Author Topic: Bugs, crashes, typos & bad taste  (Read 1393818 times)

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #195 on: January 30, 2017, 03:39:51 am »
Yeah, using "them" in this context is perfectly normal English. How else would you refer to the person without knowing their sex?

I got a map generation error

Thanks, it's already fixed in the upcoming version.

Why does the soldier face that has the pale guy with a beard that kind of looks like Captain Price from CoD wear a "hat" in the Battlescape when he's not wearing it in his inventory sprite?
I don't have him readily available to take a picture of so I'm too lazy to do it.

Hmmm... I think you mean the one with a colour glitch. Yeah, also fixed in the upcoming version.

Offline Nord

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Re: Bugs, crashes, typos & bad taste
« Reply #196 on: February 07, 2017, 08:46:26 pm »
Minor bug: Werewolf do not attack. I believe because it is needed
Code: [Select]
STR_WEREWOLF_WEAPON instead of
Code: [Select]
WEREWOLF_WEAPON. And maybe werecats have that issue too.

Offline Meridian

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Re: Bugs, crashes, typos & bad taste
« Reply #197 on: February 07, 2017, 09:05:49 pm »
WEREWOLF_WEAPON is correct.
Terrorist weapon names are constructed automatically from alien race (STR_WEREWOLF) by removing "STR_" and adding "_WEAPON".


Also, I just tried (with v0.5.5) and they attacked and killed me without problems.
Do you have a save where they don't attack you, so we can reproduce?
« Last Edit: February 07, 2017, 09:07:51 pm by Meridian »

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #198 on: February 07, 2017, 09:07:08 pm »
Yeah, ninja'd by Meridian. :) But I think I'll manually enforce weapons anyway. Maybe.

Offline Nord

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Re: Bugs, crashes, typos & bad taste
« Reply #199 on: February 07, 2017, 09:18:05 pm »
Yeah, ninja'd by Meridian. :) But I think I'll manually enforce weapons anyway. Maybe.
Sorry, save was overwrited.
And yes, automatic names seems not always work. I am too decided to add weapons to terrorist manually, by 'builtinweapons'(or how it calls).

Offline LuigiWhatif

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Re: Bugs, crashes, typos & bad taste
« Reply #200 on: February 07, 2017, 09:20:07 pm »
I'm getting a crash that says "Research STR_STAFF_009 not found."

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #201 on: February 07, 2017, 09:34:52 pm »
I'm getting a crash that says "Research STR_STAFF_009 not found."

It was reported already, but in the main thread, so it's easy to miss.

To fix, add this to your research_XCOMFILES.rul file:

Code: [Select]
  - name: STR_STAFF_009
    cost: 0
    points: 0
    dependencies:
      - STR_TROLLIUM

Offline LuigiWhatif

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Re: Bugs, crashes, typos & bad taste
« Reply #202 on: February 07, 2017, 10:21:20 pm »
Yeah, I missed that.  Thanks.

Offline HelmetHair

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Re: Bugs, crashes, typos & bad taste
« Reply #203 on: February 08, 2017, 07:05:28 am »
Yeah, using "them" in this context is perfectly normal English. How else would you refer to the person without knowing their sex?

Youse guise

Y'all

All Y'all

Dems

:)

I had a cyber web mission where like almost all the map was inaccessible. I could hear doors opening and crap but could not get to the enemies.

feature or bug?

Offline LuigiWhatif

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Re: Bugs, crashes, typos & bad taste
« Reply #204 on: February 08, 2017, 08:26:45 am »
I had the same issue with a cyberweb mission.  I posted about it in the main topic earlier.  It sounds like you got it worse, since I still had access to the entire main floor.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #205 on: February 08, 2017, 08:27:47 pm »
OK, I'll do more tests on this Cyberweb mission. It seemed to generate correctly, but apparently this isn't always the case.

For now, I suggest bringing lots of explosives. And digging. ;)

Offline HelmetHair

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Re: Bugs, crashes, typos & bad taste
« Reply #206 on: February 08, 2017, 08:42:03 pm »
awesome...a bug AND a feature :)

Offline LuigiWhatif

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Re: Bugs, crashes, typos & bad taste
« Reply #207 on: February 08, 2017, 11:08:45 pm »
I managed to find the right spot.  If you want an example of the generation failing, here's my save just before I dynamited it open.

Offline dorsidwarf

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Re: Bugs, crashes, typos & bad taste
« Reply #208 on: February 08, 2017, 11:27:23 pm »
CTD in geoscape, not sure what caused that.



