aliens

Author Topic: Bugs, crashes, typos & bad taste  (Read 1360182 times)

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #3135 on: April 18, 2022, 07:56:45 pm »
Sol, ALIEN LASER SMG CLIP has the tag " pistols" and not "smg"

Oops! Thanks for noticing.

Offline PawelT

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Re: Bugs, crashes, typos & bad taste
« Reply #3136 on: April 19, 2022, 11:59:36 am »
Hello,
I have been playing mod xfiles for a long time.
Recently, after installing the latest version 2.4.1, I get an error while playing and the game shuts down.
I am uploading a game save from a few hours (in game) before the error.

Offline Meridian

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Re: Bugs, crashes, typos & bad taste
« Reply #3137 on: April 19, 2022, 04:14:27 pm »
I don't get any crash... can anyone reproduce?

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #3138 on: April 19, 2022, 09:03:40 pm »
No crash for me either; I tried going to the landed UFO and also doing nothing. All is fine.

Offline norpan83

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Re: Bugs, crashes, typos & bad taste
« Reply #3139 on: April 20, 2022, 09:58:10 am »
Chemical flares always gets consumed when loaded on a craft,
even if not put on a soldier or primed

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #3140 on: April 20, 2022, 10:14:38 pm »
Chemical flares always gets consumed when loaded on a craft,
even if not put on a soldier or primed

Are they still missing after you get back to base?
These flares don't show up on land missions, so might be that.

Offline norpan83

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Re: Bugs, crashes, typos & bad taste
« Reply #3141 on: April 21, 2022, 12:43:21 am »
They are missing when craft returns to base,  and i get the "Not enough equipment screen"

I've included a save where you can hit Abort to reproduce, and a save before the mission

(They also show up on the ground in the pile of other gear)

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #3142 on: April 21, 2022, 01:24:27 pm »
They are missing when craft returns to base,  and i get the "Not enough equipment screen"

I've included a save where you can hit Abort to reproduce, and a save before the mission

(They also show up on the ground in the pile of other gear)

OK, thanks - I found why.

Fixed already, you can grab the GitHub version if you like.

Offline BMANH

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Re: Bugs, crashes, typos & bad taste
« Reply #3143 on: April 21, 2022, 09:20:03 pm »
Using latest github. New agents seemed to use a name from incorrect lists, usually from the country previous to the one they're genned with.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #3144 on: April 22, 2022, 11:17:22 am »
Using latest github. New agents seemed to use a name from incorrect lists, usually from the country previous to the one they're genned with.

Yes, I added many nationalities, so indices changed. And it's not the name that is incorrect, it's the displayed flag. Can be fixed by clicking on it.

Offline krautbernd

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Re: Bugs, crashes, typos & bad taste
« Reply #3145 on: April 22, 2022, 04:44:31 pm »
Some map tiles in the doom/samael tileset can end up being inaccessible depending on map generation, with monster spawning in them. I also had a map where the player start tile ended up cut off from the rest of the map. Is this intended?



« Last Edit: May 08, 2022, 11:44:13 am by Meridian »

Offline Rangerh

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Re: Bugs, crashes, typos & bad taste
« Reply #3146 on: April 23, 2022, 01:22:56 am »
Got a "Citizen vs Monsters" mission popping up (the first time i got one so far in my playthrough) i sent CAR 2 from the base to it.
And when i reached it the game crashed as soon as i pressed the YES button :


the last few entries from the log
Code: [Select]
[23-04-2022_00-20-58] [FATAL] A fatal error has occurred: Unit generator encountered an error: item set not defined
[23-04-2022_00-20-58] [FATAL] 0x5cbe20 OpenXcom::CrossPlatform::stackTrace(void*)
[23-04-2022_00-20-58] [FATAL] 0x5ccca0 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[23-04-2022_00-20-58] [FATAL] 0x41c880 exceptionLogger()
[23-04-2022_00-20-58] [FATAL] 0xbdb120 MPEGaction::MPEGaction()
[23-04-2022_00-20-58] [FATAL] 0xdf6330 void std::iter_swap<__gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > >, __gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > > >(__gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > >, __gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > >)
[23-04-2022_00-20-58] [FATAL] 0xdfbfe0 std::__detail::_Compiler<std::__cxx11::regex_traits<char> >::_M_expression_term<true, true>(std::pair<bool, char>&, std::__detail::_BracketMatcher<std::__cxx11::regex_traits<char>, true, true>&)::{lambda(char)#1}::operator()(char) const
[23-04-2022_00-20-58] [FATAL] 0x5149f0 OpenXcom::BattlescapeGenerator::deployAliens(OpenXcom::AlienDeployment const*)
[23-04-2022_00-20-58] [FATAL] 0x522710 OpenXcom::BattlescapeGenerator::run()
[23-04-2022_00-20-58] [FATAL] 0x6ca990 OpenXcom::ConfirmLandingState::btnYesClick(OpenXcom::Action*)
[23-04-2022_00-20-58] [FATAL] 0x5e8860 OpenXcom::InteractiveSurface::handle(OpenXcom::Action*, OpenXcom::State*)
[23-04-2022_00-20-58] [FATAL] 0x6a4380 OpenXcom::State::handle(OpenXcom::Action*)
[23-04-2022_00-20-58] [FATAL] 0x5e3f50 OpenXcom::Game::run()
[23-04-2022_00-20-58] [FATAL] 0x41c950 SDL_main
[23-04-2022_00-20-58] [FATAL] 0x9f6460 console_main
[23-04-2022_00-20-58] [FATAL] 0x9f6580 WinMain
[23-04-2022_00-20-58] [FATAL] ??
[23-04-2022_00-20-58] [FATAL] ??
[23-04-2022_00-20-58] [FATAL] 0x7ffcf0447020 BaseThreadInitThunk
[23-04-2022_00-20-58] [FATAL] 0x7ffcf13e2630 RtlUserThreadStart
.

can be reproduced everytime from my test
saved game attached :

Offline AdoSA

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Re: Bugs, crashes, typos & bad taste
« Reply #3147 on: April 30, 2022, 03:51:21 pm »
Hello everyone.

First time posting here... I'm a lifelong fan of XCOM series having played every single game since the discovery of the original UFO: Enemy Unknown back in the early 90s.

OpenXcom and these mods were a recent discovery and boy were I excited. 8)

I have successfully installed the latest X-Com files on my Mac and I have just started playing. However, I encountered a strange issue when I purchased the Mudranger craft and tried to assign the crew to it. When I click on the UP-ARROW in the crew windows it just moves that crew member up to one spot on the list, without actually assigning it to the craft.
Can anyone help please, I can't wait to lose myself once again in the XCOM magic?

Thanks

Offline R1dO

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Re: Bugs, crashes, typos & bad taste
« Reply #3148 on: April 30, 2022, 05:47:57 pm »
...
When I click on the UP-ARROW in the crew windows it just moves that crew member up to one spot on the list, without actually assigning it to the craft.
...

That is something which came from OXC (perhaps even the original).

In this screen the arrows are indeed used to assign specific placement (as: in the list and by extension on the battlefield) for a soldier.
To (de)assign a soldier you need to "Left-click" on the name (or more accuratly: anywhere in the same row with the exception of the arrows ;) ) .

Hope this helps, and enjoy your game.

Offline AdoSA

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Re: Bugs, crashes, typos & bad taste
« Reply #3149 on: May 01, 2022, 03:15:42 am »
Quote
Hope this helps, and enjoy your game.

Yep, it helped.

Thank you mate, cheers