Author Topic: Bugs, crashes, typos & bad taste  (Read 1071889 times)

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #3285 on: October 05, 2022, 02:57:04 pm »
Small bug I find - if doing an HQ early the message from the cult doesn't seem to appear on time. Did dagon HQ on  november 97 but got the final message (for cult assault) on feb 98


Impossible.

Code: [Select]
eventScripts:
  - type: STR_CHURCH_OF_DAGON_AFTER_HQ_EVENT
    oneTimeRandomEvents:
      STR_CHURCH_OF_DAGON_AFTER_HQ_EVENT: 100
    executionOdds: 100 <------ 100% chance to happen
    researchTriggers:
       STR_CHURCH_OF_DAGON_HQ: true <------ needs Dagon HQ research (not actually beating their HQ)

It will run the next month after you research Church of Dagon HQ, but not four months later. Just no way.

Code: [Select]

Save is attatched to my original post, apologies for the late reply.

Thank you!

I still have nothing, though. :( At this point I suspect gremlins.

Offline termidor

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Re: Bugs, crashes, typos & bad taste
« Reply #3286 on: October 09, 2022, 02:43:55 pm »

Impossible.

Code: [Select]
eventScripts:
  - type: STR_CHURCH_OF_DAGON_AFTER_HQ_EVENT
    oneTimeRandomEvents:
      STR_CHURCH_OF_DAGON_AFTER_HQ_EVENT: 100
    executionOdds: 100 <------ 100% chance to happen
    researchTriggers:
       STR_CHURCH_OF_DAGON_HQ: true <------ needs Dagon HQ research (not actually beating their HQ)

It will run the next month after you research Church of Dagon HQ, but not four months later. Just no way.

Maybe has to do with researching HQ in 97?

Also regarding the ghost storyline, cultist seem to have localisation missing and spawn the Katapeltes without any ammo.

Offline Zharkov

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Re: Bugs, crashes, typos & bad taste
« Reply #3287 on: October 09, 2022, 06:52:05 pm »
Are you sure that is what you meant?

Spoiler:
  - type: STR_PROTEAN
    requires:
      - STR_TROLLIUM
    costBuy: 40000
    costSalary: 15000
    costSalarySquaddie: 5000 # squaddie salary 20000
    costSalarySergeant: 10000 # sergeant salary 25000
    costSalaryCaptain: 20000 # captain salary 35000
    costSalaryColonel: 40000 # colonel salary 55000
    costSalaryCommander: 70000 # commander salary 85000
    minStats:
      tu: 45
      stamina: 40
      health: 25
      bravery: 10
      reactions: 30
      firing: 45
      throwing: 35
      strength: 20
      psiStrength: 0
      psiSkill: 0
      melee: 20
      mana: 30
    maxStats:
      tu: 55
      stamina: 65
      health: 35
      bravery: 60
      reactions: 60
      firing: 65
      throwing: 55
      strength: 40
      psiStrength: 100
      psiSkill: 6
      melee: 60
      mana: 50
    statCaps:
      tu: 65
      stamina: 150
      health: 85
      bravery: 100
      reactions: 25
      firing: 90
      throwing: 70
      strength: 70
      psiStrength: 100
      psiSkill: 25
      melee: 90
      mana: 100
    trainingStatCaps:
      tu: 60
      stamina: 130
      health: 75
      bravery: 100
      reactions: 25
      firing: 75
      throwing: 60
      strength: 65
      psiStrength: 100
      psiSkill: 25
      melee: 75
      mana: 0
    dogfightExperience:
      bravery: 10
      reactions: 30
      firing: 25
    armor: STR_SUIT_PROTEAN_UC
    armorForAvatar: STR_SUIT_PROTEAN_UC
    avatarOffsetX: 68
    avatarOffsetY: 48
    standHeight: 22
    kneelHeight: 14
    femaleFrequency: 25
    soldierNames:
      - delete
      - AgentName/
    deathMale: [41, 42, 43, 135, 136, 137, 138, 139, 140, 141]
    deathFemale: [44, 45, 46, 160, 161, 162, 163]
    panicMale: [701, 702, 703, 704, 705, 706, 707, 708, 709]
    panicFemale: [731, 732, 733, 734, 735, 736, 737]
    berserkMale: [801, 802, 803, 804, 805]
    berserkFemale: [831, 832, 833]

Offline Zharkov

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Re: Bugs, crashes, typos & bad taste
« Reply #3288 on: October 09, 2022, 07:16:55 pm »
Also, I wonder what is up with the Glock 18 - aimed shots do not seem to have a higher acc as compared to snap shots.

