aliens

Author Topic: Bugs, crashes, typos & bad taste  (Read 1395839 times)

Offline Lohland

  • Sergeant
  • **
  • Posts: 46
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #960 on: February 18, 2018, 01:27:58 pm »
The size HWP Fusion Bomb is 2х3, and the picture is 1x2. So it was conceived?

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11732
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Bugs, crashes, typos & bad taste
« Reply #961 on: February 18, 2018, 01:53:58 pm »
The size HWP Fusion Bomb is 2х3, and the picture is 1x2. So it was conceived?

Yeah, should be 1x2.

Offline mumble

  • Colonel
  • ****
  • Posts: 338
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #962 on: March 13, 2018, 02:29:35 pm »
So i think the corpse research for brainers in exalt is bugged. I researched it after blowing him in half with a grenade, terminated exalt, but have yet to receive the option to research promotion 3. I've tried researching hybrids, alien communicators and other stuff, and nothing leads to it, and considering my base is in North America, trying to fight other cults is a logistical nightmare to get much needed promotion 3. Not sure if i missed anything, but i remember before, termination of a cult meant promotion 3. But unless this is fixed, i think my playthrough might be screwed.

 had a thought about brainers and balancing their psi ability, what if psi attacks had fall off in power from them? So just through a door is very effective, but across the map is not.

... I also noticed keeping out of sight seemed to reduce psi bombardment, but this might be a fluke. Is psi based on enemy squad last known location?

Xcom psiclone still has text including mind control which is now non existent.
« Last Edit: March 13, 2018, 04:29:43 pm by mumble »

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11732
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Bugs, crashes, typos & bad taste
« Reply #963 on: March 13, 2018, 08:33:45 pm »
So i think the corpse research for brainers in exalt is bugged. I researched it after blowing him in half with a grenade, terminated exalt, but have yet to receive the option to research promotion 3. I've tried researching hybrids, alien communicators and other stuff, and nothing leads to it, and considering my base is in North America, trying to fight other cults is a logistical nightmare to get much needed promotion 3. Not sure if i missed anything, but i remember before, termination of a cult meant promotion 3. But unless this is fixed, i think my playthrough might be screwed.

Do you have Alien Origins? Because you need Alien Origins.
(I will probably add some alternatives though.)

had a thought about brainers and balancing their psi ability, what if psi attacks had fall off in power from them? So just through a door is very effective, but across the map is not.

That's how all psi works, but it can be tweaked further.
Still, it's just one psion.

... I also noticed keeping out of sight seemed to reduce psi bombardment, but this might be a fluke. Is psi based on enemy squad last known location?

No, clustering has no impact on psi. (As opposed to grenades.)

Xcom psiclone still has text including mind control which is now non existent.

Where does it say so? I can't find it.

Offline mumble

  • Colonel
  • ****
  • Posts: 338
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #964 on: March 13, 2018, 09:53:46 pm »
Alien origins huh...? I guess, but i thought it didn't need it before. Or i always got it before (i am speeding through this run, june 1998 and exalt is down). I think this should be added to the tactics page of promotion 2, to give the player a clear idea that its necessary to progress.

Psiclone says it in the attacls for it in ufopedia, listing both a panic and mind control. I'm pretty sure I'm up to date.

I just tried a gang war map, and i gotta say, for highly trained military personnel with military grade arms outnumbering a bunch of thugs, I'm a little shocked how many grenades they bring. They bring more it seems, than at a base, and it seems really bizarre considering bases prone to xcom assault has less. Or perhaps this is just a fluke, me getting grenaded 3 times in 4 turns. Do they pack more than usual or was this bad rng?

Also, fighting the brainer wasn't so bad this time, but he was much less aggressive with psi. Mostly its when he spams it.
« Last Edit: March 14, 2018, 03:18:29 am by mumble »

niculinux

  • Guest
Re: Bugs, crashes, typos & bad taste
« Reply #965 on: March 15, 2018, 12:43:12 pm »
Just downloaded 0.8.6 on win 10, applyed universal patch, started a ne game, entered in base scree and as soon as i hit "research" button the surprise happens  :'( :'(

Attached is a screenshot, and related openxcom.log file crash strings

Code: [Select]
[FATAL] A fatal error has occurred: locale::facet::_S_create_c_locale name not valid
[FATAL] Unfortunately, no stack trace information is available
[FATAL] OpenXcom has crashed: locale::facet::_S_create_c_locale name not valid

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9106
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #966 on: March 15, 2018, 12:51:13 pm »
What regional setting do you have in your Windows 10 settings?
And what language is in your options.cfg in openXcom?

niculinux

  • Guest
Re: Bugs, crashes, typos & bad taste
« Reply #967 on: March 15, 2018, 12:53:24 pm »
What regional setting do you have in your Windows 10 settings?
And what language is in your options.cfg in openXcom?

