Offline khade

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Re: Bugs, crashes, typos & bad taste
« Reply #1134 on: May 31, 2018, 03:00:25 am »
I think it's set up that there will be at least one UFO wandering around, you don't have to deal with it, even if you can reach it before it flies off, but if you do find the chance and manage to win or just steal some tech and run, you will have a bonus later.

Offline Meridian

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Re: Bugs, crashes, typos & bad taste
« Reply #1135 on: May 31, 2018, 05:22:12 pm »
How many mods do you have active?

Attach a save if you can.

Offline David Stormwell

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Re: Bugs, crashes, typos & bad taste
« Reply #1136 on: June 02, 2018, 06:29:51 am »
Hello all! Thanks so much for being ontop of bug and etc, turns out its not making the game unplayable and Im 1 year in now, its a great mod and keep up the good work!
Thanks!
-Stormwell

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #1137 on: June 02, 2018, 01:03:27 pm »
Thanks! And keep the reports coming. ;)

Offline Fiskun1

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Re: Bugs, crashes, typos & bad taste
« Reply #1138 on: June 04, 2018, 08:35:45 am »
I had a problem with one of the missions.
Only part of the map is available and I do not know what to do. :(
Saving is attached:
https://drive.google.com/file/d/1FaIzua43jxs01Ml3QM29Uv3dDO4wAU--/view?usp=sharing

I will be grateful for the help!

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #1139 on: June 04, 2018, 01:51:35 pm »
I can't check now, but I bet it's either the sewers or the catacombs. Both maps may require some digging.