aliens

Author Topic: Bugs, crashes, typos & bad taste  (Read 1072929 times)

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11408
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Bugs, crashes, typos & bad taste
« Reply #885 on: December 23, 2017, 12:15:37 pm »
Many thanks, all fixed.

niculinux

  • Guest
Re: Bugs, crashes, typos & bad taste
« Reply #886 on: December 23, 2017, 01:40:13 pm »
Hey, sometimes when finishing  some misisons (hapened for madman rampae  and cult aprrehension), as soon as i got some items recovered all of a suddn apear in the ufopedia like i reseached them, but actuall neer assigned a single scientist in the reseach screen. Atteched is a save, the version is 0.8d.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11408
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Bugs, crashes, typos & bad taste
« Reply #887 on: December 24, 2017, 12:30:43 am »
Hey, sometimes when finishing  some misisons (hapened for madman rampae  and cult aprrehension), as soon as i got some items recovered all of a suddn apear in the ufopedia like i reseached them, but actuall neer assigned a single scientist in the reseach screen. Atteched is a save, the version is 0.8d.

I wish this was possible. :P

Offline tkzv

  • Commander
  • *****
  • Posts: 583
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #888 on: December 24, 2017, 02:44:07 am »
I wish this was possible. :P
I've seen that too. In 0.7.6. I start the research, but don't assign anybody, and get the results the next day. Only happens with the most trivial topics, like "Shiv", if I recall correctly.

By the way, the topic is still "Re: The X-Com Files - 0.8c alpha: Stone of Atlantis " instead of "0.8d."
« Last Edit: December 24, 2017, 02:46:02 am by tkzv »

niculinux

  • Guest
Re: Bugs, crashes, typos & bad taste
« Reply #889 on: December 24, 2017, 10:25:01 am »
It's a behavior i've seen also in the latest version of xpiratez. I think may be an exe glitch, since bot mods are using oexe+ 3.9c. Please someome report that to Dioxine too  :)

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11408
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Bugs, crashes, typos & bad taste
« Reply #890 on: December 24, 2017, 10:25:34 am »
Ah, but this is a completely different case. Niculinux hasn't mentioned starting the research at all.
Yes, if the cost is very low, there is a chance for researching it for free, without anyone actually spending time on it. Works as designed. Unfortunately, you still need to start the research.
I never expected people to start a research and not assign any scientists to it... Weird, but okay. ;)

And I finally fixed that thread title, thanks...

Offline tkzv

  • Commander
  • *****
  • Posts: 583
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #891 on: December 24, 2017, 05:17:04 pm »
I never expected people to start a research and not assign any scientists to it...
After the team of 5 finished the most important task, I tried to quickly research everything recovered from missions by then. But there were 7 objects, so I left 2 with 0 researchers.

Weird, but okay. ;)
As I imagine it: there's always not enough space for researches, and this "highly important" piece of evidence is occupying a whole table due to standardised containment procedures, and nobody can use the table until all the paperwork is filed, and the paperwork won't start until someone is assigned to it. Until a researcher desperate enough to get that extra table works 5 minutes overtime to write a report and get rid of the shiv.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11408
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Bugs, crashes, typos & bad taste
« Reply #892 on: December 24, 2017, 08:22:20 pm »
As I imagine it: there's always not enough space for researches, and this "highly important" piece of evidence is occupying a whole table due to standardised containment procedures, and nobody can use the table until all the paperwork is filed, and the paperwork won't start until someone is assigned to it. Until a researcher desperate enough to get that extra table works 5 minutes overtime to write a report and get rid of the shiv.

Yes, that's pretty much how I imagine it. It's even more evident in Piratez, where you can sometimes find newspapers; they are supposedly read in spare time.

Offline hvnlysoldr

  • Squaddie
  • *
  • Posts: 7
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #893 on: January 02, 2018, 07:19:26 pm »
I've been experiencing the game crashing. In the save file Muton Base, the Supply ship if left alone triggers the Battleship for the Muton alien base; however "OpenXcom has crashed: Segmentation fault..." At first the log said it couldn't find muton.pak for the armors, but on subsequent reloads didn't reveal anything "missing." Then I took a look in the save file and found this doozy:
Spoiler:
Quote
- type: STR_ALIEN_BASE
    region: STR_SOUTHERN_AFRICA
    race: STR_MUTON
    nextWave: 6
    nextUfoCounter: 0
    spawnCountdown: 60
    liveUfos: 4294967295
    uniqueID: 349
    missionSiteZone: 8
So I reduced liveUfos to 2 so it would spawn 1 ship (the Battleship) to properly establish a base and end that particular mission. Don't know how that counter went so high but hopefully there's a fix soon. Thanks for all your hard work.

Looking in my monthly backup save the Muton Base mission is perfectly fine but the Hybrid Purge mission also is haywire with too many liveUfos:
Spoiler:
Quote
  - type: STR_HYBRID_PURGE
    region: REGION_HYBRID_PURGE
    race: STR_HYBRID
    nextWave: 1
    nextUfoCounter: 0
    spawnCountdown: 21
    liveUfos: 4294967292
    uniqueID: 347
    missionSiteZone: 27
  - type: STR_ALIEN_TERROR
    region: STR_NORTH_ATLANTIC
    race: STR_WASPITE
    nextWave: 4
    nextUfoCounter: 0
    spawnCountdown: 5550
    liveUfos: 4
    uniqueID: 347
    missionSiteZone: -1
  - type: STR_ALIEN_BASE
    region: STR_SOUTHERN_AFRICA
    race: STR_MUTON
    nextWave: 3
    nextUfoCounter: 0
    spawnCountdown: 5610
    liveUfos: 0
    uniqueID: 349
    missionSiteZone: 8
Sorry for the extra work. Have a great new year's!

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11408
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Bugs, crashes, typos & bad taste
« Reply #894 on: January 02, 2018, 10:21:05 pm »
Uh... Can you guys have a look? XD
Meridian? Otto?

Online Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 8598
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #895 on: January 02, 2018, 10:27:20 pm »
4294967295 is -1 in unsigned 32bit integers :)

How it happened, I don't know... didn't you edit in some additional UFOs into your save before? If you do it incorrectly...
« Last Edit: January 02, 2018, 10:34:33 pm by Meridian »

Offline GreenCake

  • Sergeant
  • **
  • Posts: 14
    • View Profile
    • YT
Re: Bugs, crashes, typos & bad taste
« Reply #896 on: January 07, 2018, 03:42:46 pm »
Bag report.

  Smoke granate on HUMVEE* make game crash.

That's all.
« Last Edit: January 08, 2018, 03:29:54 pm by GreenCake »

Offline Nord

  • Commander
  • *****
  • Posts: 1625
  • The Gate is open.
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #897 on: January 09, 2018, 09:28:13 pm »
Another crash - just end turn, and during the enemy movement the game will crash without any log.

Offline ohartenstein23

  • Commander
  • *****
  • Posts: 1931
  • Flamethrowers fry cyberdisk circuits
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #898 on: January 09, 2018, 09:47:36 pm »
Another crash - just end turn, and during the enemy movement the game will crash without any log.

This save is from your mod Nord, not from X-Com Files. Wrong attachment?

Offline Nord

  • Commander
  • *****
  • Posts: 1625
  • The Gate is open.
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #899 on: January 10, 2018, 08:53:18 am »
Oops... sorry. Here is it.