Language was set to English (US)

Regional settings are: italian Language and UTC +1.00 (Rome)

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9106
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #968 on: March 15, 2018, 01:07:48 pm »
Language was set to English (US)

Can you please look into options.cfg, not in the Options GUI.

And is it still happening?

niculinux

  • Guest
Re: Bugs, crashes, typos & bad taste
« Reply #969 on: March 15, 2018, 01:26:24 pm »
Here is the Whole content:

Code: [Select]
mods:
  - active: true
    id: xcom1
  - active: true
    id: x-com-files
  - active: false
    id: Aliens_Pick_Up_Weapons
  - active: false
    id: Aliens_Pick_Up_Weapons_TFTD
  - active: false
    id: Limit_Craft_Item_Capacities
  - active: false
    id: Limit_Craft_Item_Capacities_TFTD
  - active: false
    id: OpenXCom_Unlimited_Waypoints
  - active: false
    id: PSX_Static_Cydonia_Map
  - active: false
    id: StrategyCore_Swap_Small_USOs_TFTD
  - active: false
    id: TFTD_Damage
  - active: false
    id: UFOextender_Gun_Melee
  - active: false
    id: UFOextender_Gun_Melee_TFTD
  - active: false
    id: UFOextender_Psionic_Line_Of_Fire
  - active: false
    id: UFOextender_Psionic_Line_Of_Fire_TFTD
  - active: false
    id: UFOextender_Starting_Avalanches
  - active: false
    id: XCOM_Damage
  - active: false
    id: XcomUtil_Always_Daytime
  - active: false
    id: XcomUtil_Always_Daytime_TFTD
  - active: false
    id: XcomUtil_Always_Nighttime
  - active: false
    id: XcomUtil_Always_Nighttime_TFTD
  - active: false
    id: XcomUtil_Fighter_Transports
  - active: false
    id: XcomUtil_High_Explosive_Damage
  - active: false
    id: XcomUtil_High_Explosive_Damage_TFTD
  - active: false
    id: XcomUtil_Improved_Gauss
  - active: false
    id: XcomUtil_Improved_Ground_Tanks
  - active: false
    id: XcomUtil_Improved_Heavy_Laser
  - active: false
    id: XcomUtil_Infinite_Gauss
  - active: false
    id: XcomUtil_No_Psionics
  - active: false
    id: XcomUtil_No_Psionics_TFTD
  - active: false
    id: XcomUtil_Pistol_Auto_Shot
  - active: false
    id: XcomUtil_Pistol_Auto_Shot_TFTD
  - active: false
    id: XcomUtil_Skyranger_Weapon_Slot
  - active: false
    id: XcomUtil_Starting_Defensive_Base
  - active: false
    id: XcomUtil_Starting_Defensive_Base_TFTD
  - active: false
    id: XcomUtil_Starting_Defensive_Improved_Base
  - active: false
    id: XcomUtil_Starting_Defensive_Improved_Base_TFTD
  - active: false
    id: XcomUtil_Starting_Improved_Base
  - active: false
    id: XcomUtil_Starting_Improved_Base_TFTD
  - active: false
    id: XcomUtil_Statstrings
options:
  FPS: 60
  FPSInactive: 30
  StereoSound: true
  aggressiveRetaliation: false
  alienBleeding: true
  allowBuildingQueue: true
  allowPsiStrengthImprovement: false
  allowPsionicCapture: true
  allowResize: true
  anytimeMartialTraining: true
  anytimePsiTraining: true
  asyncBlit: true
  audioBitDepth: 16
  audioChunkSize: 1024
  audioSampleRate: 22050
  autoNightVision: false
  autoSell: true
  autosave: true
  autosaveFrequency: 5
  battleAlienSpeed: 30
  battleAutoEnd: true
  battleConfirmFireMode: false
  battleDragScrollButton: 2
  battleDragScrollInvert: false
  battleEdgeScroll: 2
  battleExplosionHeight: 2
  battleFireSpeed: 6
  battleHairBleach: true
  battleInstantGrenade: false
  battleNewPreviewPath: 3
  battleNotifyDeath: false
  battleScrollSpeed: 8
  battleSmoothCamera: false
  battleTooltips: true
  battleUFOExtenderAccuracy: true
  battleXcomSpeed: 30
  battlescapeScale: 0
  bleedingIndicator: true
  borderless: false
  canSellLiveAliens: true
  canTransferCraftsWhileAirborne: false
  captureMouse: false
  changeValueByMouseWheel: 0
  checkOpenGLErrors: false
  craftLaunchAlways: true
  cursorInBlackBandsInBorderlessWindow: false
  cursorInBlackBandsInFullscreen: false
  cursorInBlackBandsInWindow: true
  customInitialBase: false
  debug: false
  debugUi: false
  disableAutoEquip: false
  displayHeight: 801
  displayWidth: 1536
  dogfightSpeed: 30
  dragScrollPixelTolerance: 10
  dragScrollTimeTolerance: 300
  everyoneFightsNobodyQuits: true
  executeUnconsciousEnemies: true
