And maybe allow us to buy and carry crosses, pls?
NO!
FFS, NO!
Come on, read the post - it was about several things
Sorry, I think I must've been very sleepy or something.
Aside of the m-click in inventory screens, I also mention how handcuffs seem to be unable to hold anything but the weakest of enemies (though I do notice there are stronger variants of them as well now) and seem to not work on some perfectly humanoid non-human enemies
Right, the script has been updated recently by Kozinsky. Further balance may be needed.
Also, tritanium cuffs exist - they're more suited for "supernatural" stuff.
and I also mentioned how armored car wrecks are very light, take very little of storage space and are found late/rare in the game, which means associated research stemming from them is also usually discovered too late to be useful.
Gotcha.
But what research? I don't think they lead to anything.
I managed to research and am able to use laser weapons before E-115 research (pretty sure it was due to a mission with Men in Black who dropped some of those rifles). In fact, I finished Elerium research months after I've got myself gauss base defences and only now laser weapons at all tech is unlocked. It's fine, but if I already researched actual pieces of laser weaponry, shouldn't that unlock the theoretical tech itself?
No, because the main problem is a potent enough battery. Basically you need a miniaturized version of the UFO Power Source.
I realize that having such batteries on hand should help, but between having to go the whole UFO Power Source route and simply researching some looted batteries, the latter option would be just too easy by itself.
I'm thinking about possibly adding an alternate energy source (other than Cydonian tech, perhaps Reptoid), which would also unlock laser clips.
Got a cave with shamblers in them, they seem to be stuck, completely unmoving in what appears solid rock according to the map (no ability to get there either) - visible since bughunt mode activated.
Wow, it's a new one. I'll check.
Also, they're a joke to fight since the narrow corridors make it impossible for them to pass through. Since I remember reporting similar issues before, even with smaller enemies - perhaps caves could be made a bit more spacious, with more wider corridors and no isolated pockets creatures would get stuck in?
I already made the caves much more spacious. I can't go too far, ir they won't be caves any more.
Especially since average digging equipment and explosives aren't that great against terrain blocks while using them to dig out enemies that shouldn't be there in the first place strikes me as somewhat weird.
Right, this is certainly unintended.
Especially since average digging equipment and Is there really no possibility to move where items are being spawned for the squad? I wouldn't even mind moving squad itself together with them to those evac titles at the Entrance. After all, I assume the fact that in case of vehicles they spawn next to agents on vehicle evac square is not by a coincidence?
Sorry - that part can be fixed, though I'm not sure how to do so in this particular case.
I was referring to civilians dying.
Hey, it's pretty minor, but the sprite for the Small Shotgun on the battle map accidentally got changed to be the same as the regular Shotgun in this version
It's never had any other handob
I should make it, people seem really bothered by this.