Could an alternative item be used for such? For example, there are many gibblets/corpse-like trash items that can be found in caves, substituting generic corpse for one of them and adding a short description "Rotting remains of some hapless creature. Whatever it once was, now it has absolutely no monetary or scientific value." and a price of -1 dollars (trashbags are expensive) would probably make it look far more fleshed out and less confusing - after all it's rasonable that the Salvagers would send something that didn't survive the journey or was simply not identified well rather than mysterious corpse of a creature one cannot identify yet is also unable to investigate.
OK, write me a funny description and I'll see about it
That it's possible it's obvious, it's how it was done seems to be a bug. I can understand electricity but a robot should probably have much more decent resistance to bio/organic attack (unless it's corrosive but that one is usually handled by "chemical" attack type so it's not an issue anyway), at the very least the stun aspect of it. It does seemingly have 0% vulnerability, so theoretically resistance already - but if something goes through, then that something still doesn't work well. OpenXCom issue?
That tongue probably hits with enough force to break limbs. I think some shock here is justified here, even on robo- err, mechanical life forms.
Hm, maybe, though merely allowing default item list to segregate items on the basis of how they're employed/their type, rather than their effect would fix this issue easily as well as prevent any issues if you'll implement above-mentioned plan. If someone wants to then look for stun weapons in particular, they could choose that from the drop-down menu.
Okay, it's more of a matter of my arbitrary decision at the beginning. I'll work on that.
I can confirm their issue. While I never really suffered killing an alien from an overstun due to use of handcuffs, it's certain that handcuffing an alien does mess with some stats of theirs as often stunned (Zzzz) enemy icon turns into the one of a heart when handcuffed for a couple of turns.
Hmm. Okay, I'll keep an eye on that. (The script is rather brutal.)
Whenever I interrogated someone from cyberweb I was informed of getting Cyberweb space technomad processing workshop option despite never dealing with anything cyberweb that wasn't the mission in the sewers, with one regular technomad, some roboturrets and drones.
There's no space technomad research. Maybe I should add completing the pink caves as an additional research requirement? Yeah, I'll do that.
Lack of sprite for the chubby beach resort civilian holding a spear. He's standing there with spear levitating in front of him. Screen001 during the mission Deep Ones Attack, one of the civilians picked up the weapon.
Yeah, they don't have combat poses, using a different routine instead. Well, for now!
Sprite of a trooper facing wrong direction for a cybersuit wearing trooper armed as the Screen003 shows (including direction that was clicked for the trooper to turn to). Must be my luck - I almost never use bigger melee weapons for reasons mentioned so when I finally made someone pick one up, there had to be an issue
Very strange. Would you happen to have a save game? I can't see anything wrong during my tests.
Inventory sprite of a trooper with wide torso can sometimes poke outside the armor layer. Xcomfilesbug.png shows an example.
Thanks, I'm fixing this all the time...
Call of T'Leth mission is available before Deep Ones Outposts are researched though it seems to depend on the knowledge of outposts.
Sorry, what mission? Call of T'Leth is a research topic, not a mission.
"Lots of swarmid corpses" cannot be autopsied like regular "swarmid corpses". Similarly with stunned "lots" that cannot be researched like smaller swarmid swarms for some reason. Both should probably lead to the same research since in either case it's a study of single bugs in the swarm.
I'll just remove the large corpse from the game, except in battlescape.
Roboturrets and robospheres (intact, not wrecked) seem to have no weight.
It's a "live alien", these take prison space instead. (It's a little broken in 1.8, but fixed on GitHub.)
Since apparently it was meant to be a thing but isn't, I can confirm what someone else reported - MiB tanks aren't recovered after the mission. Neither wrecks nor stunned ones.
Probably also fixed already.
Something tells me this sprite isn't supposed to look like this when carrying an axe:
See above for the fat tourist case.
Can't we just interrogate them like regular technomads (or mysteks) and be done with it?
Nope, because they don't even have their own research topic. They're just normal technomnads in suits.
We already have all these other "processing options" that are kind of useless tbh.
Ask the people who whine about not having these options. "WAAAAH, THAT'S ILLOGICAAAAAAL! WHY CAN'T I TAKE HIS KEVLAR VEEEEST!"