  fieldPromotions: true
  forceFire: true
  fpsCounter: false
  friendlyCraftEscort: true
  fullNightVision: false
  fullscreen: false
  geoClockSpeed: 80
  geoDragScrollButton: 2
  geoDragScrollInvert: false
  geoScrollSpeed: 20
  geoscapeScale: 0
  globeAllRadarsOnBaseBuild: true
  globeDetail: true
  globeFlightPaths: true
  globeRadarLines: true
  globeSeasons: true
  includePrimeStateInSavedLayout: true
  keepAspectRatio: true
  keyBaseSelect1: 49
  keyBaseSelect2: 50
  keyBaseSelect3: 51
  keyBaseSelect4: 52
  keyBaseSelect5: 53
  keyBaseSelect6: 54
  keyBaseSelect7: 55
  keyBaseSelect8: 56
  keyBattleAbort: 97
  keyBattleActionItem1: 49
  keyBattleActionItem2: 50
  keyBattleActionItem3: 51
  keyBattleActionItem4: 52
  keyBattleActionItem5: 53
  keyBattleCenterEnemy1: 49
  keyBattleCenterEnemy10: 48
  keyBattleCenterEnemy2: 50
  keyBattleCenterEnemy3: 51
  keyBattleCenterEnemy4: 52
  keyBattleCenterEnemy5: 53
  keyBattleCenterEnemy6: 54
  keyBattleCenterEnemy7: 55
  keyBattleCenterEnemy8: 56
  keyBattleCenterEnemy9: 57
  keyBattleCenterUnit: 278
  keyBattleDeselectUnit: 92
  keyBattleDown: 274
  keyBattleEndTurn: 8
  keyBattleInventory: 105
  keyBattleKneel: 107
  keyBattleLeft: 276
  keyBattleLevelDown: 281
  keyBattleLevelUp: 280
  keyBattleMap: 109
  keyBattleNextUnit: 9
  keyBattleOptions: 27
  keyBattlePersonalLighting: 108
  keyBattlePrevUnit: 0
  keyBattleReload: 114
  keyBattleReserveAimed: 284
  keyBattleReserveAuto: 285
  keyBattleReserveKneel: 106
  keyBattleReserveNone: 282
  keyBattleReserveSnap: 283
  keyBattleRight: 275
  keyBattleStats: 115
  keyBattleUp: 273
  keyBattleUseLeftHand: 113
  keyBattleUseRightHand: 101
  keyBattleVoxelView: 291
  keyBattleZeroTUs: 127
  keyCancel: 27
  keyCraftLoadoutLoad: 290
  keyCraftLoadoutSave: 286
  keyDeselectAll: 120
  keyFps: 288
  keyGeoBases: 98
  keyGeoDown: 274
  keyGeoFunding: 102
  keyGeoGraphs: 103
  keyGeoIntercept: 105
  keyGeoLeft: 276
  keyGeoOptions: 27
  keyGeoRight: 275
  keyGeoSpeed1: 49
  keyGeoSpeed2: 50
  keyGeoSpeed3: 51
  keyGeoSpeed4: 52
  keyGeoSpeed5: 53
  keyGeoSpeed6: 54
  keyGeoTechTreeViewer: 113
  keyGeoToggleDetail: 9
  keyGeoToggleRadar: 114
  keyGeoUfoTracker: 116
  keyGeoUfopedia: 117
  keyGeoUp: 273
  keyGeoZoomIn: 43
  keyGeoZoomOut: 45
  keyGraphsZoomIn: 270
  keyGraphsZoomOut: 269
  keyInvApplyTemplate: 118
  keyInvAutoEquip: 122
  keyInvClear: 120
  keyInvCreateTemplate: 99
  keyInventoryArmor: 97
  keyInventoryAvatar: 109
  keyInventoryLoad: 290
  keyInventorySave: 286
  keyMarkAllAsSeen: 120
  keyNightVisionHold: 32
  keyNightVisionToggle: 302
  keyOk: 13
  keyQuickLoad: 290
  keyQuickSave: 286
  keyResetAll: 120
  keyScreenshot: 293
  keySelectAll: 120
  keySelectMusicTrack: 279
  keyToggleQuickSearch: 113
  keyboardMode: 1
  knockOutIndicator: true
  language: en-US
  maxFrameSkip: 0
  maximizeInfoScreens: false
  minimapBorderIndicator: true
  mousewheelSpeed: 3
  musicAlwaysLoop: false
  musicVolume: 18
  newSeedOnLoad: false
  nightVisionColor: 8
  noAlienPanicMessages: false
  nonSquarePixelRatio: false
  pauseMode: 0
  playBriefingMusicDuringEquipment: true
  playIntro: false
  preferredMusic: 0
  preferredSound: 0
  preferredVideo: 0
  psiStrengthEval: true
  removeWoundedFromTraining: true
  retainCorpses: false
  rootWindowedMode: false
  saveOrder: 3
  showAllCommendations: false
  showFundsOnGeoscape: false
  showGunMeleeOnTop: true
  showItemNameAndWeightInInventory: true
  showMoreStatsInInventoryView: true
  skipNextTurnScreen: true
  sneakyAI: false
  soldierDiaries: true
  soundVolume: 20
  statisticalBulletConservation: true
  storageLimitsEnforced: false
  strafe: false
  techTreeViewerSpoilerProtection: true
  touchEnabled: false
  traceAI: false
  twoHandedIndicator: true
  twoHandedIndicatorInventory: true
  ufoLandingAlert: true
  uiVolume: 42
  useHQXFilter: true
  useOpenGL: false
  useOpenGLShader: Shaders/Raw.OpenGL.shader
  useOpenGLSmoothing: true
  useScaleFilter: false
  useXBRZFilter: false
  vSyncForOpenGL: true
  verboseLogging: false
  weaponSelfDestruction: false
  windowedModePositionX: 0
  windowedModePositionY: 0

