Author Topic: Bugs, crashes, typos & bad taste  (Read 1099054 times)

Offline Kammerer

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Re: Bugs, crashes, typos & bad taste
« Reply #435 on: May 07, 2017, 11:33:21 pm »
As always, a list of bugs :).

STR_DOSSIER_TYVARIUS_STIENBURG and STR_DOSSIER_PURPLE_LILLY - no word "Dossier" in the titles.

STR_CONCUSSION_CANNON_UFOPEDIA is used as a tag for two articles: "Sonic Concussion Cannon" and "Concussion Cannon Clip".

STR_FN_P90_UFOPEDIA, STR_VSS_UFOPEDIA - two lines are invisible in both articles.

STR_GROZA_UFOPEDIA - one line is invisible.

STR_NUCLEAR_LASER_RIFLE - it is called "Laser Rifle" in the article body but it should be "Blaster Rifle".

STR_CHAINGUN_CLIP, STR_CHAINGUN_AA_CLIP - there's no mention about UAC though these are the clips for the UAC Chaingun as far as I see.

STR_UAC_SMG_AA_CLIP, STR_UAC_CHAINGUN_BUY - missing strings.

Typos:

Quote
The gold peels off skull-Zigurrat

Quote
into the severs where they live

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #436 on: May 08, 2017, 01:28:07 am »
Thanks, fixed everything - except for the Chaingun Clip, because for now it's as designed (maybe there will be other chainguns using the same ammo).

Offline Eddie

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Re: Bugs, crashes, typos & bad taste
« Reply #437 on: May 08, 2017, 09:10:45 pm »
Is there a default value for accuracyCloseQuarters in items ruleset? Because I just saw that the minebea has no entry.

Offline ohartenstein23

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Re: Bugs, crashes, typos & bad taste
« Reply #438 on: May 08, 2017, 09:55:22 pm »
Is there a default value for accuracyCloseQuarters in items ruleset? Because I just saw that the minebea has no entry.

Yep.

In vars_XCOMFILES.rul:
Code: [Select]
enableCloseQuartersCombat: 1 # default is 0 to disable this new code, 1 enables it
closeQuartersAccuracyGlobal: 65 # default 100, this sets the default weapon close quarters combat

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #439 on: May 09, 2017, 12:35:45 am »
Congrats, now the Minebea is the best SMG for close combat. Temporarily. :)

How did you manage to find a bug so fast?

Offline Eddie

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Re: Bugs, crashes, typos & bad taste
« Reply #440 on: May 09, 2017, 12:39:31 am »
I was just browsing the ruleset to see the close quarters accuracy of some weapons. Stumbled over it by chance.

Offline firsttefl1

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Re: Bugs, crashes, typos & bad taste
« Reply #441 on: May 09, 2017, 04:18:02 pm »
A crash when trying to start a "Cult Activity" mission with a van. I've attached the screenshot and the savefile.
I am using the latest XCF 0.6.4 version.
And there is also a persistent message STR_FAILED_CQB_CHECK - but that has already been reported today.
« Last Edit: May 09, 2017, 04:21:33 pm by firsttefl1 »

Offline Meridian

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Re: Bugs, crashes, typos & bad taste
« Reply #442 on: May 09, 2017, 04:50:34 pm »
A crash when trying to start a "Cult Activity" mission with a van. I've attached the screenshot and the savefile.
I am using the latest XCF 0.6.4 version.

In file "terrains_XCOMFILES.rul" find the following:

Code: [Select]
  - name: NATIVEUFO_CULTHOUSE
    startingCondition: STR_FOREST_GEAR
    mapDataSets:
      - BLANKS
      - JUNGLE
      - BARN
      - FRNITURE
      - URBITS
      - CULTIVAT
    script: NATIVEURBANROADUFO_CULTHOUSE
    mapBlocks: *AnchorNativeUrbanRoad

And change the name from NATIVEUFO_CULTHOUSE to NATIVEURBANROADUFO_CULTHOUSE

(there are 2 terrains with this name... make sure to change the correct one)

Offline Kammerer

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Re: Bugs, crashes, typos & bad taste
« Reply #443 on: May 09, 2017, 04:52:29 pm »
Some more bugs:

STR_ITEM_DESTROYED - missing string.

Quote
They also believe that after the world as we know if falls

STR_HEAVY_SNIPER_RIFLE_UFOPEDIA, STR_BLACKOPS_AUTO_SNIPER_RIFLE_UFOPEDIA - one line is invisible.

STR_ASSAULT_CANNON_UFOPEDIA - two lines are invisible.

I don't know why but instead of STR_SYNDICATE_LAB_BRIEFING, STR_HYBRID_CLONING_FARM_BRIEFING the string STR_UFO_GROUND_ASSAULT_BRIEFING is shown.

