Author Topic: Bugs, crashes, typos & bad taste  (Read 1071682 times)

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #345 on: March 19, 2017, 10:10:42 pm »
Heh... You're right, but I tested it before... Worked just fine.

*sigh* Back to the drawing board, then...

Offline Kammerer

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Re: Bugs, crashes, typos & bad taste
« Reply #346 on: March 19, 2017, 10:46:17 pm »
Well, I don't know if that's normal but looking at the manufacture screen I found some more missing strings:

STR_OLD_XCOM_DATA_REEL_DECRYPTION     
STR_CULT_CONTAINED
STR_BLOOD_PLASMA_EXTRACTION_MEGAZOMBIE_LIVING
STR_BLACKOPS_MAGNUM_BUY
STR_CANISTER_GUN_AMMO 
STR_AQUA_PLASTICS_PREQ1
STR_AQUA_PLASTICS_PREQ2
STR_TOUGH_CREATURE_AUTOPSY
STR_BRAINER_CRACKED
STR_ADVANCED_FIREARMS_DEP1

And some typos:

Quote
{NOWLINE}Your orders are to attack the Syndicate

Quote
Support M.A.G,M.A. personnel

Quote
{NEWLINE}ON a separate note,

Offline mumble

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Re: Bugs, crashes, typos & bad taste
« Reply #347 on: March 20, 2017, 12:13:42 pm »
You know, the staff input of "point of perspective" seems inconsistient. It speaks of grenades, but it happens usually before any promotions, so it makes me ask where the hell such a guy got a grenade.

I get its an attempt to mix lore with helpful tips, but it really doesn't make any sense.  Besides, quartermaster wouldn't really be involved in interrogations would he?

I might propose an alternative however

"Hey commander, we had a.. ...small issue in the storage area. One of the men decided he would try to be slick, try throwing his gear into the designated storage shelves, but it ended up hitting a fire suppression sprinkler nozzle in the ceiling, breaking it open and drenching the storage area. Nothing important was damaged but I gave him a good ass chewing for not relying on forklifts for putting things on the right shelf, nor following standard procedure for processing all returning items, but I had an interesting thought : Throwing items, be them flares, clips, grenades, can often clip things along its path. So be careful about this, theres nothing worse than a grenade clipping a wall when you wanted to throw it past it, then getting a face full of shrapnel!"

Offline Eddie

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Re: Bugs, crashes, typos & bad taste
« Reply #348 on: March 20, 2017, 11:44:36 pm »
I think the spiders left and right facing sprites are swapped. Screencap wouldn't capture the direction arrows, so I drew them by hand.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #349 on: March 21, 2017, 12:09:44 am »
I think the spiders left and right facing sprites are swapped. Screencap wouldn't capture the direction arrows, so I drew them by hand.

Hmmm... I think you're right.

Lol, I always thought they're somehow weird.

Offline mumble

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Re: Bugs, crashes, typos & bad taste
« Reply #350 on: March 21, 2017, 12:44:09 am »
Taking on mutant spiders with a baseball bat?... I never would of considered that....

...I think the same issue may apply to the small white yeti things (forget their name) in that their walking diagonal animation looks really jerky and un-natural

Offline Dr.Crowley

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Re: Bugs, crashes, typos & bad taste
« Reply #351 on: March 21, 2017, 02:47:25 pm »
I guess you mean Mongorns. Yep, Mongorns, spiders and Shamblers are looking glitchy sometimes.

Offline HelmetHair

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Re: Bugs, crashes, typos & bad taste
« Reply #352 on: March 21, 2017, 04:01:06 pm »
Yeah, I've always wondered why they looked they were having a seizure.

Well, the Mongorns I  just thought were into disco.

Offline lenin-kerrigan

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Re: Bugs, crashes, typos & bad taste
« Reply #353 on: March 24, 2017, 02:34:41 am »
Bad zombie catacombas map with no door's to access big part of catacombas.


Offline Eddie

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Re: Bugs, crashes, typos & bad taste
« Reply #354 on: March 24, 2017, 02:37:53 am »
The QBU-88 can be purchased with just STR_QBU_88. Should be STR_QBU_88_BUY.

