Author Topic: Bugs, crashes, typos & bad taste  (Read 1396032 times)

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11732
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Bugs, crashes, typos & bad taste
« Reply #930 on: February 04, 2018, 11:53:39 pm »
Thanks, got it :)

And one more thing, but that is just a suggestion for improvement. The orange desert is so orange, it almost hurts. I think you could turn down its orange-y-ness a bit and it would still be orange enough ;)

I can try... But I kind of like how unpleasant it is...  ;D

Offline yizow

  • Squaddie
  • *
  • Posts: 9
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #931 on: February 06, 2018, 02:43:20 pm »
Is the lightning thrower not supposed to have a power?
the ufopedia entry implies its a weapon, but items_XCOMFILES.rul doesn't list a damagetype or power (i'm guessing that those are the values associated with weapons)

Offline ohartenstein23

  • Commander
  • *****
  • Posts: 1933
  • Flamethrowers fry cyberdisk circuits
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #932 on: February 06, 2018, 03:10:53 pm »
Is the lightning thrower not supposed to have a power?
the ufopedia entry implies its a weapon, but items_XCOMFILES.rul doesn't list a damagetype or power (i'm guessing that those are the values associated with weapons)

Have you researched the clip yet?

Offline yizow

  • Squaddie
  • *
  • Posts: 9
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #933 on: February 06, 2018, 06:56:10 pm »
Oh. Thats new to me.

I have not, and thats probably why.

Offline yizow

  • Squaddie
  • *
  • Posts: 9
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #934 on: February 06, 2018, 10:23:12 pm »
Ufopedia "Robosphere" implies energy weapons are good against it,
Ufopedia "Wrecked Robosphere Examination" implies it is strong against energy weapons.

I looked in armors_XCOMFILES.rul, but i have no idea where the dmgtype indices are listed. : [

Offline yizow

  • Squaddie
  • *
  • Posts: 9
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #935 on: February 06, 2018, 11:36:32 pm »
Crop circles generates a seg fault. first time this has happened to me, no idea why.

Attached save has Osprey-1 en route to seg faulting crop circle.

It seems to be the osprey itself, or a loadout of something on it; sending a different craft seems fine

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9106
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #936 on: February 06, 2018, 11:58:50 pm »
Crop circles generates a seg fault. first time this has happened to me, no idea why.

Attached save has Osprey-1 en route to seg faulting crop circle.

It seems to be the osprey itself, or a loadout of something on it; sending a different craft seems fine

@Solarius:
- map is 40x40
- first a 20x20 UFO is placed (probably in the middle or some other not nice location)
- then a 20x20 craft is placed... but there is no more place for it
- BOOM

I'll make the game crash with a nicer message in the next version... but it will still crash.

@yizow: You can workaround this crash by turning on save scumming... the UFO will be positioned on a better spot and everything will be fiine...
« Last Edit: February 07, 2018, 12:00:55 am by Meridian »

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11732
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Bugs, crashes, typos & bad taste
« Reply #937 on: February 07, 2018, 12:15:27 am »
I knew I'd regret adding Osprey to the game. :/

What the hell should I do... Create a special startingCondition for these missions??? I guess I will have to, and exclude the Osprey.

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9106
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #938 on: February 07, 2018, 12:22:29 am »
Or just ignore :)
Exact middle UFO is actually the only way how it could crash, so it's only 11% chance to crash :P

Offline yizow

  • Squaddie
  • *
  • Posts: 9
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #939 on: February 07, 2018, 12:40:16 am »
If the osprey was shorter and wider, so that it didnt take up 20x20, would that work?
As long as the ramp off the craft is still only 2 wide, it should be the same with respect to balance.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11732
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Bugs, crashes, typos & bad taste
« Reply #940 on: February 07, 2018, 01:20:33 am »
I'll try to fix it with mapScripts first.

Offline mumble

  • Colonel
  • ****
  • Posts: 338
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #941 on: February 07, 2018, 11:40:49 am »
So I'm curious, can you make alien containment function as animal pens / jails? I figure something strong enough to hold ethereals or mutons could certainly hold a zombie trooper, but i was horribly disappointed by the unfortunate truth.

Is it possible to code in, that alien containment functions as a secondary animal pen, only using space if there's no other option?

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9106
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #942 on: February 07, 2018, 01:40:33 pm »
I'll try to fix it with mapScripts first.

Yeah, that seems like the simplest and most-elegant solution.

Anyway, if it should happen again, you will see a message like the one attached here.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11732
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Bugs, crashes, typos & bad taste
« Reply #943 on: February 07, 2018, 07:11:39 pm »
So I'm curious, can you make alien containment function as animal pens / jails? I figure something strong enough to hold ethereals or mutons could certainly hold a zombie trooper, but i was horribly disappointed by the unfortunate truth.

Is it possible to code in, that alien containment functions as a secondary animal pen, only using space if there's no other option?

I think it can be done, but there are certain considerations that make me hesitant... But you can give it a try yourself.

Yeah, that seems like the simplest and most-elegant solution.

Anyway, if it should happen again, you will see a message like the one attached here.

This is seriously great, Meridian. Thanks!

Offline mumble

  • Colonel
  • ****
  • Posts: 338
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #944 on: February 08, 2018, 11:06:22 am »
So apparently the 92fs has the same accuracy for aimed and snap...