You need to research Psiclone before you get offensive towards EXALT. You don't have to manufacture it.
But yeah, the Psi Lab requirement for just tuning an existing device is a bit much. I'll remove it.
So, adapting captured psiclones would be possible, but manufacturing them would still require capturing a psionic sectoid? Makes sense now.
What about the requirements to use psiclones and flame glove? Would they require psi-lab training?
A couple more bugs:
1. Middle-clicking "Fat Zombie" and "Mongorn Savage" in the "Sell/Sack" screen doesn't display their UFOpaedia pages. I've researched both. Works correctly for other items and prisoners. Base #1 in the attached savegame.
2. Some agents carrying a Xeno shield appear without it in the inventory screen. Most others look correctly. 2 agents in the van 3 at base #2 in the attached savegame. (Sorry I mixed "absent" and "present" in the screenshot names.)
3. I found and researched a sledgehammer (on a tomb guardian), got a message that I can now buy it, but it still doesn't appear on the purchase/hire screen. Bug?
4. Ctrl-J in debug mode does not put zombies and robots to sleep. Is this a bug or by design behaviour?