Solar, I already asked you some time ago and you answered that doubled titles in the mission briefings were a bug. So I started to gather a list of such descriptions. Here's the first part of it:

STR_OSIRON_AA_AMMO_TRADE, STR_OSIRON_STAKEOUT, STR_SPIDER_SIBERIA, STR_BLACK_MOON, STR_BLOOD_MOON - doubled titles;

STR_ARACHNOQUAKE_UNDERGROUND is shown as STR_ARACHNOQUAKE_UNDERGROUND and STR_ARACHNOQUAKE;

STR_ARACHNOQUAKE_SURFACE is shown as STR_ARACHNOQUAKE_SURFACE and STR_ARACHNOQUAKE;

STR_CHRYSSALID_VILLAGE is shown as STR_CHRYSSALID_VILLAGE and STR_ALERT_CHRYSSALID_VILLAGE.
« Last Edit: May 09, 2017, 09:14:50 pm by Kammerer »

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #444 on: May 09, 2017, 09:18:45 pm »
And change the name from NATIVEUFO_CULTHOUSE to NATIVEURBANROADUFO_CULTHOUSE

*sigh* Sorry about that, I have so much terrains...
If only Falko's ruleset validator worked with OXCE+. That would eliminate such mistakes.

STR_ITEM_DESTROYED - missing string.

Indeed. Fixed.

STR_HEAVY_SNIPER_RIFLE_UFOPEDIA, STR_BLACKOPS_AUTO_SNIPER_RIFLE_UFOPEDIA - one line is invisible.

OK, fixed too.

STR_ASSAULT_CANNON_UFOPEDIA - two lines are invisible.

I did not expect that.

I don't know why but instead of STR_SYNDICATE_LAB_BRIEFING the string STR_UFO_GROUND_ASSAULT_BRIEFING is shown.

I know why... This happens when you have the same name for your deployment and a UFO that is spawned on the map (in this case, the lab building). Fixed by changing the UFO name to STR_SYNDICATE_LAB_BRIEFING_UFO (in UFOs and in the mapScripts).

Solar, I already asked you some time ago and you answered that doubled titles in the mission briefings were a bug. So I started to gather a list of such descriptions. Here's the first part of it:

STR_OSIRON_AA_AMMO_TRADE, STR_OSIRON_STAKEOUT, STR_SPIDER_SIBERIA, STR_BLACK_MOON, STR_BLOOD_MOON - doubled titles;

OK, I'll fix them later... When I remember how to do that. :P

STR_ARACHNOQUAKE_UNDERGROUND is shown as STR_ARACHNOQUAKE_UNDERGROUND and STR_ARACHNOQUAKE;

STR_ARACHNOQUAKE_SURFACE is shown as STR_ARACHNOQUAKE_SURFACE and STR_ARACHNOQUAKE;

Weird.

STR_CHRYSSALID_VILLAGE is shown as STR_CHRYSSALID_VILLAGE and STR_ALERT_CHRYSSALID_VILLAGE.

Many thanks man. This is quality Quality Control.

Offline Kammerer

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Re: Bugs, crashes, typos & bad taste
« Reply #445 on: May 09, 2017, 10:42:27 pm »
Weird.

Just to show you what I meant and avoid any confusion here's a screenshot.

Another set of bugs:

STR_CYBERWEB_DIMENSIONAL_PORTAL, STR_CYBERWEB_MANUFACTURING_PLANT, STR_CYBERWEB_LAIR, STR_TASOTH_FACTORY - doubled titles.

STR_USO_AQUATOID - this briefing shows the empty string STR_USO_TRAP.

And I already added this bug to the previous post but you were writing your answer and it seems hadn't seen it: STR_HYBRID_CLONING_FARM_BRIEFING also shows the STR_UFO_GROUND_ASSAULT_BRIEFING string.

Quote
Many thanks man. This is quality Quality Control.

Thanks for the appreciation :). I'm really pleased to hear that from one of the best modders in the community.
« Last Edit: May 09, 2017, 10:44:48 pm by Kammerer »

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #446 on: May 10, 2017, 01:02:29 am »
Thanks! Taken care of, mostly.

(I'll probably release a quickfix or something.)

Offline Lohland

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Re: Bugs, crashes, typos & bad taste
« Reply #447 on: May 14, 2017, 01:25:42 am »
What is it ?

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #448 on: May 14, 2017, 01:31:56 am »
What is it ?

No idea... The M range check can be anything. But definitely a bug.
Would you have a save, so we could check?

Offline Lohland

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Re: Bugs, crashes, typos & bad taste
« Reply #449 on: May 14, 2017, 02:38:41 am »
Pass the move to the enemy