aliens

Author Topic: Bugs, crashes, typos & bad taste  (Read 622150 times)

Offline Martin

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Re: Bugs, crashes, typos & bad taste
« Reply #915 on: January 26, 2018, 08:08:24 pm »
Nah, the sectoid shield is fine.

Gives the little bastards some survivability.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #916 on: January 26, 2018, 10:13:12 pm »
Nah, the sectoid shield is fine.

Gives the little bastards some survivability.

It will be just as strong, just won't regenerate as fast. :)

Offline LuigiWhatif

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Re: Bugs, crashes, typos & bad taste
« Reply #917 on: January 27, 2018, 07:48:56 am »
I'm getting a crash at the end of the Cyberweb Fortress mission.  In the save you should be facing the last guy to kill(I think he is the only one that hasn't panicked).  When he dies I get a segmentation fault.  I am in Ironman mode as well.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #918 on: January 27, 2018, 12:00:41 pm »
Yes, I found the bug. Sorry!

To fix it yourself:
- open items_XCOMFILES.rul
- search for STR_CYBERWEB_CENTURION_TERRORIST
- change it to STR_CYBERWEB_CENTURION

Offline LuigiWhatif

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Re: Bugs, crashes, typos & bad taste
« Reply #919 on: January 28, 2018, 07:01:59 am »
That fixed it.  Thank you.  Though I don't seem to be able to research my live centurion.  I remember researching the other Cyberweb bots live, so is this a bug too?

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #920 on: January 28, 2018, 06:29:19 pm »
That fixed it.  Thank you.  Though I don't seem to be able to research my live centurion.  I remember researching the other Cyberweb bots live, so is this a bug too?

Yep, turns out the same must be done in research_XCOMFILES.rul :)
Code: [Select]
STR_CYBERWEB_CENTURION_TERRORIST -> STR_CYBERWEB_CENTURION

Offline LuigiWhatif

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Re: Bugs, crashes, typos & bad taste
« Reply #921 on: January 29, 2018, 03:15:38 am »
I went a bit further and found some more bugs.  First was pretty minor, but on a Dimension X Outpost Defense mission, I found a door with a solid wall behind it.  Pathing suggests a similar door nearby had the same issue, but I finished the mission before investigating it.

The other bugs had to do with the cyberweb dreadnought.  On its information screen several lines were bugged.  The major issue was that when I tried to intercept, I got a crash.  I included the save, but the error message seems to suggest the sound for its weapon is missing.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #922 on: January 29, 2018, 08:23:08 pm »
Thanks, I fixed the problem with the cyberdreadnought. You were right: in ufos_XCOMFILES.rul, there is an entry
Code: [Select]
     fireSound: 45 which should be deleted.

As for the mysterious door, it should be easy to fix.

Offline LuigiWhatif

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Re: Bugs, crashes, typos & bad taste
« Reply #923 on: January 30, 2018, 04:25:12 am »
That worked.  But I somehow managed to destroy it.   Does it have low health to represent it retreating back into the other dimension, and that I need to let it land?

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #924 on: January 30, 2018, 08:36:44 pm »
That worked.  But I somehow managed to destroy it.   Does it have low health to represent it retreating back into the other dimension, and that I need to let it land?

Yes! But it won't land. You must find another way :)

Offline DarkRaven

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Re: Bugs, crashes, typos & bad taste
« Reply #925 on: February 03, 2018, 10:26:09 pm »
It seems like the game is trying to spawn a Cyberweb ship that doesn't exist. The Dreadnought was just spawned again for the 2nd time (shot it down the 1st time) and shortly after it this happens. Save is attached, game is saved at 03:35 and it happens at 07:00.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #926 on: February 04, 2018, 11:13:16 pm »
It seems like the game is trying to spawn a Cyberweb ship that doesn't exist. The Dreadnought was just spawned again for the 2nd time (shot it down the 1st time) and shortly after it this happens. Save is attached, game is saved at 03:35 and it happens at 07:00.

Wait, you shot it down? How? That ship has damageMax: 1 - it can't crash!

EDIT: Sorry, I misunderstood. Yes, it's a bug in globe_XCOMFILES.rul - instead of
Code: [Select]
STR_CYBERWEB_BATTLESHIP_ASSAULT it should be
Code: [Select]
STR_CYBERDREDNAUGHT_ASSAULT. Sorry, fixing.
« Last Edit: February 04, 2018, 11:29:09 pm by Solarius Scorch »

Offline DarkRaven

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Re: Bugs, crashes, typos & bad taste
« Reply #927 on: February 04, 2018, 11:27:01 pm »
Sorry, I probably wasn't precise enough and used the wrong terms :) I engaged it and it was destroyed, it didn't crash. So everything working as intended. I only mentioned it because I don't know a lot about modding and if there is possibly any relation between these events.

Dreadnought spawned first time, realized it won't land, shot it down, i.e. destroyed it.
A bit later, probably a few ingame days, Dreadnought spawned again and then a few hours later this issue occurs. At first I thought it happened because I've destroyed it again (which I did on the first try) but then I've realized that the game is also trying to spawn this mission when I just leave the Dreadnought alone. He is somewhere over North America when the mission is trying to spawn and the game crashes.

edit:
Works, thank you :)
And also thank you for making this mod in the first place, I really like it!
« Last Edit: February 04, 2018, 11:33:16 pm by DarkRaven »

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #928 on: February 04, 2018, 11:30:16 pm »
Yes, exactly.
If you change that file, you'll fix the issue.
(And I should push out the next version soon anyway, since I'm basically done with it.)

Offline DarkRaven

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Re: Bugs, crashes, typos & bad taste
« Reply #929 on: February 04, 2018, 11:45:32 pm »
Thanks, got it :)

And one more thing, but that is just a suggestion for improvement. The orange desert is so orange, it almost hurts. I think you could turn down its orange-y-ness a bit and it would still be orange enough ;)