Had some situations where this was relevant.
« Last Edit: October 10, 2022, 12:11:44 am by Zharkov »

Offline Juku121

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Re: Bugs, crashes, typos & bad taste
« Reply #3289 on: October 09, 2022, 09:14:50 pm »
Not under 16 tiles, but the ranges are different. Although not that different (snap 15, aimed 20). No idea why aiming a handgun brings so little benefit.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #3290 on: October 10, 2022, 11:13:30 am »
Maybe has to do with researching HQ in 97?

What do you mean? Why would 97 be significant? The script I pasted doesn't do anything like that with time.

Also regarding the ghost storyline, cultist seem to have localisation missing and spawn the Katapeltes without any ammo.

Yes, true in both cases. :(

Many thanks, fixed.

Are you sure that is what you meant?

Yeah, their Reactions are abysmal. Zombie powers have their price.
I can't remember the entire formula right now, but their max Reactions should be effectively 35 lower than a normal human's.

Also, I wonder what is up with the Glock 18 - aimed shots do not seem to have a higher acc as compared to snap shots.

Had some situations where this was relevant.

Right - accurate range.


Offline Juku121

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Re: Bugs, crashes, typos & bad taste
« Reply #3291 on: October 10, 2022, 12:56:46 pm »
Yeah, their Reactions are abysmal.
I can't remember the entire formula right now, but their max Reactions should be effectively 35 lower than a normal human's.
While that may be intended to work that way, in practice a maxed agent loses only up to ~10 reactions depending on how much they started with, and new agents lose nothing.

Which means you want to delay the transformation until your stats are maxed because otherwise you get a permanent but avoidable stat reduction.

Offline Advancement

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Re: Bugs, crashes, typos & bad taste
« Reply #3292 on: October 11, 2022, 05:55:33 pm »
Hello. I would like to ask what is approx spawn time for Ethereals.
I'm currently september 2002 year. Few last months nothing serious happens, sometimes I get aliens fly-by ships.
And destroyed Sindicate about 3-4 months ago with their final message(from ethereals?)
So what now?

ps. great mod.

Offline Juku121

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Re: Bugs, crashes, typos & bad taste
« Reply #3293 on: October 11, 2022, 06:25:01 pm »
Why are you asking this in the bug reports thread? Or is the lack of Ethereals in bad taste to you? :P

Offline Advancement

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Re: Bugs, crashes, typos & bad taste
« Reply #3294 on: October 11, 2022, 07:06:28 pm »
Why are you asking this in the bug reports thread? Or is the lack of Ethereals in bad taste to you? :P
Well this is most active topic, so why not?
But yea it is a bad taste since Im sitting for 4 months and absolutely nothing(new) happens in game :(

Offline Juku121

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Re: Bugs, crashes, typos & bad taste
« Reply #3295 on: October 11, 2022, 07:23:28 pm »
The main topic is about as active and more, well, topical.

I mean, I don't care, personally. But unlike me, you're not on Solarius's ignore list, and he has a thing about merging double posts and moving off-topic stuff.
« Last Edit: October 11, 2022, 07:26:30 pm by Juku121 »

Offline Advancement

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Re: Bugs, crashes, typos & bad taste
« Reply #3296 on: October 13, 2022, 02:11:41 pm »
For once I had bugged mob in Vampire Castle map. right-right-bottom side. Had to destroy alot.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #3297 on: October 13, 2022, 02:34:23 pm »
For once I had bugged mob in Vampire Castle map. right-right-bottom side. Had to destroy alot.

Thanks, but do you have the save? I can't see much here...

Offline Advancement

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Re: Bugs, crashes, typos & bad taste
« Reply #3298 on: October 13, 2022, 04:26:27 pm »
Sadly not. There is a long way not connected to any path. Under the bridge and to the right.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #3299 on: October 13, 2022, 05:15:12 pm »
Sadly not. There is a long way not connected to any path. Under the bridge and to the right.

OK, I'll keep an eye on this. Thank you anyway.