aliens

Author Topic: Bugs, crashes, typos & bad taste  (Read 1393010 times)

Online Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11729
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Bugs, crashes, typos & bad taste
« Reply #4305 on: October 02, 2024, 09:00:25 pm »
A slight map bug, one of the ladders on the industrial map doesn't actually allow you to go up.

Thanks, fixed.

Apparently I missed mentioning the script issue in ALIENBIGBASEGROWN is also present in ALIENBIGBASEGROWNHANGAR. Since they're essentially the same script just with the added map size (from the deployment) and main hangar mapBlock, the script fixes are the same. And because they share the same mapBlocks, the fixes for the particular issues with the connector mapBlocks are already in place.

All right, I'll fix that too. Thanks for the vigilance.

Offline hairybert

  • Captain
  • ***
  • Posts: 52
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #4306 on: October 06, 2024, 10:41:21 pm »
It is possible to apply the Bioenhancement (and probably other enhancements) on agents which are out on a vehicle. This will teleport the agent back to the base.
Not sure though if this is a bug of X-Com Files bug or of the OXCE engine.

Online Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11729
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Bugs, crashes, typos & bad taste
« Reply #4307 on: October 07, 2024, 03:33:03 pm »
It is possible to apply the Bioenhancement (and probably other enhancements) on agents which are out on a vehicle. This will teleport the agent back to the base.
Not sure though if this is a bug of X-Com Files bug or of the OXCE engine.

Definitely an engine issue, but... not sure if it's that very wrong. It's not X-Com Apocalypse level of tracking stuff.

Online psavola

  • Commander
  • *****
  • Posts: 836
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #4308 on: October 07, 2024, 03:44:14 pm »
It is possible to apply the Bioenhancement (and probably other enhancements) on agents which are out on a vehicle. This will teleport the agent back to the base.
Not sure though if this is a bug of X-Com Files bug or of the OXCE engine.

Are you sure? I'm pretty sure that agents that are out of the base don't even show up in the transformations menu. At least I don't ever recall being able to transform them and I think I would have seen this by now. This would also have impact on the missions if you transform an agent while still enroute to a mission (instead of back from the mission).

Online Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11729
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Bugs, crashes, typos & bad taste
« Reply #4309 on: October 07, 2024, 03:53:37 pm »
Are you sure? I'm pretty sure that agents that are out of the base don't even show up in the transformations menu. At least I don't ever recall being able to transform them and I think I would have seen this by now. This would also have impact on the missions if you transform an agent while still enroute to a mission (instead of back from the mission).

Lol, I haven't actually verified this, and you're right... :) People away from base cannot be bio-enhanced.

Offline hairybert

  • Captain
  • ***
  • Posts: 52
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #4310 on: October 07, 2024, 09:17:44 pm »
Are you sure? I'm pretty sure that agents that are out of the base don't even show up in the transformations menu. At least I don't ever recall being able to transform them and I think I would have seen this by now. This would also have impact on the missions if you transform an agent while still enroute to a mission (instead of back from the mission).

Yes, I'm sure. I had sent a Van on a looong trip for over 3 days to an undercover mission.
Then I decided to go for my first round of Bioenhancement. I did it going through the agents list of the base (the absent agents are present there) and then click on the "arrow up" symbol and then click on Bioenhancement whereever it was showing up (i.e. for the agents fulfilling the requirements).
When the Van finally reached its goal, to my surprise one agent was missing.
I had saved the game before the Bioenhancement and thus could confirm my theory.
« Last Edit: October 07, 2024, 10:14:42 pm by hairybert »

Online psavola

  • Commander
  • *****
  • Posts: 836
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #4311 on: October 07, 2024, 09:42:03 pm »
You should post your save before applying bio-enhancement. This would allow more easily to reproduce and if necessary fix (probably in OXCE).

Offline hairybert

  • Captain
  • ***
  • Posts: 52
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #4312 on: October 07, 2024, 10:10:45 pm »
You should post your save before applying bio-enhancement. This would allow more easily to reproduce and if necessary fix (probably in OXCE).

You know, it has a bit to do with shame. Posting my game is like stripping naked, possibly exposing the bit of savescumming I did every now and then... But I swear that my plan is to collect experience on this first run for a future ironman game :)

I was about to write that the savegame got overwritten in the meanwhile. But I could find another one where the Van is still not at its destination, hehe. So o.k., I show you my game.

Instructions:
* Load the save game
* Convince yourself that PUBLIC/VAN-3 is on its way to an Abyssal Artifact Delivery mission in south Atlantic.
* Click Bases
* Select 2nd base India
* Click Agents
* Click Fonthip Pinkaew (fairly at the bottom of the list; also note Craft: PUBLIC/VAN-3)
* Click on the up arrow (button left of "Armored Vest").
* Click Bio-Enhancement
* Click once again Bio-Enhancement (button at the bottom right)
* Go back to geoscape. Let the game progress, start the mission and note that Fonthip Pinkaew is missing.
« Last Edit: October 07, 2024, 10:38:11 pm by hairybert »

Online psavola

  • Commander
  • *****
  • Posts: 836
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #4313 on: October 08, 2024, 07:34:29 am »
Oh, I see it. You can't see the soldier as eligible on "Transformations overview" screen, but you can transform him if you go to the agent directly (I didn't realize it was even possible to do so). This seems like a bug in OXCE, because these should behave the same. I'll post a bug on OXCE board.

