Hi guys! A great mod but there are some shortcomings in the behavior of enemies (bandits of the osiron, protection of the ciberweb, splitters, mud, maybe others). The problem is that they do not attack, only the return fire. Because of this, some missions are not fun to play. There were no other problems.
There are wishes: add weapon slots and special weapons for early transport and missions to intercept the transport of human factions. For example, to smuggle cars with smuggling or a gang leader. Weapons of transport can be as follows: a car and a van are hand weapons of agents (a wagon is 2 weapons), a hummer is a machine gun or a grenade launcher. Such weapons must be low-powered, so that it would be worth using this transport and not planes (which would simply blow up the target). You can add a more serious vehicle for the bandits (a red dawn - a helicopter or an armored personnel carrier).
It would be great to add the possibility of the country's return to the project. Let it be a very rare and difficult mission. I do not know whether this is possible in principle.
And lastly: AK-47, AKSU and OC-14 Thunderstorm have a different caliber (7.62, 5.45, 9 mm), one store at all is not used correctly. Still it is possible to reduce fire from a signal pistol to 1 square and that a flamethrower what that.