aliens

Author Topic: Bugs, crashes, typos & bad taste  (Read 1633340 times)

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #4560 on: March 23, 2025, 04:59:22 pm »
The only solution I can see right now would be to update these 'one free' topics so that they give the corpse topics, not the autopsy topics.

Yes, but that's how vanilla does it. I don't feel like redesigning the whole damn game around this minor issue.

On a side note, I did come accross these possible issues in part of the tech tree:
- All non-floater alien medics: Missing STR_FLOATER

I can't recall why, could be related to the fact that Floaters have two different types (regular and legionnaire).

- Chaser medic missing: STR_BETARIAN and STR_BETARIAN_AUTOPSY
- Gazer medic missing: STR_BETARIAN, STR_BETARIAN_AUTOPSY, STR_CHASER and STR_CHASER_AUTOPSY

Perhaps intentionally excluded, but mentioning them just in case.

I'm not 100% sure, but I've decided to add these. Thanks.

What I saw is that every other autopsy has a lookup for their corpse, for example, ethereal autopsy gives a lookup for ethereal corpse.  But the floater autopsy doesn't, maybe because there are 2 floater corpses in the tech tree?

Yes, it's to solve the problem with two types mentioned above.

I have the wrecked alien drone/drone examination researched, and the alien drone combat analysis is purple in the tech tree, but I can't view the combat analysis in the ufopedia/middle clicking alien drone mid mission doesn't pull it up.

It requires Alien Drone Examination.

Offline Meridian

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Re: Bugs, crashes, typos & bad taste
« Reply #4561 on: March 23, 2025, 05:16:56 pm »
Yes, but that's how vanilla does it. I don't feel like redesigning the whole damn game around this minor issue.

Vanilla gives corpses, not autopsies, right?
(and corpses automatically give autopsies)

Code: [Select]
  - name: STR_SECTOID_MEDIC
    cost: 192
    points: 50
    needItem: true
    destroyItem: true
    unlocks:
      - STR_ALIEN_ORIGINS
    lookup: STR_SECTOID
    getOneFree:
      - STR_SNAKEMAN
      - STR_MUTON
      - STR_ETHEREAL
      - STR_FLOATER
      - STR_CHRYSSALID
      - STR_SECTOPOD
      - STR_CYBERDISC
      - STR_SILACOID
      - STR_CELATID
      - STR_REAPER
      - STR_SECTOID_CORPSE
      - STR_SNAKEMAN_CORPSE
      - STR_MUTON_CORPSE
      - STR_ETHEREAL_CORPSE
      - STR_FLOATER_CORPSE
      - STR_CHRYSSALID_CORPSE
      - STR_SECTOPOD_CORPSE
      - STR_CYBERDISC_CORPSE
      - STR_SILACOID_CORPSE
      - STR_CELATID_CORPSE
      - STR_REAPER_CORPSE
« Last Edit: March 23, 2025, 05:18:28 pm by Meridian »

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #4562 on: March 23, 2025, 05:45:52 pm »
Vanilla gives corpses, not autopsies, right?
(and corpses automatically give autopsies)

You're right, sorry - I misremembered.

Anyway, I've changed this before and every configuration causes different issues... I stopped caring.

Offline DarthTheIII

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Re: Bugs, crashes, typos & bad taste
« Reply #4563 on: March 23, 2025, 06:38:55 pm »
It requires Alien Drone Examination.

I have Alien Drone examination, but can't see the combat analysis

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #4564 on: March 24, 2025, 01:18:00 pm »
I have Alien Drone examination, but can't see the combat analysis

Alien Drone Combat Analysis is called STR_ALIEN_DRONE_ARMOR in the ruleset.

Code: [Select]
research:
  - name: STR_ALIEN_DRONE_ARMOR
    cost: 0
    points: 0
    dependencies:
      - STR_ALIEN_DRONE_AUTOPSY

That's it, really.
(And STR_ALIEN_DRONE_AUTOPSY means Alien Drone Examination.)

Are you sure you haven't hidden this research by RMB?

Offline DarthTheIII

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Re: Bugs, crashes, typos & bad taste
« Reply #4565 on: March 24, 2025, 06:46:25 pm »
Its not hidden, and the combat analysis is purple in the tech tree viewer, but I can't view it/middle clicking alien drones in the battlescape doesn't pull it up

Offline Whatever

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Re: Bugs, crashes, typos & bad taste
« Reply #4566 on: March 24, 2025, 09:56:17 pm »
I keep getting a port map with mobs spawned stuck within a fenced-off area.

Once I got three mobs stuck in two such areas on a single map.

Offline DarthTheIII

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Re: Bugs, crashes, typos & bad taste
« Reply #4567 on: March 25, 2025, 05:46:55 am »
The saurian ghost has the same pain immune flag as spectral entity, making it immune to hadriex guns aswell.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #4568 on: March 25, 2025, 12:53:33 pm »
Its not hidden, and the combat analysis is purple in the tech tree viewer, but I can't view it/middle clicking alien drones in the battlescape doesn't pull it up

Post a save please. I don't get what exactly is "purple" here.

I keep getting a port map with mobs spawned stuck within a fenced-off area.

Once I got three mobs stuck in two such areas on a single map.

That's possible in vanilla too.
Enjoy your free target practice.

The saurian ghost has the same pain immune flag as spectral entity, making it immune to hadriex guns aswell.

Thanks, but it's already fixed.

I'll probably have to release another bugfix version...