Author Topic: Bugs, crashes, typos & bad taste  (Read 1072553 times)

Offline Kammerer

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Re: Bugs, crashes, typos & bad taste
« Reply #870 on: December 18, 2017, 06:50:44 pm »
Another set of bugs. Very short this time since I haven't had too much time to look at the update. One of the bugs is critical.

Missing strings:

STR_REPTOID_COMMANDO_CORPSE
STR_G11_BUY

Opening the Cyberweb HQ Ufopedia article results in a CTD with the Item STR_CYBERWEB_HQ not found error.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #871 on: December 18, 2017, 09:36:58 pm »
MIssing string on xenobiological contamination.

Which string?

Correction: the unconscious enemies are not recovered. Those, who surrender, are recovered correctly.

To reproduce, load the attached "stunning doesn't work.sav", go down-left and shoot the last enemy. If you finish him the same turn, you get no prisoners at all, if you finish him the next turn, you only get the ones, who recovered from stun and surrendered.

Update: Experimented a little without mods in "New Battle". Stunned enemies seem to count as dead. Another engine bug.

This is a disaster. Even vanilla aliens aren't recovered. I swear I haven't touched this, so it must be a code issue... I will notify Meridian.

P.S. Can the mod version 0.8 work with an older version?

Yes, no problem here.

Another set of bugs. Very short this time since I haven't had too much time to look at the update. One of the bugs is critical.

Missing strings:

STR_REPTOID_COMMANDO_CORPSE
STR_G11_BUY

Opening the Cyberweb HQ Ufopedia article results in a CTD with the Item STR_CYBERWEB_HQ not found error.

Many thanks, fixing.

EDIT: With the old exe, all is fine with capturing enemies. I'm going to use it for now.
« Last Edit: December 18, 2017, 09:42:59 pm by Solarius Scorch »

Offline tkzv

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Re: Bugs, crashes, typos & bad taste
« Reply #872 on: December 19, 2017, 03:41:48 am »
STR_CYBERWEB_SPACE_TECHNOMAD has no string.

After being killed he becomes a regular technomad — is this correct?

P.S. And his leg animation doesn't seem to work.

Unrelated glitch: Tried "Cyberweb fortress" mission in "New Battle" mode. All my agents were naked! Somehow, the default armour was "nude" unstead of "suit".
« Last Edit: December 19, 2017, 03:53:53 am by tkzv »

Offline Martin

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Re: Bugs, crashes, typos & bad taste
« Reply #873 on: December 19, 2017, 04:02:02 am »
What I assume to be anthropoid fires some sort of arcing projectile as a reaction which crashes the game upon impact.

Hyper2Snyper

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Re: Bugs, crashes, typos & bad taste
« Reply #874 on: December 19, 2017, 08:21:39 am »
Where can you download the mod?

Offline tkzv

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Re: Bugs, crashes, typos & bad taste
« Reply #875 on: December 19, 2017, 09:29:29 am »
Where can you download the mod?
The links to the newest versions are in the first post here: https://openxcom.org/forum/index.php/topic,4595.0.html

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #876 on: December 19, 2017, 07:48:06 pm »
STR_CYBERWEB_SPACE_TECHNOMAD has no string.

Thanks, fixed.

After being killed he becomes a regular technomad — is this correct?

Yes, it's the same guy, only in a different armour.

P.S. And his leg animation doesn't seem to work.

Eh? What do you mean? Looks fine to me.

Unrelated glitch: Tried "Cyberweb fortress" mission in "New Battle" mode. All my agents were naked! Somehow, the default armour was "nude" unstead of "suit".

Congratulations on finding the easter egg!
Try deleting battle.cfg ;)

What I assume to be anthropoid fires some sort of arcing projectile as a reaction which crashes the game upon impact.

Ouch, I messed up. Thanks, fixed!

(Patched version soon.)

Offline tkzv

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Re: Bugs, crashes, typos & bad taste
« Reply #877 on: December 20, 2017, 01:42:44 am »
Yes, it's the same guy, only in a different armour.
Then should he scream like he's dying?

And how does this work? Can they be killed by a single shot of anything? Or do they require 2 shots: 1 for suit, 1 for unsuited?

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #878 on: December 20, 2017, 11:12:35 am »
Then should he scream like he's dying?

And how does this work? Can they be killed by a single shot of anything? Or do they require 2 shots: 1 for suit, 1 for unsuited?

I'm not sure how to go about this... But having to ditch your suit should be painful? :)

Offline tkzv

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Re: Bugs, crashes, typos & bad taste
« Reply #879 on: December 20, 2017, 10:28:33 pm »
I'm not sure how to go about this... But having to ditch your suit should be painful? :)
Some other scream, maybe?

Don't worry too much about that. I'm just being picky.

Offline Martin

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Re: Bugs, crashes, typos & bad taste
« Reply #880 on: December 20, 2017, 11:07:56 pm »
OpenXcom has crashed:

alien deployment  for STR_DIMENSION_X_INCURSION_SEVERAL_DESERT not found

 :'(

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #881 on: December 21, 2017, 12:18:03 pm »
Don't worry too much about that. I'm just being picky.

Maybe. Any suggestions? :)

OpenXcom has crashed:

alien deployment  for STR_DIMENSION_X_INCURSION_SEVERAL_DESERT not found

Thanks, I'll check tonight. Luckily I haven't released a fixed version yet.

niculinux

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Re: Bugs, crashes, typos & bad taste
« Reply #882 on: December 22, 2017, 11:19:25 pm »
In 0.8d at the very beginning pitchfork is a buyable weapons, i suppose it is an "overight bug2?

Edit: and in the exobiological contamination, mission briefing is missing
Edit 2: but only when viewing it from geoscape, once mission is engaed, by sending agent on the spot, the description appears
« Last Edit: December 23, 2017, 12:25:15 am by niculinux »

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #883 on: December 23, 2017, 11:23:40 am »
In 0.8d at the very beginning pitchfork is a buyable weapons, i suppose it is an "overight bug2?

Indeed, the buying block was missing. Thanks.

Edit: and in the exobiological contamination, mission briefing is missing
Edit 2: but only when viewing it from geoscape, once mission is engaed, by sending agent on the spot, the description appears

Yes, fixed as well! Thanks!

And I suspect there might be a problem with one Diminsion X Incursion mission... It may cause crashes on battlescape generation. I fixed it on my end, just in case.
« Last Edit: December 23, 2017, 11:26:40 am by Solarius Scorch »

Offline Kammerer

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Re: Bugs, crashes, typos & bad taste
« Reply #884 on: December 23, 2017, 11:56:26 am »
I have a couple more bugs for you to fix :).

STR_DOGE_DURATHREAD_VEST_ARMOR - this string is repeated two times.

STR_REPTOID_BASE - missing string

Quote
the process has ab extremely high mortality

The version specified in the thread title is wrong: 0.8c while the actual one is 0.8d :).