And the file itself attached

Edit: tryed once and still happens. With xpiratez never had such issue

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9106
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #970 on: March 15, 2018, 01:40:32 pm »
Edit: tryed once and still happens. With xpiratez never had such issue

There were some changes, relatively recently, by tkzv: https://openxcom.org/forum/index.php/topic,5835.msg89929.html#msg89929

My guess would be that this change doesn't always work.

PirateZ is on older version still... so it wouldn't be affected.

1/ Can you upgrade PirateZ with the latest OXCE+ and try if it happens there?
2/ Or even just turn off XCF and try if it happens without any mods too?
3/ Do you get such crash on other places? E.g. when opening manufacturing view or Buy/Sell view? Or is it only in Research view?

niculinux

  • Guest
Re: Bugs, crashes, typos & bad taste
« Reply #971 on: March 15, 2018, 01:55:47 pm »
1/ Can you upgrade PirateZ with the latest OXCE+ and try if it happens there?
Did not noticed that OXF 0.8.6 comes with openxcom extended  3.10a (v2018-02-24)  :o Used that on xpiratez 0.99I1 and game even refuses to start. See screenshot attached here
2/ Or even just turn off XCF and try if it happens without any mods too?
3/ Do you get such crash on other places? E.g. when opening manufacturing view or Buy/Sell view? Or is it only in Research view?
Disabled mod and happens again running openxcom vanilla, but not in manufacture screen but still in research as soon i hit the "new project"; "purchase/recruit" and "sell/sack" buttons

« Last Edit: March 15, 2018, 03:28:25 pm by niculinux »

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9106
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #972 on: March 15, 2018, 02:38:04 pm »
Are you running Win 10 or "Win 10 virtual machine under Linux" ?

niculinux

  • Guest
Re: Bugs, crashes, typos & bad taste
« Reply #973 on: March 15, 2018, 02:49:17 pm »
Are you running Win 10 or "Win 10 virtual machine under Linux" ?

Win 10 "real" I'm such a Linux noob i'd don't know even where to start setting up a virtual machine

Offline Serpentium

  • Sergeant
  • **
  • Posts: 24
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #974 on: March 16, 2018, 04:26:13 am »
Getting a crash after researching the feral Lobstermen in version 0.8.6.

"Research STR_LOBSTERMAN_FERAL_AUTOPSY not found."