Commenting some bugs I found during the previous version, not sure if they've been fixed already.
Why not yesterday?
First, it seems that the Black Lotus Outpost is also bugged and has the same issue as the EXALT one. Attached a save to show that.
Second, the Osprey craft is amazing and makes the Mudranger redundant, but I don't think the Council made it advanced enough to be fully automated (attached a pic to show the bug): It can be used with no crew, funnily enough.
Right. Fixed.
Third, after researching Machinegun License, I can research UAC Craft Cannon Acquisition, but nothing happens after finishing that research path.
What, you can't but the craft cannon? Weird, you should.
Fourth, I noticed you can use the Flame Glove after a few research and finishing the "Using the Flame Glove" research path, but nothing seems to happen at first unless you check your agents' stats, moment which you see their Psi Strength score has been unlocked. Adding a science report to notify that could help IMO, but it is not mandatory.
I think it's clear enough... Maybe I'll polish it later.
Finally, I got a Croc attack mission where everyone had a buggy name and OP weapons which I'm sure they were not supposed to have.
That's not very helpful... What do you mean? What was the mission? Who had buggy names? How do you take off your panties without taking off your pants?
1. Do you plan to add weather conditions (like in x-pirates)?
I'm not, because it humans are not as sensitive to such factors as ubers. Plus certain compromises would have to be made with the engine, which is fine in
Piratez (with the entire postapoc vibe), but not in 1999.
2. Is it possible to add explosives with a remote fuse?
What Otto said.
3. Is it possible to add a teleportation device (as in x-com apoc)?
What Otto said, and we're all excited about the possibility.
4. Is it possible to add stimulants that temporarily improve the combat capabilities of soldiers (accuracy, strength, etc.)?
Yeah, what Otto said, plus I don't like such solutions... It basically makes you spend extra time before every mission. Constant bonuses from armour are better.
5. Why is it impossible to evacuate from some missions (beach, ship)? So conceived or are the limitations of the game?
Like Otto said, it's a choice, but in some (minor) cases also laziness.