SpoilerLog:
Code: [Select]
[08-02-2017_18-32-40] [INFO] Data folder is:
[08-02-2017_18-32-40] [INFO] Data search is:
[08-02-2017_18-32-40] [INFO] - C:\Users\Ben\Documents\OpenXcom\
[08-02-2017_18-32-40] [INFO] - D:\OpenXcom_XFiles
[08-02-2017_18-32-40] [INFO] - D:\OpenXcom_XFiles
[08-02-2017_18-32-40] [INFO] User folder is: D:\OpenXcom_XFiles\user\
[08-02-2017_18-32-40] [INFO] Config folder is: D:\OpenXcom_XFiles\user\
[08-02-2017_18-32-40] [INFO] Options loaded successfully.
[08-02-2017_18-32-40] [INFO] SDL initialized successfully.
[08-02-2017_18-32-41] [INFO] SDL_mixer initialized successfully.
[08-02-2017_18-32-41] [INFO] requested file not found: openxcom.png
[08-02-2017_18-32-41] [INFO] Attempting to set display to 642x401x8...
[08-02-2017_18-32-41] [INFO] Display set to 642x401x8.
[08-02-2017_18-32-41] [INFO] Loading data...
[08-02-2017_18-32-41] [INFO] Scanning standard mods in 'standard'...
[08-02-2017_18-32-41] [INFO] Scanning user mods in 'D:\OpenXcom_XFiles\user\mods'...
[08-02-2017_18-32-41] [INFO] reservedSpace for: xcom1 updated to: 2
[08-02-2017_18-32-41] [INFO] Mapping resource files...
[08-02-2017_18-32-42] [INFO] Resources files mapped successfully.
[08-02-2017_18-32-44] [INFO] Loading fonts... Font.dat
[08-02-2017_18-32-44] [INFO] Loading extra resources from ruleset...
[08-02-2017_18-33-13] [INFO] Loading custom palettes from ruleset...
[08-02-2017_18-33-13] [INFO] Data loaded successfully.
[08-02-2017_18-33-13] [INFO] Loading language...
[08-02-2017_18-33-13] [INFO] Language loaded successfully.
[08-02-2017_18-33-13] [INFO] OpenXcom started successfully!
[08-02-2017_18-33-13] [INFO] Playing flx, 320x200, 890 frames
[08-02-2017_18-33-13] [INFO] Using software scaling routine. For best results, try an OpenGL filter.
[08-02-2017_18-33-24] [INFO] SDL_mixer initialized successfully.
[08-02-2017_18-33-24] [INFO] SDL_mixer initialized successfully.
[08-02-2017_18-37-56] [WARN] TU not found in en-GB
[08-02-2017_18-37-56] [WARN] STA not found in en-GB
[08-02-2017_18-37-56] [WARN] HP not found in en-GB
[08-02-2017_18-37-56] [WARN] BRA not found in en-GB
[08-02-2017_18-37-56] [WARN] REA not found in en-GB
[08-02-2017_18-37-56] [WARN] ACC not found in en-GB
[08-02-2017_18-37-56] [WARN] THR not found in en-GB
[08-02-2017_18-37-56] [WARN] MEL not found in en-GB
[08-02-2017_18-37-56] [WARN] STR not found in en-GB
[08-02-2017_18-38-27] [WARN] ORIGINAL ORDER not found in en-GB
[08-02-2017_18-38-27] [WARN] ID not found in en-GB
[08-02-2017_18-38-27] [WARN] FIRST LETTER not found in en-GB
[08-02-2017_18-38-27] [WARN] RANK not found in en-GB
[08-02-2017_18-38-27] [WARN] MISSIONS not found in en-GB
[08-02-2017_18-38-27] [WARN] KILLS not found in en-GB
[08-02-2017_18-38-27] [WARN] WOUND RECOVERY not found in en-GB
[08-02-2017_18-38-27] [WARN] SORT BY... not found in en-GB
[08-02-2017_18-41-08] [WARN] STR_SELECT_PILOT not found in en-GB
[08-02-2017_21-25-06] [FATAL] A fatal error has occurred: Research STR_STAFF_009 not found
[08-02-2017_21-25-16] [FATAL] OpenXcom has crashed: Research STR_STAFF_009 not found
Extra information has been saved to openxcom.log.
If this error was unexpected, please report it to the developers.

Offline Meridian

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Re: Bugs, crashes, typos & bad taste
« Reply #209 on: February 08, 2017, 11:41:07 pm »
I don't wanna sound rude, but it has been reported many times, even just a few posts above on the same page (with a fix too).
Please read at least few recent posts in this thread before posting same things again.