Author Topic: Bugs, crashes, typos & bad taste  (Read 1386933 times)

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11721
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Bugs, crashes, typos & bad taste
« Reply #3090 on: February 21, 2022, 02:20:57 pm »
Thanks, the strings were bugged, should be good now.

Offline GRUNCHmitCH

  • Sergeant
  • **
  • Posts: 17
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #3091 on: February 21, 2022, 07:08:21 pm »
Öi  :)

since 2.2 all mib bases vanished from my globe...
this can´t be right, right?

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11721
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Bugs, crashes, typos & bad taste
« Reply #3092 on: February 23, 2022, 08:44:24 pm »
Öi  :)

since 2.2 all mib bases vanished from my globe...
this can´t be right, right?

They never had proper bases, only temporary "landings".

Now these landings (renamed to outposts) work differently, so it's possible there would be some weird effects on the transition.

Also, I hope to add actual permanent MiB bases over time.

Offline GRUNCHmitCH

  • Sergeant
  • **
  • Posts: 17
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #3093 on: February 27, 2022, 01:28:40 am »
so I wate... they will be back in black? 8)

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11721
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Bugs, crashes, typos & bad taste
« Reply #3094 on: February 27, 2022, 01:19:22 pm »
so I wate... they will be back in black? 8)

Yeah, and they'll all be like:


Offline GRUNCHmitCH

  • Sergeant
  • **
  • Posts: 17
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #3095 on: February 27, 2022, 09:37:12 pm »
 :-*
bring it
« Last Edit: March 07, 2022, 03:06:03 pm by GRUNCHmitCH »

Offline wethan2

  • Squaddie
  • *
  • Posts: 2
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #3096 on: March 01, 2022, 11:46:43 am »
Hi, currently doing the cyberweb portal mission. Fell into the portal room, the ladders out of the room do not appear to work, cant be climbed with pathing out or using the button to move units up. included a picture of the room & ladder as well as a save file of the location.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11721
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Bugs, crashes, typos & bad taste
« Reply #3097 on: March 01, 2022, 07:10:56 pm »
Hi, currently doing the cyberweb portal mission. Fell into the portal room, the ladders out of the room do not appear to work, cant be climbed with pathing out or using the button to move units up. included a picture of the room & ladder as well as a save file of the location.

Yes indeed, they aren't working and I have issues fixing this. :(

Offline Fomka

  • Colonel
  • ****
  • Posts: 133
    • View Profile
Not all enemies are facing the craft on Superhuman
« Reply #3098 on: March 01, 2022, 10:43:47 pm »
Do not sure where to ask. I expected to have 100% of enemies facing X-COM craft on first turn on Superhuman difficulty. Is that a wrong expectation?

I'm playing OpenXcom 7.5.3 with X-Files 2.3d on Superhuman. Not all enemies are facing the X-COM craft on the 1st turn in Battlescape. The save is attached.

Meridian wrote once
Quote
Probability of aliens facing the Skyranger depends on the difficulty (at least in OpenXcom, not sure about the original), so playing on Superhuman increases aliens facing the craft
here

Online Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9087
    • View Profile
Re: Not all enemies are facing the craft on Superhuman
« Reply #3099 on: March 01, 2022, 10:53:49 pm »
Do not sure where to ask. I expected to have 100% of enemies facing X-COM craft on first turn on Superhuman difficulty. Is that a wrong expectation?

Yes, it is a wrong expectation.

I'm playing OpenXcom 7.5.3 with X-Files 2.3d on Superhuman. Not all enemies are facing the X-COM craft on the 1st turn in Battlescape. The save is attached.

Meridian wrote once: Probability of aliens facing the Skyranger depends on the difficulty (at least in OpenXcom, not sure about the original), so playing on Superhuman increases aliens facing the craft

That is correct.

Offline Fomka

  • Colonel
  • ****
  • Posts: 133
    • View Profile
Palms in Irkutsk, Sibe
« Reply #3100 on: March 03, 2022, 01:58:34 am »
Yes, it is a wrong expectation.

Thanks!

Another question. It is not normal to have palms in main streets of Irkutsk in real life. But I have them in-game, when Red Dawn is apprehended there.

How do I change which file to have Siberian Red Dawn Apprehensions using maps without palms?

A save is ready, ask, if you need it.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11721
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Bugs, crashes, typos & bad taste
« Reply #3101 on: March 03, 2022, 06:47:02 pm »
All cities have the same globe texture, just like in vanilla. Think of it as a special biome, common to all cities.

Can it be done better? I wouldn't know for sure, probably; but even so, we'd need whole new terrains for various climates.

BTW, I've never been to Irkutsk, but palm trees can be found in some temperate cities... There's a famous one in Warsaw. :)

Offline Fomka

  • Colonel
  • ****
  • Posts: 133
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #3102 on: March 03, 2022, 09:13:00 pm »
All cities have the same globe texture, just like in vanilla. Think of it as a special biome, common to all cities.
<...>
Ah, I see, thanks.

I do not know much about map modding, so excuse me, but is it possible to generate not only map from pieces of 10x10 tiles, but also map additions 1x1 tile in size? If this is possible then one need to change only few details to "localize" a map block. I imagine a placeholder billboard or a tree whose appearance changes based on climate zone: palm for Mediterranean versus fur tree for Siberia. Or even vans of emergency services that have changing color scheme based on country.

As for the Warsaw palm — wait, it is artificial, no? Anyway, Siberian winters are too cold for palms to survive outside a greenhouse.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11721
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Bugs, crashes, typos & bad taste
« Reply #3103 on: March 03, 2022, 11:35:21 pm »
I do not know much about map modding, so excuse me, but is it possible to generate not only map from pieces of 10x10 tiles, but also map additions 1x1 tile in size? If this is possible then one need to change only few details to "localize" a map block. I imagine a placeholder billboard or a tree whose appearance changes based on climate zone: palm for Mediterranean versus fur tree for Siberia. Or even vans of emergency services that have changing color scheme based on country.

Nope, must be 10x10 or multiplication thereof. :-\

As for the Warsaw palm — wait, it is artificial, no? Anyway, Siberian winters are too cold for palms to survive outside a greenhouse.

Yes, it is artificial. ;D

Offline Thunderwing280

  • Colonel
  • ****
  • Posts: 143
    • View Profile
Re: Bugs, crashes, typos & bad taste
« Reply #3104 on: March 11, 2022, 08:19:50 pm »
Just got this after monster base mission.