Author Topic: Bugs, crashes, typos & bad taste  (Read 1390271 times)

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #810 on: November 11, 2017, 06:07:13 pm »
Thanks, attaching a fixed version.

Remember to update the version number in the Russian version, the last one was something like 0.7.2. ;)

Offline tkzv

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Re: Bugs, crashes, typos & bad taste
« Reply #811 on: November 11, 2017, 06:11:01 pm »
Not sure how you can change this order, but I guess it's not a bad idea. I'll consider it.
In the previous playthroughs I got something like 1-4-3-5-2 or 1-3-2-4-5. "2" appeared the second only once out of ~5 times.

Sort of leftover, but MiB need much more work. For now they're more of a demo.
There seem to be multiple MiB research topics not appearing when they should. And corpses are not researchable, while topics are present in the tree viewer. If you are going to overhaul that part, I won't dig deeper for now.

It's not a common unit, so I'm not sure any medic would have the info... Maybe some of them.
Ethereal medics, at least. Or whoever works with them.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #812 on: November 11, 2017, 07:14:03 pm »
Ethereal medics, at least. Or whoever works with them.

There are no Ethereal medics. XD
But yes, there is one guy who knows...

Offline Kammerer

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Re: Bugs, crashes, typos & bad taste
« Reply #813 on: November 11, 2017, 07:37:02 pm »
Thanks, attaching a fixed version.

Remember to update the version number in the Russian version, the last one was something like 0.7.2. ;)

Thanks for the quick update, Solar! I've reuploaded my translation :).

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #814 on: November 12, 2017, 03:50:19 pm »
Regarding that attack-through-walls "bug": it's no bug, it's a window. :P But it's not clearly visible with all these walls around.

niculinux

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Re: Bugs, crashes, typos & bad taste
« Reply #815 on: November 14, 2017, 09:59:47 am »
Hello, not really a bug but i did not noticed in my "games"  :'( watching Starving Poets's playthrough in the geoscapes' base view the vans are white but in battlescape are black; may be made also black in the base? A couple f screenshots attached, , thanks :D

Edit: that still applies to 0.7.5b, and affects also the starting car, which have red color in base and grey in battlescape

« Last Edit: November 14, 2017, 10:48:16 am by niculinux »

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #816 on: November 14, 2017, 07:54:42 pm »
Hello, not really a bug but i did not noticed in my "games"  :'( watching Starving Poets's playthrough in the geoscapes' base view the vans are white but in battlescape are black; may be made also black in the base? A couple f screenshots attached, , thanks :D

Edit: that still applies to 0.7.5b, and affects also the starting car, which have red color in base and grey in battlescape


Hmmm, actually, good point.
If only the basescape palette wasn't that problematic. :P

Offline tkzv

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Re: Bugs, crashes, typos & bad taste
« Reply #817 on: November 14, 2017, 10:11:48 pm »

Hmmm, actually, good point.
If only the basescape palette wasn't that problematic. :P
Speaking of the van, do you think the "X" logo on the van is too obvious? Doesn't X-COM try to be a secret organization?

niculinux

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Re: Bugs, crashes, typos & bad taste
« Reply #818 on: November 14, 2017, 10:19:28 pm »

Hmmm, actually, good point.
If only the basescape palette wasn't that problematic. :P

Well may i humby suggest to use a color present in both of then. Well i am compete ignorant of possible issues so forgive me please!! Small point: the ak 47 featured in the game appears to be very huge compared to aksu, may its handhob be resized? Or at least a nice choiche would be another sprite (see here).

As for the logo on the van i think of it as a covert thing or something
« Last Edit: November 14, 2017, 10:52:28 pm by niculinux »

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #819 on: November 14, 2017, 10:53:22 pm »
Speaking of the van, do you think the "X" logo on the van is too obvious? Doesn't X-COM try to be a secret organization?

Well, a simple red "X" isn't too much of a reveal. And if you know what it means, then you also know what to look for...

Offline tkzv

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Re: Bugs, crashes, typos & bad taste
« Reply #820 on: November 16, 2017, 05:24:21 pm »
Well, a simple red "X" isn't too much of a reveal. And if you know what it means, then you also know what to look for...
It is fine for monster hunts. Some armed foreign guys with an "X" logo — no problem; likely the government can't handle this on their own and brought outside specialists. But for undercover missions you'd want your party van without any telltale signs.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #821 on: November 16, 2017, 05:39:35 pm »
It is fine for monster hunts. Some armed foreign guys with an "X" logo — no problem; likely the government can't handle this on their own and brought outside specialists. But for undercover missions you'd want your party van without any telltale signs.

It's a design thing. Sure, we could remove the X, or even better - never draw it (drawing it is a pain)... But it's X-Com, so if something isn't completely ridiculous, I don't really want to change it.
« Last Edit: November 19, 2017, 11:37:22 am by Solarius Scorch »

Offline Dr.Crowley

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Re: Bugs, crashes, typos & bad taste
« Reply #822 on: November 17, 2017, 08:33:04 am »
I do not see any problem here at all. Sometimes it is better to keep something "unrealistic" - a little bit of Rule of Cool is not bad for a video game or game mod.

Offline Dwarmin

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Re: Bugs, crashes, typos & bad taste
« Reply #823 on: November 17, 2017, 07:00:50 pm »
I see the X on the side of the van as being true to X-coms campy origins-I mean, the whole thing is like-we're a secret organization! Shh. Don't pay attention to the youtube video of the flying purple aliens with capes that we killed with rocket launchers while trashing Seattle. XCOM is clearly 'sworn to secrecy' but obviously and probably intentionally not doing much of a good job, as evidenced by the lore-only six months after XCOM wins they go public, which implies pretty much everybody already knew. The ultimately want the people of earth to know they are protecting them.

"Hey, it's xcom!"
"No we're not, and we disavow that any organization named XCOM actually, or has ever existed, for the sole purpose of combating extraterrestrial threats. That being said, we are the pest control company you 'hired'. I hear you have giant mutant scorpions in the area? I mean, we may, I mean defintely are not XCOM-which doesn't exist anyway, perish the thought-but, we're good at handling things like that. You know what I mean?"

Also hiding in plain sight is a thing. Who would ever think XCOM would drive around in such an obviously marked 'secret van'?  ;D
« Last Edit: November 17, 2017, 07:03:41 pm by Dwarmin »

Offline tkzv

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Re: Bugs, crashes, typos & bad taste
« Reply #824 on: November 17, 2017, 10:08:46 pm »
I see the X on the side of the van as being true to X-coms campy origins-I mean, the whole thing is like-we're a secret organization! Shh. Don't pay attention to the youtube video of the flying purple aliens with capes that we killed with rocket launchers while trashing Seattle.
Well, that can work too.

I just wanted to know if the "X" on a secret van is a design choice or an oversight.

By the way, YouTube started only in 2005. In 1997 camcorders were bulky, expensive, relatively rare and gave resolution up to 576x480 at 50 frames per second. Anything posted online was full of compression artefacts. Quite easy to deny anything :)

Who would ever think XCOM would drive around in such an obviously marked 'secret van'?  ;D
Paranoid mobsters hiding both from police and from rival alien collaborators :) Better safe than sorry.

Or are they rivals? Solarius, what are the relationships between X-COM's enemies? Church of Dagon works with Aquatoids, Cyberweb does odd jobs for Syndicate through the mediation of Osiron, but what about the rest? The territories of the 4 starting cults partially overlap. Do they fight? Had they made some agreements?

Or are the initiates so few and far between that potential rivals never meet?