Author Topic: Bugs, crashes, typos & bad taste  (Read 1071487 times)

Offline krautbernd

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Re: Bugs, crashes, typos & bad taste
« Reply #2880 on: May 06, 2021, 01:52:12 pm »
Well that's just pure bullshit. Of course there is such a way, how else would this game even work with buldings???
My bad, I mixed up patrol&spawn definitions. I was under the impression the way to do this was via rank.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #2881 on: May 06, 2021, 02:06:06 pm »
My bad, I mixed up patrol&spawn definitions. I was under the impression the way to do this was via rank.

That too, but there's also a size distinction (small vs. all).

Offline krautbernd

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Re: Bugs, crashes, typos & bad taste
« Reply #2882 on: May 06, 2021, 02:51:17 pm »
That too, but there's also a size distinction (small vs. all).
Which is listed (at least in my version of mapview) under 'Patrol data', not under 'Spawn data' :P

Again, my bad. I should have given it more thought than I did.

Offline krautbernd

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Re: Bugs, crashes, typos & bad taste
« Reply #2883 on: May 07, 2021, 01:30:53 pm »
On some maps ground objects are not removed and drawn on top of UFO tiles:



Is this a map or an engine-related issue?

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #2884 on: May 07, 2021, 04:15:48 pm »
Which is listed (at least in my version of mapview) under 'Patrol data', not under 'Spawn data' :P

Spawning also respects this.

On some maps ground objects are not removed and drawn on top of UFO tiles:

(...)

Is this a map or an engine-related issue?

Sorry, it's too complicated to explain here :]

Offline krautbernd

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Re: Bugs, crashes, typos & bad taste
« Reply #2885 on: May 07, 2021, 04:31:01 pm »
Spawning also respects this.
Apparently, as it turns out.

Sorry, it's too complicated to explain here :]
Yeah, but I guess it would be fixable by deleting/replacing the ground objects? Or is there another way?

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #2886 on: May 07, 2021, 04:36:34 pm »
Yeah, but I guess it would be fixable by deleting/replacing the ground objects? Or is there another way?



I think I can fix this, but it's Bullet's terrain, and I really don't want to maintain my own for of it... Would require modifying both the terrains and maps, and I don't want to create such a rift between mods. Unless maybe I can arrange something with Bullet.

Offline krautbernd

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Re: Bugs, crashes, typos & bad taste
« Reply #2887 on: May 07, 2021, 05:35:45 pm »


I think I can fix this, but it's Bullet's terrain, and I really don't want to maintain my own for of it... Would require modifying both the terrains and maps, and I don't want to create such a rift between mods. Unless maybe I can arrange something with Bullet.
Figures, thanks for teh heads-up.

On another note, I take it the ground-tiles on hte upper level of this UFO are supposed to be one-way transparent/shoot-through?

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #2888 on: May 07, 2021, 06:04:55 pm »
On another note, I take it the ground-tiles on hte upper level of this UFO are supposed to be one-way transparent/shoot-through?

Hm, no... I don't even think it's possible to do. I guess it's just the normal lift shenanigans.

Offline krautbernd

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Re: Bugs, crashes, typos & bad taste
« Reply #2889 on: May 07, 2021, 06:29:21 pm »
Hm, no... I don't even think it's possible to do. I guess it's just the normal lift shenanigans.
The angles I am getting shot at from are extremely strange. But yeah, looking at this again it is probably down to the elevators and the room layout  :P

Offline 8mono

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Re: Bugs, crashes, typos & bad taste
« Reply #2890 on: May 08, 2021, 04:34:29 am »
Are the ramps during one of the UAC missions meant to be climbable? am I mistaking them for ramps? you cannot walk over them and the only way I could actually get to the last enemies was using 2 blaster launchers so I could go through the floor above

lastly the message you get from the UAC cuts off, I tried changing to several different resolutions but it still cuts off at the same part

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #2891 on: May 13, 2021, 07:13:41 pm »
Are the ramps during one of the UAC missions meant to be climbable? am I mistaking them for ramps? you cannot walk over them and the only way I could actually get to the last enemies was using 2 blaster launchers so I could go through the floor above

Yes, they are ramps and should be climbable; I just messed up the map geometry. Thanks for the notification.

lastly the message you get from the UAC cuts off, I tried changing to several different resolutions but it still cuts off at the same part

Thanks as well, I fiddled with the text and it fits now.

Offline 8mono

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Re: Bugs, crashes, typos & bad taste
« Reply #2892 on: May 15, 2021, 05:48:15 am »
Another case of melee enemies stuck behind impassable terrain (would be nice if they could chew through the trees but that sounds like a pain to implement properly) lower corner, I've had it happen with zombies as well
this was a Civilians vs Monsters mission


Offline krautbernd

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Re: Bugs, crashes, typos & bad taste
« Reply #2893 on: May 15, 2021, 11:18:38 pm »
Alien bases spawned during infiltration mission are labeled 'STR_ALIEN_BIG_BASE_ASSAULT' - they are missing entries in the language files.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #2894 on: May 18, 2021, 01:27:38 pm »
Another case of melee enemies stuck behind impassable terrain (would be nice if they could chew through the trees but that sounds like a pain to implement properly) lower corner, I've had it happen with zombies as well
this was a Civilians vs Monsters mission

Vanilla maps.

Alien bases spawned during infiltration mission are labeled 'STR_ALIEN_BIG_BASE_ASSAULT' - they are missing entries in the language files.

There is a string, line 1006:

Code: [Select]
  STR_ALIEN_BIG_BASE_ASSAULT: "ALIEN COLONY ASSAULT"
Probably an outdated version?