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Author Topic: 40k  (Read 373992 times)

Offline ohartenstein23

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Re: 40k
« Reply #390 on: June 01, 2018, 09:58:25 pm »
You didn't copy the files from the original game into the UFO folder of the OXCE+ package.

Offline Lord Flasheart

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Re: 40k
« Reply #391 on: June 01, 2018, 10:56:30 pm »
I copied the X-com: UFO Defense subfolders from SteamApps to the UFO folder, but still got the same error message. (Maybe the Steam version is incompatible?)

Then - I don't know if it was needed - I found a fix with the name Openxcomfolder with two exe files called OpenXcomEx and OpenXcomExPlus35.

The program starts with them but when I select the 40K mod the reloading screen sends an error message saying:

ERROR: vector: :_M_range_check:__n (which is 11) >= this->size() (which is 10)

Offline ohartenstein23

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Re: 40k
« Reply #392 on: June 01, 2018, 11:07:34 pm »
The steam version is no different in the data files, it's what I use for the data files.  I don't know what you're talking about this "fix," OpenXcomEx.exe is the executable file for OXCE+ and therefore what you should be using to run the game.  Did you completely remove everything from the nightly installation before running OXCE+?

Can you upload a copy of the openxcom.log file from when you ran the game?
« Last Edit: June 01, 2018, 11:17:58 pm by ohartenstein23 »

Offline Lord Flasheart

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Re: 40k
« Reply #393 on: June 03, 2018, 01:30:16 am »
Yessir,
step 1. I removed Nightly completely.
step 2. I extracted OXCE+ (from here https://openxcom.org/forum/index.php/topic,5258.0.html)
step 3. I copied the Steam's UFO subfolders into the OpenXcom UFO folder.
step 4. I ran the exe and got the error message.

I uploaded the log.

Online Meridian

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Re: 40k
« Reply #394 on: June 03, 2018, 08:44:51 am »
In OpenXcom's UFO folder, do you have a GEODATA subfolder and within it a WORLD.DAT file?

Offline Lord Flasheart

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Re: 40k
« Reply #395 on: June 03, 2018, 09:17:14 am »
Yes, the WORLD.DAT file is in the GEODATA subfolder.

Online Meridian

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Re: 40k
« Reply #396 on: June 03, 2018, 09:51:09 am »
Can you provide a screenshot of the OpenXcom root directory and of the UFO subdirectory please?

Offline Lord Flasheart

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Re: 40k
« Reply #397 on: June 03, 2018, 10:23:55 am »
Okay, I think I can claim to be officially an idiot. It was poking my eyes out...The GEODATA subfolder with WORLD.DAT was in the UFO subfolder but it was also in another subfolder called X-com.
Now I removed them all from that unnecessary X-com folder and now it runs perfectly.

Thank you for your patience and help gentlemen!!!



Offline bulletdesigner

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Re: 40k
« Reply #398 on: June 04, 2018, 12:01:50 am »
i guess next releases i got to do the full package with OXCE+ included

Offline bulletdesigner

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Re: 40k
« Reply #399 on: June 07, 2018, 11:33:26 pm »
New Fix UP

Offline ohartenstein23

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Re: 40k
« Reply #400 on: June 10, 2018, 01:36:53 am »
Hey bulletdesigner, the assault cannons and autocannons have duplicate dropoff entries, one with dropoff: 5 and another with dropoff: 1, causing behavior to alternate depending on which one is loaded first.  I'm guessing these should all have the standard dropoff: 5?

Offline bulletdesigner

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Re: 40k
« Reply #401 on: June 10, 2018, 03:44:58 pm »
Yes the drop shoud be 5 , my mistake

Offline ohartenstein23

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Re: 40k
« Reply #402 on: June 11, 2018, 12:27:30 am »
For those of you wishing to have more content with the Imperial Guard, check out this newly-released mod!

Offline bulletdesigner

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Re: 40k
« Reply #403 on: June 11, 2018, 02:41:30 am »
just detected a big issue , both missiles dread and support have 2 damage type , just corrected to only explosive, also other issues corrected

Offline ohartenstein23

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Re: 40k
« Reply #404 on: June 11, 2018, 05:05:33 pm »
Found another bug: OpenXcom has crashed: Terrain JUNGLEMOUNT not found

Save attached, it's using my IG mod - it might not crash when the craft lands, but one of the possible terrains for the globe texture where the landing site is must be JUNGLEMOUNT, which is missing from terrain_40k.rul.
« Last Edit: June 11, 2018, 05:07:58 pm by ohartenstein23 »