Offline Blazen

  • Sergeant
  • **
  • Posts: 36
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #4314 on: October 09, 2024, 10:41:05 pm »
The Gilldog research you get from deep ones and aquatoids is different, but not in any meaningful way, to the gilldog research you get from syndicate scientist, Dr Alpha and researching a live gilldog.

Offline Kozinsky

  • Colonel
  • ****
  • Posts: 128
  • Sorry for my bEd English
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #4315 on: October 10, 2024, 10:10:06 am »
The Gilldog research you get from deep ones and aquatoids is different, but not in any meaningful way, to the gilldog research you get from syndicate scientist, Dr Alpha and researching a live gilldog.

This is just a translation error. The first one should be “Gilldog Terrorist”, similar to vanilla Reaper and Reaper Terrorist.

I suggest that these terms be standardized, as the additional word “Terrorist” is used in some places and not in others:
Spoiler:
  ..\OpenXCom\user\mods\XComFiles\Language\en-US.yml
   Line  997:   STR_OWLMAN_TERRORIST: "Owlman"
   Line 1125:   STR_BIODRONE_TERRORIST: "Bio-drone Terrorist"
   Line 1656:   STR_HALLUCINOID_TERRORIST: "Hallucinoid"
   Line 1667:   STR_XARQUID_TERRORIST: "Xarquid"
   Line 1685:   STR_CALCINITE_TERRORIST: "Calcinite Terrorist"
   Line 1829:   STR_BULLFROG_TERRORIST: "Bullfrog"
   Line 1850:   STR_MINOTAUR_TERRORIST: "Minotaur"
   Line 2333:   STR_SEEKER_DRONE_TERRORIST: "Seeker Drone"
   Line 2426:   STR_OOZE_TERRORIST: "Crawling Ooze"
   Line 2543:   STR_CHRYSSALID_TERRORIST: "Chryssalid Terrorist"
   Line 2551:   STR_BADASS_CHRYSSALID_TERRORIST: "Ultra Chryssalid Terrorist"
   Line 3054:   STR_JARHEAD_TERRORIST: "Jarhead Terrorist"
   Line 3165:   STR_HORROR_TERRORIST: "Horror"
   Line 3173:   STR_ABOMINATION_TERRORIST: "Abomination Entity"
   Line 3212:   STR_MEGAWORM_TERRORIST: "Megaworm"
   Line 3789:   STR_REAPER_TERRORIST: "Reaper Terrorist"
   Line 3925:   STR_WEREWOLF_TERRORIST: "Werewolf"
   Line 3937:   STR_WERECAT_TERRORIST: "Werecat"
   Line 4253:   STR_CYBERWEB_ROBOSPHERE_TERRORIST: "Cyberweb Robosphere"
   Line 4269:   STR_CYBERWEB_ROBOTURRET_TERRORIST: "Cyberweb Roboturret"
   Line 4278:   STR_CYBERWEB_CENTURION_TERRORIST: "Cyberweb Centurion"
   Line 4949:   STR_TENTACULAT_TERRORIST: "Tentaculat"
   Line 5093:   STR_OBLITERATOR_TERRORIST: "Obliterator Terrorist"
   Line 5200:   STR_ANCIENT_TOMB_GUARD_FEMALE_TERRORIST: "Ancient Female Tomb Guardian"
   Line 5201:   STR_TOMB_GUARD_MALE_TERRORIST: "Male Tomb Guardian"
   Line 5202:   STR_TOMB_GUARD_FEMALE_TERRORIST: "Female Tomb Guardian"
   Line 5203:   STR_TOMB_GUARD_TERRORIST: "Tomb Guardian"
   Line 5213:   STR_STRIX_TERRORIST: "Strix"
   Line 5498:   STR_SHAMBLER_TERRORIST: "Shambler Raider"
   Line 5506:   STR_FENRIR_TERRORIST: "Fenrir Wolf"
   Line 5513:   STR_SPIKEBOAR_TERRORIST: "Spikeboar"
   Line 5525:   STR_SHADOWBAT_TERRORIST: "Shadowbat"
   Line 5543:   STR_MONGORN_TERRORIST: "Mongorn Savage"
   Line 5568:   STR_MEGAZOMBIE_TERRORIST: "Megazombie"
   Line 5574:   STR_ZOMBIE_TROOPER_1_TERRORIST: "Zombie Trooper"
   Line 5575:   STR_ZOMBIE_TROOPER_2_TERRORIST: "Battered Zombie Trooper"
   Line 5595:   STR_ZOMBIE_INFECTOR_TERRORIST: "Zombie Infector"
   Line 5597:   STR_ZOMBIE_GRUBAS_TERRORIST: "Fat Zombie"
   Line 5607:   STR_ZOMBIE_BOOMER_TERRORIST: "Zombie Boomer"
   Line 5614:   STR_ZOMBIE_STERILE_TERRORIST: "Zombie"
   Line 5629:   STR_SWARMIDS_LARGE_TERRORIST: "Swarmids Swarm"
   Line 5630:   STR_SWARMIDS_SMALL_TERRORIST: "Swarmids"
   Line 5909:   STR_JANISSARY_TERRORIST: "Gillman Terrorist"
   Line 5914:   STR_GILLDOG_TERRORIST: "Gilldog"
   Line 5922:   STR_BLOODHOUND_TERRORIST: "Bloodhound"
   Line 6204:   STR_GIANT_SPIDER_RED_TERRORIST: "Flame Spider"
   Line 6208:   STR_GIANT_SPIDER_GREEN_TERRORIST: "Armored Spider"
   Line 6211:   STR_GIANT_SPIDER_PURPLE_TERRORIST: "Death Spider"
   Line 6214:   STR_GIANT_SPIDER_ALLOY_TERRORIST: "Stealth Spider"
   Line 6221:   STR_GIANT_SPIDER_TERRORIST: "Giant Spider"
   Line 6229:   STR_MEGASCORPION_TERRORIST: "Megascorpion"
   Line 6238:   STR_ASMODEAN_COBRA_TERRORIST: "Asmodean Cobra"
   Line 6246:   STR_GIANT_BEETLE_BOMBARDIER_TERRORIST: "Giant Bombardier Beetle"
   Line 6251:   STR_GIANT_BEETLE_TERRORIST: "Giant Beetle"
   Line 6264:   STR_MUCKSTAR_TERRORIST: "Muckstar"
   Line 6268:   STR_CHUPACABRA_TERRORIST: "Chupacabra"
   Line 6279:   STR_GIANT_RAT_TERRORIST: "Giant Rat"
   Line 7693:   STR_MIB_SECTOPOD_TERRORIST: "MiB Sectopod Terrorist"
   Line 7967:   STR_ALIEN_DRONE_TERRORIST: "Alien Drone"
   Line 7977:   STR_LARGE_ALIEN_DRONE_TERRORIST: "Large Alien Drone"
   Line 8001:   STR_SPITTER_TERRORIST: "Spitter Terrorist"
   Line 8002:   STR_SPITTER_RETRACT_TERRORIST: "Spitter Terrorist"
   Line 8003:   STR_SPITTER_RETRES_TERRORIST: "Spitter Terrorist"
   Line 8004:   STR_SPITTER_NAKED_TERRORIST: "Spitter Terrorist"
   Line 8175:   STR_MIBTANK_TERRORIST: "MiB Tank Terrorist"
   Line 8278:   STR_CEREBREAL_LARVA_TERRORIST: "Cerebreal Larva Terrorist"
   Line 8319:   STR_HOLODRONE_TERRORIST: "Holodrone Terrorist"
   Line 8343:   STR_CYBERMITE_TERRORIST: "Cybermite Terrorist"
   Line 8373:   STR_SALAMANDRON_TERRORIST: "Salamandron Terrorist"