Offline lenin-kerrigan

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Re: Bugs, crashes, typos & bad taste
« Reply #355 on: March 24, 2017, 02:39:40 am »
And, i don't know, what is missing, but missing of something make a fatal error

Log:

[24-03-2017_03-35-58]   [INFO]   Data folder is:
[24-03-2017_03-35-58]   [INFO]   Data search is:
[24-03-2017_03-35-58]   [INFO]   - C:\Users\Mavzoley\Documents\OpenXcom\
[24-03-2017_03-35-58]   [INFO]   - E:\Work\Xren\Mods\OpenXcom\XFiles\OpenXcom_XFiles_0.6.1\OpenXcom_XFiles
[24-03-2017_03-35-58]   [INFO]   - E:\Work\Xren\Mods\OpenXcom\XFiles\OpenXcom_XFiles_0.6.1\OpenXcom_XFiles
[24-03-2017_03-35-58]   [INFO]   User folder is: E:\Work\Xren\Mods\OpenXcom\XFiles\OpenXcom_XFiles_0.6.1\OpenXcom_XFiles\user\
[24-03-2017_03-35-58]   [INFO]   Config folder is: E:\Work\Xren\Mods\OpenXcom\XFiles\OpenXcom_XFiles_0.6.1\OpenXcom_XFiles\user\
[24-03-2017_03-35-58]   [INFO]   Options loaded successfully.
[24-03-2017_03-35-58]   [INFO]   SDL initialized successfully.
[24-03-2017_03-35-58]   [INFO]   SDL_mixer initialized successfully.
[24-03-2017_03-35-58]   [INFO]   requested file not found: openxcom.png
[24-03-2017_03-35-58]   [INFO]   Attempting to set display to 1600x900x8...
[24-03-2017_03-35-58]   [INFO]   Display set to 1600x900x8.
[24-03-2017_03-35-58]   [INFO]   Loading data...
[24-03-2017_03-35-58]   [INFO]   Scanning standard mods in 'standard'...
[24-03-2017_03-35-58]   [INFO]   Scanning user mods in 'E:\Work\Xren\Mods\OpenXcom\XFiles\OpenXcom_XFiles_0.6.1\OpenXcom_XFiles\user\mods'...
[24-03-2017_03-35-58]   [INFO]   reservedSpace for: xcom1 updated to: 2
[24-03-2017_03-35-58]   [INFO]   reservedSpace for: xcom2 updated to: 2
[24-03-2017_03-35-58]   [INFO]   Mapping resource files...
[24-03-2017_03-35-58]   [INFO]   Resources files mapped successfully.
[24-03-2017_03-36-00]   [INFO]   Loading fonts... Font.dat
[24-03-2017_03-36-01]   [INFO]   Loading extra resources from ruleset...
[24-03-2017_03-36-03]   [INFO]   Loading custom palettes from ruleset...
[24-03-2017_03-36-03]   [INFO]   Data loaded successfully.
[24-03-2017_03-36-03]   [INFO]   Loading language...
[24-03-2017_03-36-03]   [INFO]   Language loaded successfully.
[24-03-2017_03-36-03]   [INFO]   OpenXcom started successfully!
[24-03-2017_03-36-03]   [INFO]   Playing flx, 320x200, 890 frames
[24-03-2017_03-36-03]   [INFO]   Using software scaling routine. For best results, try an OpenGL filter.
[24-03-2017_03-36-03]   [INFO]   SDL_mixer initialized successfully.
[24-03-2017_03-36-04]   [INFO]   SDL_mixer initialized successfully.
[24-03-2017_03-36-08]   [FATAL]   A fatal error has occurred: Segmentation fault. This usually indicates something missing in a mod.
[24-03-2017_03-36-11]   [FATAL]   OpenXcom has crashed: Segmentation fault. This usually indicates something missing in a mod.
Extra information has been saved to openxcom.log.
If this error was unexpected, please report it to the developers.


Online Meridian

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Re: Bugs, crashes, typos & bad taste
« Reply #356 on: March 24, 2017, 11:01:23 am »
And, i don't know, what is missing, but missing of something make a fatal error

Typical Solar copypasta error (tm).
See attached.

(-2 should be -325)
« Last Edit: March 24, 2017, 11:03:47 am by Meridian »

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #357 on: March 24, 2017, 12:54:02 pm »
Bad zombie catacombas map with no door's to access big part of catacombas

Can happen, but I'm not fixing this, since I don't want a map composed of identical crosses. Try using explosives.

The QBU-88 can be purchased with just STR_QBU_88. Should be STR_QBU_88_BUY.

Thanks, I'll check.

Typical Solar copypasta error (tm).
See attached.

(-2 should be -325)

Thanks.

BTW do you think I'm particularly sloppy? I never thought so, it could be right. What can I do to improve it? (Apart from taking more time to review the code, it won't happen - can't take away more time from actual modding and stay in business).

Online Meridian

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Re: Bugs, crashes, typos & bad taste
« Reply #358 on: March 24, 2017, 01:39:38 pm »
BTW do you think I'm particularly sloppy?

No, it was just a joke ;)

Number of mistakes is proportional to content size... and you have a lot of content, so it's easier to spot/remember yours.
« Last Edit: March 24, 2017, 01:45:22 pm by Meridian »

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #359 on: March 24, 2017, 01:54:58 pm »
No, it was just a joke ;)

Number of mistakes is proportional to content size... and you have a lot of content, so it's easier to spot/remember yours.

OK, so I was hoping  :) I just hate being wrong.  :P

Again, thanks.