I completely forgot about this until I saw an off-hand mention of prison space on another thread, but... is it intentional that your prisons never get filled? I captured a whole bunch of enemies on my previous playthrough, dozens and dozens, and never got any prisoner management screen or anything like that. When I checked the prison it showed I had negative space, but I never had to do anything about it.I think at the time I assumed it must be intentional because of how the interrogating live prisoners thing is bloated by all the dossiers, but I figured it was worth checking.
Enforcement of storage limits is disabled by default (for this mod that is, you can enable it in the options). I don't know why, honestly. I always felt that dealing with limited storage space is one of the things that made the mod interesting, especially if you have to choose and manage your interrogation priorities.
Flying tanks can move up into the second level stair rooms (those with four stairs on all sides), but they can't move down/exit the room again. Is this intended?
I've enabled these limits a couple weeks ago. Will be included in 0.9.9.
I hope you upped the storage limits, 10 prisoners seems low when you can house 50 agents in the same space, especially considering how much research there is from captures.
It seems that with the update again there was a limitation of the attack distance for interceptors of 8 km.
It's probably not intended to work well in the Quick Battle mode, but the ADVENT embassy and the Doom portal one don't work.
Moreover, the Imps have missing Ufopaedia entries.
The 8 km range limitation occurs when intercepted in aggressive mode. This also applies to UFOs. With a range of less than 8 km, they cannot attack the X-COM ship and the battle lasts forever. Most likely this is an OXSE problem, Meridian corrected this problem last time. I do not understand why she reappeared.