Author Topic: Bugs, crashes, typos & bad taste  (Read 1071735 times)

Offline wolfreal

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Re: Bugs, crashes, typos & bad taste
« Reply #1665 on: February 07, 2019, 08:28:32 pm »
That's a very interesting piece of information. I regret to admit I have never heard of Maracaibo before.

I'm not sure what change you mean, I can't recall any changes in the code... I only pointed out that longitude 2307 doesn't exist, since it only goes up to 360, so I assumed it was a typo of some kind.

Wow, I return and see a discussion about the location of my hometown  ;D

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #1666 on: February 08, 2019, 11:42:58 am »
Yeah, to be honest too much work... Not only with the graphics, but also with complete rearranging the layer system. But some sort of alternative would be nice.
To be honest it never occurred to me that someone would middle-click on their own units. Why would I ever do that? :)

Online Meridian

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Re: Bugs, crashes, typos & bad taste
« Reply #1667 on: February 08, 2019, 11:48:35 am »
I can make two different backgrounds, one for units with a geoscape soldier and one for units without a geoscape soldier. Then you can change one of them to have more black where needed.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #1668 on: February 08, 2019, 11:51:59 am »
I can make two different backgrounds, one for units with a geoscape soldier and one for units without a geoscape soldier. Then you can change one of them to have more black where needed.

That would be great, thank you.

niculinux

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Re: Bugs, crashes, typos & bad taste
« Reply #1669 on: February 08, 2019, 01:42:05 pm »
In 0.9.8g2 the ufopedia descriptions regarding bare hands attack is off the borders  :'(


Online Meridian

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Re: Bugs, crashes, typos & bad taste
« Reply #1670 on: February 08, 2019, 01:43:51 pm »
Oh no, the world is gonna end... we're doomed.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #1671 on: February 08, 2019, 02:26:36 pm »
Indeed we are doomed... So none of you will need your earthly possessions anymore. Therefore, feel free to send all this useless burden to me, so I could dispose of it in a responsible manner.

niculinux

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Re: Bugs, crashes, typos & bad taste
« Reply #1672 on: February 08, 2019, 02:41:49 pm »
Indeed we are doomed... So none of you will need your earthly possessions anymore. Therefore, feel free to send all this useless burden to me, so I could dispose of it in a responsible manner.

':|


Online Meridian

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Re: Bugs, crashes, typos & bad taste
« Reply #1673 on: February 09, 2019, 05:08:42 pm »
That would be great, thank you.

You can now use sprite "AlienInventory2" for soldiers.
If not defined, it falls back to current background.

Offline Eddie

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Re: Bugs, crashes, typos & bad taste
« Reply #1674 on: February 10, 2019, 01:29:09 am »
Had a mission where medical item consumption was not stored in the save. Used a medkit and saved. Upon reloading the medkit was full again.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #1675 on: February 10, 2019, 12:50:26 pm »
You can now use sprite "AlienInventory2" for soldiers.
If not defined, it falls back to current background.

Great, thanks!

Had a mission where medical item consumption was not stored in the save. Used a medkit and saved. Upon reloading the medkit was full again.

I'm afraid that's beyond my expertise, but maybe devs can check it out.

Online Meridian

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Re: Bugs, crashes, typos & bad taste
« Reply #1676 on: February 16, 2019, 02:29:12 pm »
I'm afraid that's beyond my expertise, but maybe devs can check it out.

OXC bug.

Offline krautbernd

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Re: Bugs, crashes, typos & bad taste
« Reply #1677 on: February 17, 2019, 10:16:00 pm »
Just had a chtonite minibase assault which got me 174 units of 'alien gardens' - is this intended? As far as i can tell alien gardens aren't actually used for anything manufacturing wise. Might i suggest turning down the recovery rate?

EDIT:
This room in the cyberweb bases still lacks traversable ladders, leading to your agents getting trapped in it.
« Last Edit: February 17, 2019, 11:27:48 pm by krautbernd »

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #1678 on: February 18, 2019, 08:21:25 pm »
174 is a lot, but I'm not sure if it's too much. I can decrease the amount, yeah.
And that trap is known... I'm not sure if I want to fix it ;)

Offline krautbernd

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Re: Bugs, crashes, typos & bad taste
« Reply #1679 on: February 19, 2019, 07:43:43 pm »
And that trap is known... I'm not sure if I want to fix it ;)
Fair enough.

BTW, the Syndicate building still has rooms that lack doors:


Also, might i suggest removing the Dragonfly from the allowed crafts list for inifiltration missions? I just don't see how turning up in something that looks like a friggin' gunship would help your agents with the whole undercover thing.


EDIT:
Not sure if this is intended, but there seems to be something wrong with the upper floors. Namely that you can fall through them:



EDIT #2:

My MAGMA zombie lab mission somehow spawned with a hybrid control assault:

Quote
  - type: STR_HYBRID_CONTROL_ASSAULT
    region: REGION_MAGMA_LAB
    race: STR_HYBRID_SECTOID
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 152
    liveUfos: 0
    uniqueID: 605
    missionSiteZone: 1

-->

Quote
  - lon: 1.3264502315156903
    lat: -1.0122909661567112
    id: 1
    type: STR_HYBRID_CONTROL_ASSAULT
    deployment: STR_MAGMA_LAB
    texture: -1100
    secondsRemaining: 275400
    race: STR_HYBRID_SECTOID
    detected: true

As far as i can tell you've defined a region for the hybrid control assault mission, but there is no region assigned to the mission in the missionscripts.rul - replacing 'REGION_MAGMA_LAB' with 'REGION_HYBRID_CONTROL' in my save spawns the correct mission, but i'd really like to know why the region defaults to MAGMA_LAB in the first place.

BTW hybridBase and hybridmeeting are also missing regions.

Also, the  marker name assigned to STR_HYBRID_CONTROL_ASSAULT is STR_REPTOID_BASE - is this intended?

Quote
  - type: STR_HYBRID_CONTROL_ASSAULT
    width: 60
    length: 60
    height: 2
    alert: STR_ALERT_HYBRID_CONTROL_ASSAULT
    alertBackground: BACK03.SCR
    alertDescription: STR_HYBRID_CONTROL_ASSAULT_DESCRIPTION
    shade: 6
    terrains:
      - ABASE
    script: HYBRIDCONTROL
    briefing:
      textOffset: -16
      background: BACK01.SCR
      showTarget: false
      music: TENKA_TENKOID
    markerName: STR_REPTOID_BASE
« Last Edit: February 19, 2019, 10:28:44 pm by krautbernd »