Author Topic: Bugs, crashes, typos & bad taste  (Read 1388049 times)

Offline Juku121

  • Commander
  • *****
  • Posts: 1798
  • We're all mad here.
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #3255 on: August 05, 2022, 01:31:12 pm »
They do, doh. I don't know what you want to say.
That they "aren't like Cydonians, they don't specialize that much and are way more free-thinking." The current blurb implies they are like Sectoids, except that Sectoids think of them as more primitive. They also have the exact same carbon copy rank structure as the Sectoids, implying their caste system is still mostly the same, and not less specialist and more encouraging of individuals taking initiative.

Either these Aquatoids are different or they aren't. If they are, it should be stated somewhere. If they aren't, then Soldiers can't be diplomats/emissaries. Even Ethereals don't send single Soldiers to do missions on their own, and they're one of the few races where that'd make sense.
 
What the actual fuck now?
What does the parcel do, then? It used to give out an embassy key. Embassies and their keys are long gone. There are no further hooks I can see anywhere.

If it's something that's going to get repurposed, okay. But you seem to be implying that it actually has a function in 2.5?
« Last Edit: August 05, 2022, 01:33:38 pm by Juku121 »

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11722
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Bugs, crashes, typos & bad taste
« Reply #3256 on: August 05, 2022, 01:51:18 pm »
That they "aren't like Cydonians, they don't specialize that much and are way more free-thinking." The current blurb implies they are like Sectoids, except that Sectoids think of them as more primitive. They also have the exact same carbon copy rank structure as the Sectoids, implying their caste system is still mostly the same, and not less specialist and more encouraging of individuals taking initiative.

Either these Aquatoids are different or they aren't. If they are, it should be stated somewhere. If they aren't, then Soldiers can't be diplomats/emissaries. Even Ethereals don't send single Soldiers to do missions on their own, and they're one of the few races where that'd make sense.

That's some MASSIVE hairsplitting you're doing here. Why would everything require explanation? Why not allow the player to make conclusions? (It's rhetorical question, by the way; don't bother to respond.)

What does the parcel do, then? It used to give out an embassy key. Embassies and their keys are long gone. There are no further hooks I can see anywhere.

See, it doesn't hurt to state your problem straight away, without all this back and forth.

If it's something that's going to get repurposed, okay. But you seem to be implying that it actually has a function in 2.5?

It has a function like every other bloody thing in the mod even if it doesn't do anything. By, you know, just being there.

Whether I'm going to repurpose it for something more - not going to disclose now.

Honestly, this is quite an offensive point, which should be obvious but apparently isn't.

Offline Juku121

  • Commander
  • *****
  • Posts: 1798
  • We're all mad here.
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #3257 on: August 05, 2022, 02:33:17 pm »
Why not allow the player to make conclusions?
From what? A single Soldier on a single map that can be interpreted several ways vs a blurb that fits every X-Com veteran's preconceptions of what Sectoids/Aquatoids are, a caste society that literally clones its members for their role.

I'm not saying you need to spell out everything in a single Ufopedia article. But even with the embassy change, it requires quite a bit of hair splitting :P to get the conclusion that Aquatoids are anything but what they used to be.
If you didn't tell me, I would still think that. Figure the Soldier is a bodyguard or something, and the real 'masters' split when they saw the X-Com sub, or never arrived in the first place.

Basically, it's the same thing as with the Council all over again, where you have a vision that diverges from the base assumptions of X-Com, yet the evidence is either all in your head or in obscure corners of the game that need judicious extra interpretation to say what you want it to say. In the end, the Council got expanded and explained very nicely with articles, events and so on.

Of course, this is all pretty irrelevant to gameplay right now. Some more random Aquatoids, whatever, they're aliens doing alien things, who knows what's going on in their little heads, just shoot them. :P But if you want your version of TFTD lore to be conveyed in-game instead of a version of the original that has a few different maps and missions, that needs more work. Whether you actually want this is up to you, of course.

It has a function like every other bloody thing in the mod even if it doesn't do anything. By, you know, just being there.
I mean, if it had an article saying "We looked at it and it's weird. Who knows what it's for? Maybe we'll find out eventually.", all fair. If it was something that couldn't be researched, strange but okay. But right now it's something that comes in, eats a few scientist-hours, primes you for getting either closure or a new arc or a new mission or... and does nothing. This is textbook bug behaviour, especially since it used to do something. How am I supposed to read your mind to see that leaving in half-functional stuff from earlier versions for atmosphere is A-OK, not a bug for you? 99% of the time something like that comes up in a game, any game, it's a bug and the developers just forgot.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11722
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Bugs, crashes, typos & bad taste
« Reply #3258 on: August 05, 2022, 02:43:02 pm »
OK, I'll work on the Aquatoid article.

