Yeah, there's a segmentation fault. I have no idea why it happens, I checked many scenarios, but there's zero information on what the culprit is. It doesn't look like missing resources, but it almost certainly is linked to an enemy action. They have no grenades, so it's not a node problem.
For debugging purposes, I managed to create a save where the crash always happens in the enemy turn. Help would be appreciated...
Sorry, but lately I've become less and less able to deal with errors due to exatly nil information from the game. That's probably because I make fewer mistakes like missing graphics, so the most errors are actually related to deeper issues, and I am not a coder... Not sure what I could do, but I can't ask Meridian every time to do what should be my job.