Author Topic: Bugs, crashes, typos & bad taste  (Read 1387160 times)

Offline Stone Lake

  • Colonel
  • ****
  • Posts: 183
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #3420 on: January 01, 2023, 05:44:07 am »
Quote
Hi, just installed everything correctly "I think" but when I go to try and boot it up it gives me this error

[ERROR]   failed to load 'X-Com Files'; mod disabled
Weapon STR_HUMAN_SONIC_SHOTGUN has clip size 0 and no ammo defined. Please use 'clipSize: -1' for unlimited ammo, or allocate a compatibleAmmo item.

Any help? I tried to manually change the clipsize but I dont know where to find it
It could be that you have both unarchived mod and mod archive in the user/mods folder. If that's the case, remove archive. In my experience it messes up OXC loading.

Happy new year everybody!

Online Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9088
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #3421 on: January 01, 2023, 12:03:32 pm »
You need OXCE (OpenXcom Extended), not OXC.

For future, please always attach the whole log file, not just one line.
« Last Edit: January 01, 2023, 12:20:05 pm by Meridian »

Offline PPQ

  • Colonel
  • ****
  • Posts: 113
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #3422 on: January 01, 2023, 12:30:43 pm »
I don't know if there is anything you can reasonably do about this but I find that the civilians, especially unarmed ones are far too suicidal. Like, I've seen them charge in to punch aliens and monsters. Is this intended or a bug or just something you can't do anything about?

Offline Chuckebaby

  • Colonel
  • ****
  • Posts: 408
  • Chrysalis are people too
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #3423 on: January 01, 2023, 02:14:45 pm »
I don't know if there is anything you can reasonably do about this but I find that the civilians, especially unarmed ones are far too suicidal. Like, I've seen them charge in to punch aliens and monsters. Is this intended or a bug or just something you can't do anything about?

It's part of the fun  ;D
Annoying  ? Yes. But I find the civilians blocking door entrances 5 turns in a row even more annoying.
There is only so much you can take before you simply stun them.

Offline SBBurzmali

  • Sergeant
  • **
  • Posts: 34
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #3424 on: January 01, 2023, 06:05:00 pm »
I don't know if there is anything you can reasonably do about this but I find that the civilians, especially unarmed ones are far too suicidal. Like, I've seen them charge in to punch aliens and monsters. Is this intended or a bug or just something you can't do anything about?
What, you don't think priests should charge angry dogs and try to bless them?

Offline Juku121

  • Commander
  • *****
  • Posts: 1798
  • We're all mad here.
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #3425 on: January 01, 2023, 06:41:49 pm »
What, you don't think priests should charge angry dogs and try to bless exorcise them?
FTFY :P

Offline PPQ

  • Colonel
  • ****
  • Posts: 113
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #3426 on: January 01, 2023, 09:51:32 pm »
It's part of the fun  ;D
Annoying  ? Yes. But I find the civilians blocking door entrances 5 turns in a row even more annoying.
There is only so much you can take before you simply stun them.
Immersion breaking more than annoying really. Like, I'd expect them to run around in panic.

Offline Lagasol

  • Squaddie
  • *
  • Posts: 2
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #3427 on: January 01, 2023, 10:33:44 pm »
You need OXCE (OpenXcom Extended), not OXC.

For future, please always attach the whole log file, not just one line.

Thank you! My dumbass thought that having OXCE installed would be enough, turns out I had to create a user folder IN OXCE and then put the mod there so when I open OXCE it all works

Offline Chuckebaby

  • Colonel
  • ****
  • Posts: 408
  • Chrysalis are people too
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #3428 on: January 02, 2023, 05:46:31 pm »
Immersion breaking more than annoying really. Like, I'd expect them to run around in panic.

If civilians were to run and hide somewhere, the game balance would be slightly thrown off. Missions would be simple and the only objective would be the enemy.

However, I do sympathize with you. I totally get it.
I just believe there is a reason behind it. Now, weather that be a sinister reason ? Very debatable  ;D

Offline Mathel

  • Colonel
  • ****
  • Posts: 325
  • Do not mistake Muton for mutton.
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #3429 on: January 02, 2023, 07:46:45 pm »
A solution would be not giving civilian "armors" in-built attacks.

But would it be correct? It would mean that if some other unit used the same "armor" (such as undercover X-COM operatives, or hostiles), they too would have no unarmed strike.

Offline Chuckebaby

  • Colonel
  • ****
  • Posts: 408
  • Chrysalis are people too
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #3430 on: January 02, 2023, 11:28:36 pm »
One thing I noticed about soldiers bio updates. There is no way to access what has been done to a solider.
Unless I missed it somewhere. I did the "Olympianism" update to 2 of my guys (Amazing feature by the way) but could not find a way to visually see what updates my agents have had done to them.

The most logical place would be the "Agent tab/screen".

The only indicator I could see is in the battle screen avatar. (the hallo above their face).
« Last Edit: January 02, 2023, 11:30:42 pm by Chuckebaby »

Offline Juku121

  • Commander
  • *****
  • Posts: 1798
  • We're all mad here.
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #3431 on: January 02, 2023, 11:38:31 pm »
There is no way to access what has been done to a solider.
Unless I missed it somewhere.
You did.

Offline Chuckebaby

  • Colonel
  • ****
  • Posts: 408
  • Chrysalis are people too
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #3432 on: January 03, 2023, 12:23:19 am »
You did.

There it is. thanks Juku.
Never even noticed it.

Offline Stone Lake

  • Colonel
  • ****
  • Posts: 183
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #3433 on: January 03, 2023, 08:06:22 am »
Scorpoids have "stealthy" in their description, but don't have camo.

Also, every single Shogg encounter is rendered almost null by having flying gear - spiders, scorpoids, antmen, zombies. Strixes, stingrifles, and antmen spit do spice up things a little, but it's still pretty bland.
Maybe add some flying variants or straight up gift them a couple of gauss rifles?

Offline PPQ

  • Colonel
  • ****
  • Posts: 113
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #3434 on: January 03, 2023, 12:53:41 pm »
If civilians were to run and hide somewhere, the game balance would be slightly thrown off. Missions would be simple and the only objective would be the enemy.

However, I do sympathize with you. I totally get it.
I just believe there is a reason behind it. Now, weather that be a sinister reason ? Very debatable  ;D
Hiding would be lame, that is true. Rather I envision them running around like headless chickens screaming while trying to go in general terms in the opposite direction of what ever alien/monster is in their LOS.