Online Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11729
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Bugs, crashes, typos & bad taste
« Reply #4316 on: October 10, 2024, 01:16:01 pm »
Actually, there is an inconsistency, and it's not isolated to translation.

It's not easy to decide whether an interrogation should give STR_GILLDOG or STR_GILLDOG_TERRORIST. Creatures are different from "ranked" enemies, and I want to avoid a situation where you already know STR_GILLDOG, but not STR_GILLDOG_TERRORIST, so researching STR_GILLDOG_TERRORIST is possible but gives you nothing.

Offline Mathel

  • Colonel
  • ****
  • Posts: 326
  • Do not mistake Muton for mutton.
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #4317 on: October 12, 2024, 11:51:51 am »
I am confused about LASER BEAM (craft weapon).

The Ufopaedia description says "This conventional laser cannon is powered by a specially developed Elerium-based battery"

Yet it doesn't require the Elerium Battery tech, it is purchased, rather than manufactured using Elerium, and it does not consume Elerium to reload.

Online Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11729
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Bugs, crashes, typos & bad taste
« Reply #4318 on: October 12, 2024, 12:05:35 pm »
I am confused about LASER BEAM (craft weapon).

The Ufopaedia description says "This conventional laser cannon is powered by a specially developed Elerium-based battery"

Yet it doesn't require the Elerium Battery tech, it is purchased, rather than manufactured using Elerium, and it does not consume Elerium to reload.

Well, it still is an Elerium battery, just not the same type as the "Elerium Battery" tech. But it's totally confusing, I agree. Will change the wording a bit.

Offline rkagerer

  • Captain
  • ***
  • Posts: 55
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #4319 on: October 26, 2024, 11:18:22 am »
Another little typo to report (underlined below)

« Last Edit: October 26, 2024, 11:20:20 am by rkagerer »