INFO would work, but I don't have access to any screen with that option for the missile. When clicking it with the middle mouse button on the base inventory or sell screens, nothing happens (no item data screen comes up). Nor is it present in the UFOpedia.
It should be available from the relevant launcher page. In the upper right corner you can select the relevant ammo.
I don't know what exactly you have researched, so no idea if it's a bug or a simple misunderstanding; but please try the above first.
On a different issue, something is slightly wrong with the "Cult of Apocalypse City Riot" missions. There are four kinds of people present on this map: XCOM, police, Cult of Apocalypse, and some civilians. Either the civilians are wrongly flagged as enemies, or they are persons who should be called "Cult of Apocalypse" rather than "Farmer," "Ganger," and so forth. These civilians are hostile when the missions begins. Or, if all this is working ok, maybe modify the mission briefing a little to say:
Yes, some people who look like civilians are considered enemies here, and some aren't. This is the whole point of the riot: the cultists managed to incite some citizens to riot, and now they are attacking the police and other civilians.
The Cult of Apocalypse instigated a riot, and many average civilians were swept up in the frenzy. A regular battle broke out between these factions and the local police. Many casualties are reported on both sides. We must intervene and regain control of the area before the military gets involved, or our reputation with the Council will suffer. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon.
I like it, it's very helpful!
I want to ask, is it planned to improve the interior of the X-com base? A very interesting idea in the Terminator mode, where the base has aboveground and underground parts. I understand that this is a great job. If not, then you can ask to increase the number of levels on the base from 2 to 6?
It's doable, but
very time-consuming, so I will only do something like this if there is a substantial gameplay gain from such a change.
I've always wanted a surface part of the base, but I feel that we don't have enough code features to do it in a satisfactory and meaningful way.
There is a proposal to make a change to the mudranger. In its current form, it is useless. Maybe increase his radius, but move to a later stage of the game?
It is only useless to those who have not solved The Riddle of Steel.