The rare "Deep Ones Attack!" mission where they gather human sacrifices is still borked a little to this day: The "human sacrifices" can't be done much except to sell them for pennies and you can capture Deep One Chieftain that sadly don't give you anything despite having unique names.
Meanwhile, some of the Cult of Apocalypse missions are also a bit weird: Those that are about riots and the like you can fight against "enemy civvies" that give you nothing upon being captured, not sure if intended. Is there a way to decrease the priority of this faction during mission generation each month?
Lastly, not a bug, but I was wondering if there's planned more stuff for the Pulse Weapons: There's a pistol, a rifle and a bigger gun and little else. Are there plans to develop shotgun and sniper rifle versions? Otherwise, they seem to be intended to be combined with Black Ops stuff using AA ammo.
One more thing: The MAGMA help missions where you fight tanks and other robots, you cannot capture or get the scraps of any enemy. Is this also intended, or to be implemented later?
EDIT: Completed the mission, it was easier than I thought. However, would it be possible to rename friendly mini-tanks to "allied minitanks" or something to better distinguish them from enemy ones, Solarius?
EDIT 2: I think Alien Electronics is borked or I'm missing something: I have one in my base but I cannot research it. Is that a bug, Solarius?