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Author Topic: Bugs, crashes, typos & bad taste  (Read 1389267 times)

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #945 on: February 08, 2018, 12:21:18 pm »
So apparently the 92fs has the same accuracy for aimed and snap...

Yes, but other parameters are different - most notably maxRange.

Offline tkzv

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Re: Bugs, crashes, typos & bad taste
« Reply #946 on: February 08, 2018, 09:05:00 pm »
What, aren't they worth it? :)
Unability to manufacture enough darts forces to use other weapons, making dart guns redundant.

The price I can understand — it has some complex chemicals, that put anything living to sleep without consequences. But the rest is just a metal(?) dart with propellant. Even if it requires manual machining, even if it has to be cut with a rasp, it shouldn't take that long. :)


I've got a question unrelated to balance. Red Dawn and EXALT are called "cults", but there is nothing religious in them. Why? Was it different in earlier versions?

Do you think it would be better to change "cults" to more general "secret societies" in game texts?
« Last Edit: February 09, 2018, 08:16:33 am by tkzv »

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #947 on: February 09, 2018, 10:54:29 am »
Pretty much everything in this game is a secret society... You are  right, though. Maybe a different word should be used. But I would prefer something which sounds more sinister than a secret society, which is very neutral.

Offline yizow

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Re: Bugs, crashes, typos & bad taste
« Reply #948 on: February 11, 2018, 12:41:13 pm »
The ufopedia entry for alloy sword simply states "adds dmg from strength"
The ruleset lists the bonus as "STR*0.6+MEL*0.2"

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #949 on: February 11, 2018, 03:24:49 pm »
The ufopedia entry for alloy sword simply states "adds dmg from strength"
The ruleset lists the bonus as "STR*0.6+MEL*0.2"

Thanks. I'll fix it... But there's sure to be more such mistakes between hundreds of items.
A more systemic solution will come in time.

Offline Kammerer

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Re: Bugs, crashes, typos & bad taste
« Reply #950 on: February 11, 2018, 06:13:28 pm »
A new list of bugs. At least one of them is critical:

Missing strings:

STR_MASS_DRIVER_WEAPONS_PREREQUISITE
STR_HEAVY_GAUSSGUN [m]
STR_ELECTRIC

Corpses with missing strings still appear in the game, see the screenshot. If I'm not mistaken, this bug was also noticed by Starving Poet during his stream.

The picture of the storm rose in Ufopedia is out of position, as you can see on the second screenshot.

The game crashes when trying to open the Gauss Hovertank Ufopedia article with the error message 'OpenXcom has crashed: Unit STR_HOVERTANK_GAUSS not found'.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #951 on: February 11, 2018, 07:34:58 pm »
Thanks. I fixed everything, except for the corpses, as it's an engine issue. (And is probably fixed already.)

Offline Kammerer

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Re: Bugs, crashes, typos & bad taste
« Reply #952 on: February 11, 2018, 07:59:11 pm »
Great, thanks!

One more observation. Not really a bug, but anyway. Since Meridian published the language files needed for playing with OXCE+, maybe you should remove the interface strings from XCF. Maybe I'm wrong, but I think it would simplify things a little bit.

Offline NewMars

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Re: Bugs, crashes, typos & bad taste
« Reply #953 on: February 11, 2018, 07:59:49 pm »
That's a pretty critical bug re:gauss. Can we get a hotfix, or is the general bugfix release too close to be worth bothering?

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #954 on: February 11, 2018, 08:07:26 pm »
That's a pretty critical bug re:gauss. Can we get a hotfix, or is the general bugfix release too close to be worth bothering?

It's a late game weapon, so probably not too critical.
But if you want to fix it yourself, please change STR_HEAVY_GAUSSGUN to STR_HEAVY_GAUSS in ufopedia_XCOMFILES.rul.

Offline NewMars

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Re: Bugs, crashes, typos & bad taste
« Reply #955 on: February 11, 2018, 08:10:26 pm »
It's a late game weapon, so probably not too critical.
But if you want to fix it yourself, please change STR_HEAVY_GAUSSGUN to STR_HEAVY_GAUSS in ufopedia_XCOMFILES.rul.

Thanks!

Offline HT

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Re: Bugs, crashes, typos & bad taste
« Reply #956 on: February 12, 2018, 09:37:38 pm »
There is something which I believe is a bug while I was messing around with the skirmish battle mode: The Boomeroid, the weird-shaped explosive taken from UFO: Apocalypse, doesn't work as intended: The description mentions the user uses pathways similar to guided missiles, but in-game it works like a Molotov from Piratez: It's a ranged attack without timer. Also, the same description has a typo: two lines without a dot to separate them IIRC.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #957 on: February 12, 2018, 10:26:41 pm »
There is something which I believe is a bug while I was messing around with the skirmish battle mode: The Boomeroid, the weird-shaped explosive taken from UFO: Apocalypse, doesn't work as intended: The description mentions the user uses pathways similar to guided missiles, but in-game it works like a Molotov from Piratez: It's a ranged attack without timer. Also, the same description has a typo: two lines without a dot to separate them IIRC.

Yeah, indeed the Boomeroid was bugged (old code, no longer functioning). Thanks.
As for your second point, what do you mean? What dot? What lines? What needs to be separated??

Offline Lohland

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Re: Bugs, crashes, typos & bad taste
« Reply #958 on: February 18, 2018, 08:49:50 am »
Blaster hovertank is, but missiles are not in production. What's wrong?

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #959 on: February 18, 2018, 12:25:05 pm »
Yeah, found the problem in manufacture_XCOMFILES.rul. Producing STR_HWP_FUSION_BOMB had an unexisting requirement: STR_FUSION_MISSILE. The entry should be:

Code: [Select]
  - name: STR_HWP_FUSION_BOMB
    category: STR_HWP_CANNON_SHELLS
    requires:
      - STR_HOVERTANK_LAUNCHER
    space: 25
    time: 400
    cost: 500000
    requiredItems:
      STR_ALIEN_ALLOYS: 8
      STR_ELERIUM_115: 5
    listOrder: 1178

Similarly, in research_XCOMFILES.rul, STR_FUSION_DEFENSE also has a research prerequisite of STR_FUSION_MISSILE, which it should be STR_FUSION_BOMB.