Offline elvis_a

  • Squaddie
  • *
  • Posts: 2
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #3259 on: August 08, 2022, 08:46:15 pm »
Good day gentlemen, i am sorry if there is already answer for the question:
I didn't play for year, so i continued my old save in updated version of the mod and oxce and advent is crashing the game, specifically battleship try to base attack with following crash:
[03-08-2022_13-57-17]   [INFO]   [SDLRenderer] Offset: 241x0
[03-08-2022_13-57-44]   [WARN]   STR_ADVENT not found in en-gb
[03-08-2022_13-57-47]   [FATAL]   A fatal error has occurred: Map generator encountered an error: Unknown race: STR_ADVENT defined in deployment: STR_BASE_DEFENSE
[03-08-2022_13-57-47]   [FATAL]   Unfortunately, no stack trace information is available

If necessary let me know where to upload pre crash save.
P.s. i know advent was removed during the development let me know if it's possible to edit save file manually to fix cras
« Last Edit: August 08, 2022, 08:48:21 pm by elvis_a »

Online Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9090
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #3260 on: August 08, 2022, 09:59:15 pm »
Code: [Select]
alienMissions:
  - type: STR_ALIEN_INFILTRATION
    region: STR_ANTARCTICA
    race: STR_ADVENT
    nextWave: 6
    nextUfoCounter: 0
    spawnCountdown: 7620
    liveUfos: 1
    uniqueID: 1304

Code: [Select]
  - type: STR_ALIEN_RETALIATION
    region: STR_NORTH_AMERICA
    race: STR_ADVENT
    nextWave: 4
    nextUfoCounter: 0
    spawnCountdown: 1530
    liveUfos: 0
    uniqueID: 1395
    missionSiteZone: -1

Find this and either change the race or delete the whole mission entries.

Offline elvis_a

  • Squaddie
  • *
  • Posts: 2
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #3261 on: August 10, 2022, 08:43:42 pm »
thank you sir

Online Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9090
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #3262 on: August 10, 2022, 08:56:58 pm »
Next OXCE version will ignore such missions automatically on load (mission will be reassigned to STR_SECTOID race (or whichever race comes first) and interrupted).

Offline Juku121

  • Commander
  • *****
  • Posts: 1798
  • We're all mad here.
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #3263 on: August 11, 2022, 09:57:13 pm »
Moonkid just reported that Olympian Personal Armour crashes the game and I can confirm. The likely cause is a lack of flying frames in the original sprites.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11722
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Bugs, crashes, typos & bad taste
« Reply #3264 on: August 19, 2022, 03:08:18 pm »
Moonkid just reported that Olympian Personal Armour crashes the game and I can confirm. The likely cause is a lack of flying frames in the original sprites.

Right, there was such a problem, but now is fixed on my end.
Next release: after next OXCE release.

Offline zee_ra

  • Colonel
  • ****
  • Posts: 213
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #3265 on: August 23, 2022, 09:35:27 am »
We call this "swallowing" or "eating whole". 8)

I wonder, if it's possible to specify in weapon properties (I assume, under "items") that a weapon should never disintegrate upon impact?  I'd like to e.g. have a 200-power laser, that burns holes through the bodies, not disintegrates them in whole.

Offline krautbernd

  • Commander
  • *****
  • Posts: 1108
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #3266 on: August 23, 2022, 10:53:07 am »
I wonder, if it's possible to specify in weapon properties (I assume, under "items") that a weapon should never disintegrate upon impact?  I'd like to e.g. have a 200-power laser, that burns holes through the bodies, not disintegrates them in whole.
You'll find the answer to that in the discussion you're referring to. You might also want to check the ruleset reference.

Offline vovapal

  • Squaddie
  • *
  • Posts: 4
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #3267 on: September 01, 2022, 10:17:32 pm »
Get crush on hybrid embassy assault. Game says that there is no exalt with rank 13. Log+save included(van just canceled from starting assault on this embassy).

Offline Slow

  • Sergeant
  • **
  • Posts: 45
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #3268 on: September 03, 2022, 04:54:51 pm »
I encountered a map bug where I can't reach an enemy and he can't too. A mission where you disguise as construction workers and arm only with melee weapons. Against Exalt. One guy is on fourth level platforms, he can't get down and I can't kill him without firearms.

I can upload save file, if you are interested.

Offline MoonKid

  • Captain
  • ***
  • Posts: 59
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #3269 on: September 11, 2022, 01:40:51 pm »
I wonder, if it's possible to specify in weapon properties (I assume, under "items") that a weapon should never disintegrate upon impact?  I'd like to e.g. have a 200-power laser, that burns holes through the bodies, not disintegrates them in whole.
It hapend again with OXCE 7.7. Do you have a plan for the next XCom Files release?