Author Topic: Bugs, crashes, typos & bad taste  (Read 648163 times)

Offline IzzyWorks

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Re: Bugs, crashes, typos & bad taste
« Reply #3060 on: February 02, 2022, 03:48:48 am »
Now that I have the latest version, is there any safe way I can go in and fix the commendations? I've taken some time to try and understand how this all works. let me know if I'm wrong but this is how far I have come in trying to understand and fix the problem.

When I look inside the save file, I see key values pairs under the diary: section under commendations: - commendationName: and killList, missonIdList

In conjunction, the commendations_XCOMFILES.rul define the required conditions to be met. the MissionId or killList are used to calculate the 10 lvl of commendations. The first level 1 commendation is show in-game as none. The second commendation is displayed as First Bronze, the third commendation as Second Bronze, etc.

For the Spacer commendation (which I should not have), I see a list of prerequisite missions needed for commendation, all of which I have not taken apart in. When I look at the missionIdList of one of my soldiers who is incorrectly displaying he is a Spacer, I see a series of Id numbers, but no names listed in the yul file - like for example  'STR_MOON_UAC_BASE_LANDING'. Now I am trying to figure out, are the mission ID numbers wrong? or is there some other file that I need to cross-reference to try and fix?
« Last Edit: February 02, 2022, 04:37:41 am by IzzyWorks »

Offline Fomka

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Re: Bugs, crashes, typos & bad taste
« Reply #3061 on: February 02, 2022, 11:15:18 am »
Snakemen regenerate. 8)
Oh, cool, thanks! I was wondering, how did some of them wake up after serious beating that had left them on ground bleeding. Now one of my agents finishes every such snakemen. Nice opportunity to fulfill his list of BlackOps SMG kills in order to get another weapon master rank.

Offline Fomka

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Re: Bugs, crashes, typos & bad taste
« Reply #3062 on: February 02, 2022, 12:13:00 pm »
A question: why does a snakemen battleship haven't all 4 power sources? It landed by itself, wasn't downed by interceptors. One of them, however, launched 22 stingray missiles at the UFO, but 1) all of them were "bounced off the hull", as the air combat window said, 2) as far as I know, UFOs in vanilla are considered 100% intact if they land by themselves.

The picture shows two Battleship's "legs". There is only one power source, in the left one. The right one has elerium pile instead of a power source.

Offline R1dO

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Re: Bugs, crashes, typos & bad taste
« Reply #3063 on: February 02, 2022, 03:30:28 pm »
Looks like you are already quite some turns into that battlescape.

Wouldn't be surprised if some alien went berserk in that room, destroying the power source in the process.

Offline Fomka

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Re: Bugs, crashes, typos & bad taste
« Reply #3064 on: February 02, 2022, 04:49:30 pm »
Oh, I think you are right, thanks!

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #3065 on: February 03, 2022, 12:53:09 pm »
Now that I have the latest version, is there any safe way I can go in and fix the commendations? I've taken some time to try and understand how this all works. let me know if I'm wrong but this is how far I have come in trying to understand and fix the problem.

They should fix themselves at the end of the month, or after a mission if the agent participated in it.
Doing it by hand is possible, but I really don't recommend it.


Offline Meridian

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Re: Bugs, crashes, typos & bad taste
« Reply #3066 on: February 03, 2022, 01:05:27 pm »
They should fix themselves at the end of the month, or after a mission if the agent participated in it.
Doing it by hand is possible, but I really don't recommend it.

Already awarded commendations don't fix themselves AFAIK.
Not 100% sure.

Offline RetroPixelShow

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Re: Bugs, crashes, typos & bad taste
« Reply #3067 on: February 07, 2022, 07:39:00 am »
Hi, today i updated openxcom extended and xcom-files to the respective most actual versions. i got an error of which i dont have the logfile anymore. it was something with smoke. now, i tried it again, removed all mods and renewed the installation of OXCE, hoping it would work again. but now there is another error. posting here the full logfile:


[07-02-2022_06-24-17]   [INFO]   OpenXcom Version: Extended 7.5.2 (v2022-02-06)
[07-02-2022_06-24-17]   [INFO]   Platform: Windows 64 bit
[07-02-2022_06-24-17]   [INFO]   Data folder is:
[07-02-2022_06-24-17]   [INFO]   Data search is:
[07-02-2022_06-24-17]   [INFO]   - C:/Users/SirTazel/Documents/OpenXcom/
[07-02-2022_06-24-17]   [INFO]   - C:/OpenXCOM/Extended/
[07-02-2022_06-24-17]   [INFO]   User folder is: C:/Users/SirTazel/Documents/OpenXcom/
[07-02-2022_06-24-17]   [INFO]   Config folder is: C:/Users/SirTazel/Documents/OpenXcom/
[07-02-2022_06-24-17]   [INFO]   Options loaded successfully.
[07-02-2022_06-24-17]   [INFO]   SDL initialized successfully.
[07-02-2022_06-24-17]   [INFO]   SDL_mixer initialized successfully.
[07-02-2022_06-24-17]   [INFO]   Attempted locale:
[07-02-2022_06-24-17]   [INFO]   Detected locale: C
[07-02-2022_06-24-17]   [INFO]   Attempting to set display to 1920x1080x32...
[07-02-2022_06-24-18]   [INFO]   Display set to 1920x1080x32.
[07-02-2022_06-24-18]   [INFO]   Loading data...
[07-02-2022_06-24-18]   [INFO]   Scanning standard mods in ''...
[07-02-2022_06-24-18]   [INFO]   Scanning user mods in 'C:/Users/SirTazel/Documents/OpenXcom/'...
[07-02-2022_06-24-18]   [ERROR]   mapZippedMod(C:/Users/SirTazel/Documents/OpenXcom/mods/DarkGeoscape.zip, 'DarkGeoscape/'): modId dark-geoscape already mapped in, skipping C:/Users/SirTazel/Documents/OpenXcom/mods/DarkGeoscape.zip/DarkGeoscape/
[07-02-2022_06-24-18]   [INFO]   Active mods:
[07-02-2022_06-24-18]   [INFO]   - x-com-files v2.2
[07-02-2022_06-24-18]   [INFO]   - dark-geoscape v1.0
[07-02-2022_06-24-18]   [INFO]   Loading begins...
[07-02-2022_06-24-18]   [INFO]   Pre-loading rulesets...
[07-02-2022_06-24-18]   [INFO]   Loading vanilla resources...
[07-02-2022_06-24-18]   [INFO]   Loading rulesets...
[07-02-2022_06-24-21]   [ERROR]   Error in tags: 'WM_IS_WACKY' unknown tag name not defined in current file
[07-02-2022_06-24-22]   [INFO]   Loading rulesets done.
[07-02-2022_06-24-22]   [INFO]   Loading fonts... Font.dat
[07-02-2022_06-24-23]   [INFO]   Lazy loading: 0
[07-02-2022_06-24-23]   [INFO]   Loading extra resources from ruleset...
[07-02-2022_06-24-25]   [INFO]   Loading custom palettes from ruleset...
[07-02-2022_06-24-25]   [INFO]   Creating a new palette: PAL_DGOOD_ACID
[07-02-2022_06-24-25]   [INFO]   Creating a new palette: PAL_DGOOD_SEA
[07-02-2022_06-24-25]   [INFO]   Creating a new palette: PAL_DGOOD_SPACE
[07-02-2022_06-24-25]   [INFO]   Creating a new palette: PAL_HEHEXD
[07-02-2022_06-24-25]   [INFO]   Creating a new palette: PAL_MARS
[07-02-2022_06-24-25]   [INFO]   Creating a new palette: PAL_MARS_LITE
[07-02-2022_06-24-25]   [INFO]   Creating a new palette: PAL_RED_SUN
[07-02-2022_06-24-25]   [INFO]   Making palette backups...
[07-02-2022_06-24-25]   [INFO]   After load.
[07-02-2022_06-24-25]   [ERROR]   During linking rulesets of items:
Error for 'STR_UAC_BFG_BATTERY': Wrong index 46 for surface set X1.PCK


this is the most recent state the installation is in. i removed every other mod and the error persisted. i added them back in and the error persisted. what can i do?

Offline RetroPixelShow

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Re: Bugs, crashes, typos & bad taste
« Reply #3068 on: February 07, 2022, 08:06:12 am »
The error does not occur when using OXCE 7.4.0

The other error i had came from the mod "extra explosions". since this was not updated since 3 years, i removed it.

Offline Meridian

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Re: Bugs, crashes, typos & bad taste
« Reply #3069 on: February 07, 2022, 09:11:43 am »
The error does not occur when using OXCE 7.4.0

The other error i had came from the mod "extra explosions". since this was not updated since 3 years, i removed it.

The error will be fixed in the next version of XcomFiles.
Or if you want, here is the fix prepared by Solarius, it's just a change in one line: https://github.com/SolariusScorch/XComFiles/commit/7793a4bf2e70dfd47d4cea9ca94e34134fdcec80

In the meantime, you can just turn on "Lazy Loading" option, which will skip the validation.

Offline RetroPixelShow

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retropixelshow
« Reply #3070 on: February 07, 2022, 12:58:49 pm »
Yay, thank you so much, i changed it and it worked. but before i finally switch to the new version, i have two MiB bases to fight against. my savegame is almost 2 years old. This is a great mod.

Offline Solarius Scorch

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Re: retropixelshow
« Reply #3071 on: February 07, 2022, 03:42:32 pm »
Yay, thank you so much, i changed it and it worked. but before i finally switch to the new version, i have two MiB bases to fight against. my savegame is almost 2 years old. This is a great mod.

Glad it worked for you.

I should make a release ASAP due to this OXCE change, but unfortunately I'm in the middle of a very big overhaul which has already taken a month and is likely to last a few more weeks, so we have to make do.

Offline Dana Skull

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Re: Bugs, crashes, typos & bad taste
« Reply #3072 on: February 11, 2022, 03:49:18 am »
Hey, not sure if this is a bug or if I'm missing something obvious, but I just unlocked rocket drones and they seem to be overburdened by default. Wanted to take my new toy to the Dagon HQ and it's just sitting there on my pile of equipment. ::)

Offline LuigiWhatif

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Re: Bugs, crashes, typos & bad taste
« Reply #3073 on: February 11, 2022, 03:55:03 am »
I found a ladder that doesn't seem to work.  It also has a wet sound when I have an agent step on it.

Offline unarmed drifter

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Re: Bugs, crashes, typos & bad taste
« Reply #3074 on: February 11, 2022, 10:06:51 am »
I found a ladder that doesn't seem to work.  It also has a wet sound when I have an agent step on it.

you have to wait until the concrete has dried  :P